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	<id>https://coalitiongroup.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geekx</id>
	<title>COALITION Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://coalitiongroup.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geekx"/>
	<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php/Special:Contributions/Geekx"/>
	<updated>2026-04-03T23:16:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3471</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3471"/>
		<updated>2025-01-12T23:03:41Z</updated>

		<summary type="html">&lt;p&gt;Geekx: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Open: ctrl+shift+d whilst in world editor.&lt;br /&gt;
&lt;br /&gt;
For the params, replace &amp;lt;projects&amp;gt; with the full directory of your projects folder, do the same with &amp;lt;Addons&amp;gt; and the addons folder.&lt;br /&gt;
&lt;br /&gt;
Params: -addonsDir &amp;quot;&amp;lt;Projects&amp;gt;,&amp;lt;Addons&amp;gt;&amp;quot; -addons &amp;quot;ACE_Core,ACE_Explosives,ACE_Medical,AH6M,AKI_CORE,Anizay,Arma Terrain Core,AUS_CORE,BandagePatch,ChernarusReforged,COALITIONRadios,CoalitionSquadInterface,COALITIONStaticFramework,EnfusionDatabaseFramework,GameMasterFX,ProjectIraq,RHSStatusQuo,SikorskyMH60DAPProject,TacticalFlava,Utes89,WCS_Armament,Wirecutters2,Zarichne,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3470</id>
		<title>Extra Mission Making Information</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3470"/>
		<updated>2025-01-08T13:56:51Z</updated>

		<summary type="html">&lt;p&gt;Geekx: not done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CRF_Lobby Options ==&lt;br /&gt;
Safe Start: Scroll down until you see the &amp;lt;code&amp;gt;CRF Gamemode SafeStart&amp;lt;/code&amp;gt; group and set the Time Limit Minutes to the number of minutes you want.&lt;br /&gt;
&lt;br /&gt;
Slotting: Make sure the Faction Keys and the Ratios are configured so that, if required by your mission, your attacking side has more than the defenders in the ratios and that your keys are set up properly.&lt;br /&gt;
&lt;br /&gt;
== Mission Descriptions ==&lt;br /&gt;
&lt;br /&gt;
==== Search and Destroy ====&lt;br /&gt;
 Search and Destroy&lt;br /&gt;
 &lt;br /&gt;
 The attackers must find and plant bombs on both A and B bomb site in order to win.&lt;br /&gt;
 &lt;br /&gt;
 Only one bomb site can be active at a time.&lt;br /&gt;
&lt;br /&gt;
==== Neutral Escort ====&lt;br /&gt;
 Neutral Escort&lt;br /&gt;
 &lt;br /&gt;
 Both teams fight over the same objective. Capture it, and move it to your extraction zone to win.&lt;br /&gt;
 &lt;br /&gt;
 Your extraction zone will be roughly opposite of your spawn zone.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
&lt;br /&gt;
=== Register Enfusion Protocol: ===&lt;br /&gt;
Go into the workbench -&amp;gt; top left -&amp;gt; workbench -&amp;gt; options -&amp;gt; workbench tab -&amp;gt; register &amp;quot;enfusion://&amp;quot; protocol&lt;br /&gt;
&lt;br /&gt;
=== Building Without Campaign: ===&lt;br /&gt;
[[File:Buildingwithoutcampaigngm.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Base Game Scenario IDs: ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {ECC61978EDCC2B5A}Missions/23_Campaign.conf (Conflict - Everon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {59AD59368755F41A}Missions/21_GM_Eden.conf (Game Master - Everon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {90F086877C27B6F6}Missions/99_Tutorial.conf (Tutorial) - (will fuck the server)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {2BBBE828037C6F4B}Missions/22_GM_Arland.conf (Game Master - Arland)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf (Conflict - Northern Everon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {28802845ADA64D52}Missions/23_Campaign_SWCoast.conf (Conflict - Southern Everon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {DAA03C6E6099D50F}Missions/24_CombatOps.conf (Combat Ops - Arland)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; {C41618FD18E9D714}Missions/23_Campaign_Arland.conf (Conflict - Arland)&lt;br /&gt;
&lt;br /&gt;
== Extra Links ==&lt;br /&gt;
Here you can find more links detailing extra information about the CRF and how to make missions for Coalition Fight Club (CFC).&lt;br /&gt;
* [[Mission Scripting]]&lt;br /&gt;
* [[Mission Scripting Resources]]&lt;br /&gt;
* [[Gearscripting]]&lt;br /&gt;
* [[Quality Assurance Guide]]&lt;br /&gt;
* [[Safe and Risky Compositions]]&lt;br /&gt;
* [[Gamezone Framework and Forward Deploy]]&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:Buildingwithoutcampaigngm.png&amp;diff=3469</id>
		<title>File:Buildingwithoutcampaigngm.png</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:Buildingwithoutcampaigngm.png&amp;diff=3469"/>
		<updated>2025-01-08T13:25:37Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;buildingwithoutcampaigngm&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3468</id>
		<title>Safe and Risky Compositions</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3468"/>
		<updated>2025-01-07T23:16:14Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger&amp;#039;s development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.&lt;br /&gt;
&lt;br /&gt;
Where possible, both Tan and Green versions of these prefabs have been created.&lt;br /&gt;
== Safe to Use: ==&lt;br /&gt;
Note, every prefab with an asterisk (*) next to them are discoverable in &amp;quot;&amp;#039;&amp;#039;ArmaReforger &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;&amp;#039;&amp;#039; and is then it&amp;#039;s  specified folder below. All the rest are listed under &amp;quot;&amp;#039;&amp;#039;COALITIONFramework &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;.&amp;#039;&amp;#039; If it is not listed but is in the aforementioned Framework folder and isn&amp;#039;t marked with Broken, it is safe,&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* COAL_Barricade_L_US_Green&lt;br /&gt;
*COAL_Barricade_L_US_Tan&lt;br /&gt;
*COAL_Barricade_L_USSR_Green&lt;br /&gt;
*COAL_Barricade_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Tan (&amp;#039;&amp;#039;&amp;#039;!!THIS IS CURRENTLY BROKEN, WHILST IT SHOULD BE FIXED BEFORE BEING PUSHED TO RELEASE, THIS MIGHT NOT BE THE CASE!!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
*CheckpointUnderConstruction_L_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_L_US_02*&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* CheckpointUnderConstruction_M_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_M_US_02*&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* CheckpointUnderConstruction_S_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_S_US_02*&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge ====&lt;br /&gt;
&lt;br /&gt;
