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  4. tanaKa

    6.0.1

    Added medical 148 net on CH8. All medics are assigned this automatically (requires updated gearscript) Added a currency system for the vehicle spawners. Mission makers can find everything needed in init.sqf Added squad leader arrow for Delta squad Added platoon leader arrow for 2nd platoon Added ability to enable/disable fireteam patch assignment in init.sqf Added new grad "long" trench support Removed VCOM support Removed sub factions from base gearscripts Removed KLPQ radio support Removed the grid reference from the mouse cursor on the map Changed medic loadouts to include bodybags and more bandages Changed ACE medical values to allow for less quicker deaths and to be a bit more forgiving Changed the accuracy and spraying values of the AI to be more realistic Changed the patches system to initialize after a set period of time Changed default chat channel to "side" Changed cannon over-pressure from 1 to 0.5 Fixed assigned items getting thrown into inventory after closing the miniarsenal (thanks eraser1) Fixed patches taking over pants on most uniforms (HOPEFULLY) 6.0.1 Fixed the JIP system for INDFOR and OPFOR to use the same system as BLUFOR
  5. https://steamcommunity.com/sharedfiles/filedetails/?id=1827241477&searchtext=
  6. https://steamcommunity.com/sharedfiles/filedetails/?id=2115279614
  7. https://steamcommunity.com/sharedfiles/filedetails/?id=1680019590
  8. Is there not an English version for #3? Nvm, found the English translation link
  9. No Hero/Bandit aspect like the mod had, for better or worse
  10. Q: Does this version of DayZ have a Hero/Bandit point system? If so, and it is anything like DayZ mod, then this should work itself out naturally with Heros actively hunting bandit asses for the points, and visa versa.
  11. Why limit, shouldn't group faction size be a factor in survival? If you are a charismatic cool person who gathers more people to you it allows your survival and those with you, if you are a hard charging chad who is a tool to everyone, then you are camping alone and shiting in the woods with no one to watch your back.
  12. Not sure if this has been covered, but from past experience vehicle vs bases should be a no go. With that said, raids should be able to happen anytime, all times. If you don't want to get caught with your pants down, set up a watch schedule 🙂
  13. I agree to the got clapped and now you can't place a bounty and the limit of rate on it
  14. a lot of recipes to unlock items for players https://steamcommunity.com/sharedfiles/filedetails/?id=1924466578&searchtext=pelts
  15. Fucking git gud then, don't play solo, or inform your faction-mates that you're getting raided so they can hop on and defend. Otherwise vote for raid times. Getting raided is part of the game, defend or die.
  16. https://steamcommunity.com/sharedfiles/filedetails/?id=2012299152&searchtext=
  17. My exception is this: Placing bounties because you were genuinely beaten and you're pissy should not be allowed, and frequent bounties placed by one individual should be rate limited.
  18. Hero

    First

    First
  19. Limiting the faction size to 5 in no way stops people from taking all 5 faction members to go raid one player as they got on. Others have already proven that.
  20. going to make bases that aren't underground pointless as you can just land inside
  21. Hero

    Helicopters

    Could make no fly zones etc, but would be hard to enforce that.
  22. Redox

    Helicopters

    i change my no vote to a yes vote
  23. I'd say this would depend on the map. On Cherno, yes big map, but the helos have to be rare and hard to come across.
  24. https://steamcommunity.com/sharedfiles/filedetails/?id=2109813997&searchtext=
  25. This is preceded by the limiting of faction sizes, and in most cases shouldn't be happening if you aren't a cuck about your gameplay. You'll likely earn yourself a raiding by killing people when you shouldn't have.
  26. Remember kids, Jesus Christ himself was a fisherman
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