* COAL_Barracks_L_US_01&lt;br /&gt;
* COAL_Barracks_L_USSR_01&lt;br /&gt;
* COAL_Helipad_L_01&lt;br /&gt;
* COAL_Helipad_L_02&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium ====&lt;br /&gt;
&lt;br /&gt;
* COAL_FieldHospital_M_US_01&lt;br /&gt;
* COAL_FieldHospital_M_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall ====&lt;br /&gt;
&lt;br /&gt;
* COAL_SandbagPos_S_Green_01&lt;br /&gt;
* COAL_SandbagPos_S_Green_02&lt;br /&gt;
* COAL_SandbagPos_S_Green_03&lt;br /&gt;
* COAL_SandbagPos_S_Green_04&lt;br /&gt;
* COAL_SandbagPos_S_Tan_01&lt;br /&gt;
* COAL_SandbagPos_S_Tan_02&lt;br /&gt;
* COAL_SandbagPos_S_Tan_03&lt;br /&gt;
* COAL_SandbagPos_S_Tan_04&lt;br /&gt;
&lt;br /&gt;
== Not Safe to Use: ==&lt;br /&gt;
Most of these are probably fine, but we suspect that the PatrolPoint entities are crashing the server on certain maps.&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* Barricade_L_US_01&lt;br /&gt;
*Barricade_L_USSR_01&lt;br /&gt;
*Checkpoint_L_US_01&lt;br /&gt;
*Checkpoint_L_USSR_01&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* Barricade_M_US_01&lt;br /&gt;
*Barricade_M_USSR_01&lt;br /&gt;
*Checkpoint_M_US_01&lt;br /&gt;
*Checkpoint_M_USSR_01&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* Barricade_S_US_01&lt;br /&gt;
*Barricade_S_USSR_01&lt;br /&gt;
*Checkpoint_S_US_01&lt;br /&gt;
*Checkpoint_S_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge: ====&lt;br /&gt;
&lt;br /&gt;
* LivingArea_L_USSR_01&lt;br /&gt;
* LivingArea_L_US_01&lt;br /&gt;
* Helipad_L_USSR_01&lt;br /&gt;
* Helipad_L_US_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium: ====&lt;br /&gt;
&lt;br /&gt;
* FieldHospital_M_FIA_01&lt;br /&gt;
* FieldHospital_M_US_01&lt;br /&gt;
* FieldHospital_M_USSR_01&lt;br /&gt;
* FiringRange_M_US_01 (doesn&amp;#039;t seem to have anything in it but will probably crash server)&lt;br /&gt;
* VehicleMaintenance_M_US_01&lt;br /&gt;
* VehicleMaintenance_M_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall: ====&lt;br /&gt;
&lt;br /&gt;
* AmmoStorage_S_FIA_01&lt;br /&gt;
* AmmoStorage_S_US_01&lt;br /&gt;
* AmmoStorage_S_USSR_01&lt;br /&gt;
* Antenna_S_FIA_01&lt;br /&gt;
* Antenna_S_US_01&lt;br /&gt;
* Antenna_S_USSR_01&lt;br /&gt;
* Bunker_S_US_01&lt;br /&gt;
* Bunker_S_USSR_01&lt;br /&gt;
* FuelStorage_S_FIA_01&lt;br /&gt;
* FuelStorage_S_US_01&lt;br /&gt;
* FuelStorage_S_USSR_01&lt;br /&gt;
* Headquarters_S_FIA_01&lt;br /&gt;
* Headquarters_S_US_01&lt;br /&gt;
* Headquarters_S_USSR_01&lt;br /&gt;
* LivingArea_S_FIA_01&lt;br /&gt;
* LivingArea_S_US_01&lt;br /&gt;
* LivingArea_S_USSR_01&lt;br /&gt;
* Every varient of:&lt;br /&gt;
** MachineGunNest_S_US/USSR&lt;br /&gt;
** SandbagPosition_S_FIA/US/USSR&lt;br /&gt;
** SupplyCache_S_FIA/US/USSR&lt;br /&gt;
* PlayerHub_S_FIA_01&lt;br /&gt;
* PlayerHub_S_US_01&lt;br /&gt;
* PlayerHub_S_USSR_01&lt;br /&gt;
* VehicleMaintenance_S_FIA_01&lt;br /&gt;
* VehicleMaintenance_S_US_01&lt;br /&gt;
* VehicleMaintenance_S_USSR_01&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Editing_Entities&amp;diff=3467</id>
		<title>Editing Entities</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Editing_Entities&amp;diff=3467"/>
		<updated>2025-01-07T23:15:36Z</updated>

		<summary type="html">&lt;p&gt;Geekx: deleted, ready for rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3466</id>
		<title>Reforger Mission Making</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3466"/>
		<updated>2025-01-07T23:14:48Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Mission Making =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to show how to develop a mission in ArmA Reforger. &lt;br /&gt;
&lt;br /&gt;
The Coalition Reforger Framework (CRF) is a tool, made by Coalition, to help with mission making (called situations in-game) by providing presets and other assets including game modes, briefings, unit groups and more to help streamline the mission making process. It is also used in-game to load the missions on the fly. By the end of this page, you should be able to fully create a mission in the Arma Reforger Tools and, through pull requests, have it played at CFC! &lt;br /&gt;
&lt;br /&gt;
To see how the other tools in the Workbench work, check the biki (BI Wiki) [https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Official_Tools here].&lt;br /&gt;
&lt;br /&gt;
If you ever need any help, you can ask in the #development channel in the discord, linked [https://discord.com/channels/237991125523103747/468879945293234177 here].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites: ==&lt;br /&gt;
&lt;br /&gt;
# Download git here: https://git-scm.com/downloads&lt;br /&gt;
# follow this guide first: https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git&lt;br /&gt;
# then follow this guide: https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address&lt;br /&gt;
&lt;br /&gt;
This is so you can use command prompt in github desktop as seen later in this guide.&lt;br /&gt;
&lt;br /&gt;
Arma Reforger Tools: https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/ &lt;br /&gt;
&lt;br /&gt;
You can also find it in your library by searching for it. (see below)[[File:Armareforgertoolspageonsteam.png|frameless|663x663px]]&lt;br /&gt;
&lt;br /&gt;
== How to setup the ArmA Reforger Tools folder: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alert&amp;#039;&amp;#039;&amp;#039;: Steps 2, 3 and 4 do not work if you are using OneDrive as your primary Documents Folder. You will have to manually move your addons every time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open ArmA Reforger (the game, not the tools) and download the server mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 2&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open &amp;quot;Command Prompt&amp;quot; (in administrator).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 3&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
type: &lt;br /&gt;
 mklink /D &amp;quot;USERNAME\Documents\My Games\ArmaReforgerWorkbench\addons\&amp;quot; &amp;quot;USERNAME\Documents\My Games\ArmaReforger\addons&amp;quot;&lt;br /&gt;
 pause&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; do not have an &amp;quot;addons&amp;quot; folder in your workbench folder else this will not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If it doesn&amp;#039;t error out, check it has completed by going back to &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot;, you can tell if it has done it correctly as it will look like the following images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 10&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons folder.png|frameless]]&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 11&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons11.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot; folder, create a folder called &amp;quot;Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This section is now complete, and you are ready to begin making missions!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Download and Setup GitHub Desktop and CRF: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Go to https://desktop.github.com/ and download GitHub Desktop, follow the instructions when installing and, when it is finished, open it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 2&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you have GitHub Desktop open, click on &amp;quot;file&amp;quot; (top right), then &amp;quot;Clone Repository&amp;quot;. Then in the popup box that appears, click URL, copy the following link:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CoalitionArma/Coalition-Reforger-Framework&lt;br /&gt;
&lt;br /&gt;
Paste it into the URL bar and ensure the local path is the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\Projects\&amp;quot; path you set up earlier.&lt;br /&gt;
&lt;br /&gt;
When complete, it should look like this:[[File:Crf in folder.png|frameless|546x546px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When that is done, you should have a screen like this:[[File:Github desktop.png|frameless|947x947px]]&lt;br /&gt;
[[File:Branch list.png|left|frameless|516x516px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; Ensure the selected branch is &amp;lt;big&amp;gt;&amp;quot;release&amp;quot;&amp;lt;/big&amp;gt;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;current branch&amp;quot;, then &amp;quot;New Branch&amp;quot;, then name the branch &amp;quot;mission/&amp;lt;missionname&amp;gt;&amp;quot;. Then you should be redirected to a screen where the following is displayed:[[File:Github desktop 2.png|frameless|652x652px]]&lt;br /&gt;
&lt;br /&gt;
This is where we are done with GitHub Desktop for now. However, if there is ever a commit to the release branch (check [https://github.com/CoalitionArma/Coalition-Reforger-Framework here] or in the development channel in the discord), go to your branch and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;: click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2:&amp;#039;&amp;#039;&amp;#039; Click on the Branch button and click &amp;quot;Update from release&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These methods are interchangeable. This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
== The Tools, the CRF and Mission Making: ==&lt;br /&gt;
[[File:Landing page for tools.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Open Steam, go to search and type in &amp;quot;arma reforger tools&amp;quot;. Then click on the tools and open them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
You will see the &amp;quot;Enfusion Workbench Launcher&amp;quot; window, you can either click on the project called &amp;quot;COALITION Framework&amp;quot; and then click open, or double click on the project, both methods will open the project in the workbench proper. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2a&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
If you don&amp;#039;t have &amp;quot;COALITION Framework&amp;quot; as an option, click the &amp;quot;Add Project&amp;quot; button, then click &amp;quot;Add Existing Project&amp;quot; and navigate to your projects folder, select the &amp;quot;Coalition-Reforger-Framework&amp;quot; Folder then click on &amp;quot;addon.gproj&amp;quot; and it will import it into the Enfusion Workbench Launcher. Then follow Step 2 again. &lt;br /&gt;
[[File:Resourcebrowser1.png|left|thumb|559x559px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignoring the majority of what is displayed, go to the &amp;quot;Resource Browser&amp;quot; on the left, click on the &amp;quot;ArmaReforger&amp;quot; folder (either by clicking directly on it or on the arrow to it&amp;#039;s left), then click on the &amp;quot;worlds&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3a&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Everon, click on the &amp;quot;Eden&amp;quot; folder, then &amp;quot;Eden.ent&amp;quot; file in the bottom box (the first file with the globe, &amp;quot;EmptyEden.ent&amp;quot; is just an empty version of Everon and not worth using.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3b&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Arland, click on the &amp;quot;Arland&amp;quot; folder, then on &amp;quot;Arland.ent&amp;quot; file in the bottom box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3c&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&lt;br /&gt;
For other world files added by mods, either click through their respective folders until you find their .ent file or search for the file by typing the map name with no spaces and .ent at the end in the search box at the top. (For example: &amp;quot;WorthyIslands.ent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Createnewworld.png|thumb]]&lt;br /&gt;
After it has loaded up, click the page icon in the top right labeled &amp;quot;Create New World&amp;quot;, it should open a box with 2 options, &amp;quot;Base Scene&amp;quot; and &amp;quot;Sub-Scene (of current world)&amp;quot;. Click &amp;quot;Sub-Scene&amp;quot; and that will load again as it creates the sub-scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
After creating the sub scene, right click on the &amp;quot;default&amp;quot; layer (in the hierarchy, it has a yellow, blue and red icon) and click rename, rename it to &amp;quot;aainit&amp;quot; and press OK.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 6&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in the Resource Browser at the bottom, scroll to the &amp;quot;COALITIONFramework&amp;quot; folder, expand it (click the blue arrow), then expand &amp;quot;Prefabs&amp;quot;, expand &amp;quot;MP&amp;quot;, expand &amp;quot;Modes&amp;quot;, then and click Lobby to open it in the right panel of the Resource Browser. Click and hold on the file called &amp;quot;CRF_Lobby.et&amp;quot; and drag it into the game frame in the center.[[File:CRF Lobby.png|frameless|786x786px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 7&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Go to the search bar at the top and type in &amp;quot;AIWorld&amp;quot;, click on the &amp;quot;ArmaReforger&amp;quot; folder and it will open on the right panel, drag in the AIWorld for the map you are using. Eden/Everon and Arland have their own AIWorlds provided by BI. Other terrains, like Barzan may have their own in their folder (BarzanRemake, for example). If it does not have it&amp;#039;s own AIWorld in it&amp;#039;s own folder, use the default AIWorld (no world name at the end) as this is a basic prefab and will be fine for the mission you are making.[[File:Aiworldsearch.png|frameless|819x819px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 8&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Save your mission as the mission name you have defined in your branch in GitHub Desktop. (for example if your github desktop branch name is &amp;quot;Mission1&amp;quot;, then name the world file &amp;quot;Mission1&amp;quot;.) This allows us to easily identify what mission has been made for QA testing.-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 9&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Right click on the hierarchy entry named after the mission and click &amp;quot;Create Layer&amp;quot;.[[File:LayersNEW.png|thumb]]&lt;br /&gt;
Add layers for:&lt;br /&gt;
&lt;br /&gt;
* Area markers&lt;br /&gt;
*BLUFOR &lt;br /&gt;
*BLUFOR Vehicles&lt;br /&gt;
*BLUFOR Markers&lt;br /&gt;
*OPFOR &lt;br /&gt;
*OPFOR Vehicles&lt;br /&gt;
*OPFOR Markers&lt;br /&gt;
*Fortifications&lt;br /&gt;
*Objectives&lt;br /&gt;
*Markers (if needed, not in the example.)&lt;br /&gt;
The included example on the right is from a completed mission but layers may vary between mission types.&lt;br /&gt;
&lt;br /&gt;
Save your changes and then follow the next steps.&lt;br /&gt;
&lt;br /&gt;
==Next Steps:==&lt;br /&gt;
Congratulations! You have the basics of making a mission down. &lt;br /&gt;
Please check out the [[Extra Mission Making Information]] as this contains important information at the top of the page and is recommended to setup before you check out the final steps otherwise you will have to do it later.&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;br /&gt;
&lt;br /&gt;
The link [[Final Steps|here]] will take you to the final part of the guide, explaining how to create a pull request and have your mission QA&amp;#039;d before being added to the CRF!&lt;br /&gt;
&lt;br /&gt;
If you want to see some of the more intricate parts of mission making, check out the Advanced Mission Making guide [[Advanced Mission Making|here]]&lt;br /&gt;
&lt;br /&gt;
There is more than just entities and mission configs to making a CRF mission, for more, check out the pages below.&lt;br /&gt;
&lt;br /&gt;
*[[Images]]&lt;br /&gt;
*[[Editing Entities]]&lt;br /&gt;
*[[Setting up Peer Tool]]&lt;br /&gt;
*[[Setting up Dedicated Server Tool]]&lt;br /&gt;
*[[Quality Assurance Guide]]&lt;br /&gt;
*[[Safe and Risky Compositions]]&lt;br /&gt;
*[[Gamezone Framework and Forward Deploy]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3465</id>
		<title>Reforger Mission Making</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3465"/>
		<updated>2025-01-07T23:12:47Z</updated>

		<summary type="html">&lt;p&gt;Geekx: Link sorting and adding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Mission Making =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to show how to develop a mission in ArmA Reforger. &lt;br /&gt;
&lt;br /&gt;
The Coalition Reforger Framework (CRF) is a tool, made by Coalition, to help with mission making (called situations in-game) by providing presets and other assets including game modes, briefings, unit groups and more to help streamline the mission making process. It is also used in-game to load the missions on the fly. By the end of this page, you should be able to fully create a mission in the Arma Reforger Tools and, through pull requests, have it played at CFC! &lt;br /&gt;
&lt;br /&gt;
To see how the other tools in the Workbench work, check the biki (BI Wiki) [https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Official_Tools here].&lt;br /&gt;
&lt;br /&gt;
If you ever need any help, you can ask in the #development channel in the discord, linked [https://discord.com/channels/237991125523103747/468879945293234177 here].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites: ==&lt;br /&gt;
&lt;br /&gt;
# Download git here: https://git-scm.com/downloads&lt;br /&gt;
# follow this guide first: https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git&lt;br /&gt;
# then follow this guide: https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address&lt;br /&gt;
&lt;br /&gt;
This is so you can use command prompt in github desktop as seen later in this guide.&lt;br /&gt;
&lt;br /&gt;
Arma Reforger Tools: https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/ &lt;br /&gt;
&lt;br /&gt;
You can also find it in your library by searching for it. (see below)[[File:Armareforgertoolspageonsteam.png|frameless|663x663px]]&lt;br /&gt;
&lt;br /&gt;
== How to setup the ArmA Reforger Tools folder: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alert&amp;#039;&amp;#039;&amp;#039;: Steps 2, 3 and 4 do not work if you are using OneDrive as your primary Documents Folder. You will have to manually move your addons every time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open ArmA Reforger (the game, not the tools) and download the server mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 2&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open &amp;quot;Command Prompt&amp;quot; (in administrator).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 3&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
type: &lt;br /&gt;
 mklink /D &amp;quot;USERNAME\Documents\My Games\ArmaReforgerWorkbench\addons\&amp;quot; &amp;quot;USERNAME\Documents\My Games\ArmaReforger\addons&amp;quot;&lt;br /&gt;
 pause&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; do not have an &amp;quot;addons&amp;quot; folder in your workbench folder else this will not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If it doesn&amp;#039;t error out, check it has completed by going back to &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot;, you can tell if it has done it correctly as it will look like the following images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 10&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons folder.png|frameless]]&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 11&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons11.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot; folder, create a folder called &amp;quot;Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This section is now complete, and you are ready to begin making missions!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Download and Setup GitHub Desktop and CRF: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Go to https://desktop.github.com/ and download GitHub Desktop, follow the instructions when installing and, when it is finished, open it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 2&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you have GitHub Desktop open, click on &amp;quot;file&amp;quot; (top right), then &amp;quot;Clone Repository&amp;quot;. Then in the popup box that appears, click URL, copy the following link:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CoalitionArma/Coalition-Reforger-Framework&lt;br /&gt;
&lt;br /&gt;
Paste it into the URL bar and ensure the local path is the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\Projects\&amp;quot; path you set up earlier.&lt;br /&gt;
&lt;br /&gt;
When complete, it should look like this:[[File:Crf in folder.png|frameless|546x546px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When that is done, you should have a screen like this:[[File:Github desktop.png|frameless|947x947px]]&lt;br /&gt;
[[File:Branch list.png|left|frameless|516x516px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; Ensure the selected branch is &amp;lt;big&amp;gt;&amp;quot;release&amp;quot;&amp;lt;/big&amp;gt;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;current branch&amp;quot;, then &amp;quot;New Branch&amp;quot;, then name the branch &amp;quot;mission/&amp;lt;missionname&amp;gt;&amp;quot;. Then you should be redirected to a screen where the following is displayed:[[File:Github desktop 2.png|frameless|652x652px]]&lt;br /&gt;
&lt;br /&gt;
This is where we are done with GitHub Desktop for now. However, if there is ever a commit to the release branch (check [https://github.com/CoalitionArma/Coalition-Reforger-Framework here] or in the development channel in the discord), go to your branch and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;: click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2:&amp;#039;&amp;#039;&amp;#039; Click on the Branch button and click &amp;quot;Update from release&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These methods are interchangeable. This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
== The Tools, the CRF and Mission Making: ==&lt;br /&gt;
[[File:Landing page for tools.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Open Steam, go to search and type in &amp;quot;arma reforger tools&amp;quot;. Then click on the tools and open them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
You will see the &amp;quot;Enfusion Workbench Launcher&amp;quot; window, you can either click on the project called &amp;quot;COALITION Framework&amp;quot; and then click open, or double click on the project, both methods will open the project in the workbench proper. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2a&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
If you don&amp;#039;t have &amp;quot;COALITION Framework&amp;quot; as an option, click the &amp;quot;Add Project&amp;quot; button, then click &amp;quot;Add Existing Project&amp;quot; and navigate to your projects folder, select the &amp;quot;Coalition-Reforger-Framework&amp;quot; Folder then click on &amp;quot;addon.gproj&amp;quot; and it will import it into the Enfusion Workbench Launcher. Then follow Step 2 again. &lt;br /&gt;
[[File:Resourcebrowser1.png|left|thumb|559x559px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignoring the majority of what is displayed, go to the &amp;quot;Resource Browser&amp;quot; on the left, click on the &amp;quot;ArmaReforger&amp;quot; folder (either by clicking directly on it or on the arrow to it&amp;#039;s left), then click on the &amp;quot;worlds&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3a&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Everon, click on the &amp;quot;Eden&amp;quot; folder, then &amp;quot;Eden.ent&amp;quot; file in the bottom box (the first file with the globe, &amp;quot;EmptyEden.ent&amp;quot; is just an empty version of Everon and not worth using.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3b&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Arland, click on the &amp;quot;Arland&amp;quot; folder, then on &amp;quot;Arland.ent&amp;quot; file in the bottom box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3c&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&lt;br /&gt;
For other world files added by mods, either click through their respective folders until you find their .ent file or search for the file by typing the map name with no spaces and .ent at the end in the search box at the top. (For example: &amp;quot;WorthyIslands.ent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Createnewworld.png|thumb]]&lt;br /&gt;
After it has loaded up, click the page icon in the top right labeled &amp;quot;Create New World&amp;quot;, it should open a box with 2 options, &amp;quot;Base Scene&amp;quot; and &amp;quot;Sub-Scene (of current world)&amp;quot;. Click &amp;quot;Sub-Scene&amp;quot; and that will load again as it creates the sub-scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
After creating the sub scene, right click on the &amp;quot;default&amp;quot; layer (in the hierarchy, it has a yellow, blue and red icon) and click rename, rename it to &amp;quot;aainit&amp;quot; and press OK.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 6&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in the Resource Browser at the bottom, scroll to the &amp;quot;COALITIONFramework&amp;quot; folder, expand it (click the blue arrow), then expand &amp;quot;Prefabs&amp;quot;, expand &amp;quot;MP&amp;quot;, expand &amp;quot;Modes&amp;quot;, then and click Lobby to open it in the right panel of the Resource Browser. Click and hold on the file called &amp;quot;CRF_Lobby.et&amp;quot; and drag it into the game frame in the center.[[File:CRF Lobby.png|frameless|786x786px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 7&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Go to the search bar at the top and type in &amp;quot;AIWorld&amp;quot;, click on the &amp;quot;ArmaReforger&amp;quot; folder and it will open on the right panel, drag in the AIWorld for the map you are using. Eden/Everon and Arland have their own AIWorlds provided by BI. Other terrains, like Barzan may have their own in their folder (BarzanRemake, for example). If it does not have it&amp;#039;s own AIWorld in it&amp;#039;s own folder, use the default AIWorld (no world name at the end) as this is a basic prefab and will be fine for the mission you are making.[[File:Aiworldsearch.png|frameless|819x819px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 8&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Save your mission as the mission name you have defined in your branch in GitHub Desktop. (for example if your github desktop branch name is &amp;quot;Mission1&amp;quot;, then name the world file &amp;quot;Mission1&amp;quot;.) This allows us to easily identify what mission has been made for QA testing.-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 9&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Right click on the hierarchy entry named after the mission and click &amp;quot;Create Layer&amp;quot;.[[File:LayersNEW.png|thumb]]&lt;br /&gt;
Add layers for:&lt;br /&gt;
&lt;br /&gt;
* Area markers&lt;br /&gt;
*BLUFOR &lt;br /&gt;
*BLUFOR Vehicles&lt;br /&gt;
*BLUFOR Markers&lt;br /&gt;
*OPFOR &lt;br /&gt;
*OPFOR Vehicles&lt;br /&gt;
*OPFOR Markers&lt;br /&gt;
*Fortifications&lt;br /&gt;
*Objectives&lt;br /&gt;
*Markers (if needed, not in the example.)&lt;br /&gt;
The included example on the right is from a completed mission but layers may vary between mission types.&lt;br /&gt;
&lt;br /&gt;
Save your changes and then follow the next steps.&lt;br /&gt;
&lt;br /&gt;
==Next Steps:==&lt;br /&gt;
Congratulations! You have the basics of making a mission down. &lt;br /&gt;
Please check out the [[Extra Mission Making Information]] as this contains important information at the top of the page and is recommended to setup before you check out the final steps otherwise you will have to do it later.&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;br /&gt;
&lt;br /&gt;
The link [[Final Steps|here]] will take you to the final part of the guide, explaining how to create a pull request and have your mission QA&amp;#039;d before being added to the CRF!&lt;br /&gt;
&lt;br /&gt;
If you want to see some of the more intricate parts of mission making, check out the Advanced Mission Making guide [[Advanced Mission Making|here]]&lt;br /&gt;
&lt;br /&gt;
There is more than just entities and mission configs to making a CRF mission, for more, check out the pages below.&lt;br /&gt;
&lt;br /&gt;
*[[Mission Scripting]]&lt;br /&gt;
*[[Images]]&lt;br /&gt;
*[[Editing Entities]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
*[[Setting up Peer Tool]]&lt;br /&gt;
*[[Setting up Dedicated Server Tool]]&lt;br /&gt;
*[[Mission Scripting Resources]]&lt;br /&gt;
*[[Gearscripting]]&lt;br /&gt;
*[[Quality Assurance Guide]]&lt;br /&gt;
*[[Safe and Risky Compositions]]&lt;br /&gt;
*[[Gamezone Framework and Forward Deploy]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3464</id>
		<title>Extra Mission Making Information</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3464"/>
		<updated>2025-01-07T23:07:01Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CRF_Lobby Options ==&lt;br /&gt;
Safe Start: Scroll down until you see the &amp;lt;code&amp;gt;CRF Gamemode SafeStart&amp;lt;/code&amp;gt; group and set the Time Limit Minutes to the number of minutes you want.&lt;br /&gt;
&lt;br /&gt;
Slotting: Make sure the Faction Keys and the Ratios are configured so that, if required by your mission, your attacking side has more than the defenders in the ratios and that your keys are set up properly.&lt;br /&gt;
&lt;br /&gt;
== Mission Descriptions ==&lt;br /&gt;
&lt;br /&gt;
==== Search and Destroy ====&lt;br /&gt;
 Search and Destroy&lt;br /&gt;
 &lt;br /&gt;
 The attackers must find and plant bombs on both A and B bomb site in order to win.&lt;br /&gt;
 &lt;br /&gt;
 Only one bomb site can be active at a time.&lt;br /&gt;
&lt;br /&gt;
==== Neutral Escort ====&lt;br /&gt;
 Neutral Escort&lt;br /&gt;
 &lt;br /&gt;
 Both teams fight over the same objective. Capture it, and move it to your extraction zone to win.&lt;br /&gt;
 &lt;br /&gt;
 Your extraction zone will be roughly opposite of your spawn zone.&lt;br /&gt;
&lt;br /&gt;
== Extra Links ==&lt;br /&gt;
Here you can find more links detailing extra information about the CRF and how to make missions for Coalition Fight Club (CFC).&lt;br /&gt;
* [[Mission Scripting]]&lt;br /&gt;
* [[Mission Scripting Resources]]&lt;br /&gt;
* [[Gearscripting]]&lt;br /&gt;
* [[Quality Assurance Guide]]&lt;br /&gt;
* [[Safe and Risky Compositions]]&lt;br /&gt;
* [[Gamezone Framework and Forward Deploy]]&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Final_Steps&amp;diff=3463</id>
		<title>Final Steps</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Final_Steps&amp;diff=3463"/>
		<updated>2025-01-07T23:00:57Z</updated>

		<summary type="html">&lt;p&gt;Geekx: undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Step 1 - Save and test all your work: ===&lt;br /&gt;
Make sure all your work is saved and works, this means testing all the facets of your mission and making sure that it works. This includes things like objectives working, sides being in the safe place etc.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 - Publish Branch: ===&lt;br /&gt;
Next, make sure that it is up-to-date with the release branch but doing the following. Go to your branch and click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
Click the Publish branch button at the top and let it publish, make sure it is named correctly and that all your additions/changes are included. &lt;br /&gt;
&lt;br /&gt;
=== Step 3 - Create the Pull Request: ===&lt;br /&gt;
Next, push the origin and click the create pull request button, double check the changes one last time before clicking the create pull request button. This will take you to a web browser page that has the pull request ready with the template, make sure you fill out the template to the best of your ability. After you have posted, go back through and do all of the tick boxes, then someone will get around to QA-ing and, after feedback, will merge your mission into the CRF.&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Search_%26_Destroy&amp;diff=3462</id>
		<title>Search &amp; Destroy</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Search_%26_Destroy&amp;diff=3462"/>
		<updated>2025-01-07T23:00:24Z</updated>

		<summary type="html">&lt;p&gt;Geekx: unfinished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
TLDR to add S&amp;amp;D:&lt;br /&gt;
&lt;br /&gt;
* add the &amp;lt;code&amp;gt;CRF_GameMode_SearchAndDestroy&amp;lt;/code&amp;gt; component to your game mode manager&lt;br /&gt;
* Set the faction keys in the component&lt;br /&gt;
** For modern: &amp;lt;code&amp;gt;RHS_US_USMC&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;RHS_RF_MSV&amp;lt;/code&amp;gt;&lt;br /&gt;
** For 1980s: &amp;lt;code&amp;gt;US&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;USSR&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;FIA&amp;lt;/code&amp;gt; for IND)&lt;br /&gt;
* Place two &amp;lt;code&amp;gt;BaseTrigger&amp;lt;/code&amp;gt; entities where you want the bomb sites and name them: &amp;lt;code&amp;gt;aSiteTrigger&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;bSiteTrigger&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 - The Play Area: ===&lt;br /&gt;
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.&lt;br /&gt;
&lt;br /&gt;
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 - The Objective: ===&lt;br /&gt;
First, in the Hierarchy window select &amp;lt;code&amp;gt;CRF_Lobby1&amp;lt;/code&amp;gt; then go to the Object Manager window and add the &amp;lt;code&amp;gt;CRF_GameMode_SearchAndDestroy&amp;lt;/code&amp;gt; component. Select the Attacking and Defending side along with the Bomb Site Prefab.[[File:GMS&amp;amp;D1.png|frameless|520x520px]]&lt;br /&gt;
&lt;br /&gt;
Next, go to the Create window and place down two &amp;lt;code&amp;gt;BaseTrigger&amp;lt;/code&amp;gt; entities where you want your objectives to be. (See the example below for how it looks.)[[File:ObjS&amp;amp;D1.png|frameless|548x548px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Final_Steps&amp;diff=3461</id>
		<title>Final Steps</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Final_Steps&amp;diff=3461"/>
		<updated>2025-01-07T23:00:06Z</updated>

		<summary type="html">&lt;p&gt;Geekx: holding something for the rewrite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;s&amp;gt;Select the &amp;lt;code&amp;gt;CRF_Lobby1&amp;lt;/code&amp;gt; entity, scroll down until you see the &amp;lt;code&amp;gt;CRF Gamemode SafeStart&amp;lt;/code&amp;gt; group and set the Time Limit Minutes to the number of minutes you want.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Step 1 - Save and test all your work: ===&lt;br /&gt;
Make sure all your work is saved and works, this means testing all the facets of your mission and making sure that it works. This includes things like objectives working, sides being in the safe place etc.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 - Publish Branch: ===&lt;br /&gt;
Next, make sure that it is up-to-date with the release branch but doing the following. Go to your branch and click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
Click the Publish branch button at the top and let it publish, make sure it is named correctly and that all your additions/changes are included. &lt;br /&gt;
&lt;br /&gt;
=== Step 3 - Create the Pull Request: ===&lt;br /&gt;
Next, push the origin and click the create pull request button, double check the changes one last time before clicking the create pull request button. This will take you to a web browser page that has the pull request ready with the template, make sure you fill out the template to the best of your ability. After you have posted, go back through and do all of the tick boxes, then someone will get around to QA-ing and, after feedback, will merge your mission into the CRF.&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3460</id>
		<title>Reforger Mission Making</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3460"/>
		<updated>2025-01-07T22:59:30Z</updated>

		<summary type="html">&lt;p&gt;Geekx: /* Next Steps: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Mission Making =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to show how to develop a mission in ArmA Reforger. &lt;br /&gt;
&lt;br /&gt;
The Coalition Reforger Framework (CRF) is a tool, made by Coalition, to help with mission making (called situations in-game) by providing presets and other assets including game modes, briefings, unit groups and more to help streamline the mission making process. It is also used in-game to load the missions on the fly. By the end of this page, you should be able to fully create a mission in the Arma Reforger Tools and, through pull requests, have it played at CFC! &lt;br /&gt;
&lt;br /&gt;
To see how the other tools in the Workbench work, check the biki (BI Wiki) [https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Official_Tools here].&lt;br /&gt;
&lt;br /&gt;
If you ever need any help, you can ask in the #development channel in the discord, linked [https://discord.com/channels/237991125523103747/468879945293234177 here].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites: ==&lt;br /&gt;
&lt;br /&gt;
# Download git here: https://git-scm.com/downloads&lt;br /&gt;
# follow this guide first: https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git&lt;br /&gt;
# then follow this guide: https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address&lt;br /&gt;
&lt;br /&gt;
This is so you can use command prompt in github desktop as seen later in this guide.&lt;br /&gt;
&lt;br /&gt;
Arma Reforger Tools: https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/ &lt;br /&gt;
&lt;br /&gt;
You can also find it in your library by searching for it. (see below)[[File:Armareforgertoolspageonsteam.png|frameless|663x663px]]&lt;br /&gt;
&lt;br /&gt;
== How to setup the ArmA Reforger Tools folder: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alert&amp;#039;&amp;#039;&amp;#039;: Steps 2, 3 and 4 do not work if you are using OneDrive as your primary Documents Folder. You will have to manually move your addons every time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open ArmA Reforger (the game, not the tools) and download the server mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 2&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open &amp;quot;Command Prompt&amp;quot; (in administrator).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 3&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
type: &lt;br /&gt;
 mklink /D &amp;quot;USERNAME\Documents\My Games\ArmaReforgerWorkbench\addons\&amp;quot; &amp;quot;USERNAME\Documents\My Games\ArmaReforger\addons&amp;quot;&lt;br /&gt;
 pause&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; do not have an &amp;quot;addons&amp;quot; folder in your workbench folder else this will not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If it doesn&amp;#039;t error out, check it has completed by going back to &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot;, you can tell if it has done it correctly as it will look like the following images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 10&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons folder.png|frameless]]&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 11&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons11.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot; folder, create a folder called &amp;quot;Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This section is now complete, and you are ready to begin making missions!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Download and Setup GitHub Desktop and CRF: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Go to https://desktop.github.com/ and download GitHub Desktop, follow the instructions when installing and, when it is finished, open it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 2&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you have GitHub Desktop open, click on &amp;quot;file&amp;quot; (top right), then &amp;quot;Clone Repository&amp;quot;. Then in the popup box that appears, click URL, copy the following link:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CoalitionArma/Coalition-Reforger-Framework&lt;br /&gt;
&lt;br /&gt;
Paste it into the URL bar and ensure the local path is the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\Projects\&amp;quot; path you set up earlier.&lt;br /&gt;
&lt;br /&gt;
When complete, it should look like this:[[File:Crf in folder.png|frameless|546x546px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When that is done, you should have a screen like this:[[File:Github desktop.png|frameless|947x947px]]&lt;br /&gt;
[[File:Branch list.png|left|frameless|516x516px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; Ensure the selected branch is &amp;lt;big&amp;gt;&amp;quot;release&amp;quot;&amp;lt;/big&amp;gt;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;current branch&amp;quot;, then &amp;quot;New Branch&amp;quot;, then name the branch &amp;quot;mission/&amp;lt;missionname&amp;gt;&amp;quot;. Then you should be redirected to a screen where the following is displayed:[[File:Github desktop 2.png|frameless|652x652px]]&lt;br /&gt;
&lt;br /&gt;
This is where we are done with GitHub Desktop for now. However, if there is ever a commit to the release branch (check [https://github.com/CoalitionArma/Coalition-Reforger-Framework here] or in the development channel in the discord), go to your branch and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;: click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2:&amp;#039;&amp;#039;&amp;#039; Click on the Branch button and click &amp;quot;Update from release&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These methods are interchangeable. This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
== The Tools, the CRF and Mission Making: ==&lt;br /&gt;
[[File:Landing page for tools.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Open Steam, go to search and type in &amp;quot;arma reforger tools&amp;quot;. Then click on the tools and open them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
You will see the &amp;quot;Enfusion Workbench Launcher&amp;quot; window, you can either click on the project called &amp;quot;COALITION Framework&amp;quot; and then click open, or double click on the project, both methods will open the project in the workbench proper. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2a&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
If you don&amp;#039;t have &amp;quot;COALITION Framework&amp;quot; as an option, click the &amp;quot;Add Project&amp;quot; button, then click &amp;quot;Add Existing Project&amp;quot; and navigate to your projects folder, select the &amp;quot;Coalition-Reforger-Framework&amp;quot; Folder then click on &amp;quot;addon.gproj&amp;quot; and it will import it into the Enfusion Workbench Launcher. Then follow Step 2 again. &lt;br /&gt;
[[File:Resourcebrowser1.png|left|thumb|559x559px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignoring the majority of what is displayed, go to the &amp;quot;Resource Browser&amp;quot; on the left, click on the &amp;quot;ArmaReforger&amp;quot; folder (either by clicking directly on it or on the arrow to it&amp;#039;s left), then click on the &amp;quot;worlds&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3a&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Everon, click on the &amp;quot;Eden&amp;quot; folder, then &amp;quot;Eden.ent&amp;quot; file in the bottom box (the first file with the globe, &amp;quot;EmptyEden.ent&amp;quot; is just an empty version of Everon and not worth using.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3b&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Arland, click on the &amp;quot;Arland&amp;quot; folder, then on &amp;quot;Arland.ent&amp;quot; file in the bottom box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3c&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&lt;br /&gt;
For other world files added by mods, either click through their respective folders until you find their .ent file or search for the file by typing the map name with no spaces and .ent at the end in the search box at the top. (For example: &amp;quot;WorthyIslands.ent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Createnewworld.png|thumb]]&lt;br /&gt;
After it has loaded up, click the page icon in the top right labeled &amp;quot;Create New World&amp;quot;, it should open a box with 2 options, &amp;quot;Base Scene&amp;quot; and &amp;quot;Sub-Scene (of current world)&amp;quot;. Click &amp;quot;Sub-Scene&amp;quot; and that will load again as it creates the sub-scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
After creating the sub scene, right click on the &amp;quot;default&amp;quot; layer (in the hierarchy, it has a yellow, blue and red icon) and click rename, rename it to &amp;quot;aainit&amp;quot; and press OK.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 6&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in the Resource Browser at the bottom, scroll to the &amp;quot;COALITIONFramework&amp;quot; folder, expand it (click the blue arrow), then expand &amp;quot;Prefabs&amp;quot;, expand &amp;quot;MP&amp;quot;, expand &amp;quot;Modes&amp;quot;, then and click Lobby to open it in the right panel of the Resource Browser. Click and hold on the file called &amp;quot;CRF_Lobby.et&amp;quot; and drag it into the game frame in the center.[[File:CRF Lobby.png|frameless|786x786px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 7&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Go to the search bar at the top and type in &amp;quot;AIWorld&amp;quot;, click on the &amp;quot;ArmaReforger&amp;quot; folder and it will open on the right panel, drag in the AIWorld for the map you are using. Eden/Everon and Arland have their own AIWorlds provided by BI. Other terrains, like Barzan may have their own in their folder (BarzanRemake, for example). If it does not have it&amp;#039;s own AIWorld in it&amp;#039;s own folder, use the default AIWorld (no world name at the end) as this is a basic prefab and will be fine for the mission you are making.[[File:Aiworldsearch.png|frameless|819x819px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 8&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Save your mission as the mission name you have defined in your branch in GitHub Desktop. (for example if your github desktop branch name is &amp;quot;Mission1&amp;quot;, then name the world file &amp;quot;Mission1&amp;quot;.) This allows us to easily identify what mission has been made for QA testing.-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 9&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Right click on the hierarchy entry named after the mission and click &amp;quot;Create Layer&amp;quot;.[[File:LayersNEW.png|thumb]]&lt;br /&gt;
Add layers for:&lt;br /&gt;
&lt;br /&gt;
* Area markers&lt;br /&gt;
*BLUFOR &lt;br /&gt;
*BLUFOR Vehicles&lt;br /&gt;
*BLUFOR Markers&lt;br /&gt;
*OPFOR &lt;br /&gt;
*OPFOR Vehicles&lt;br /&gt;
*OPFOR Markers&lt;br /&gt;
*Fortifications&lt;br /&gt;
*Objectives&lt;br /&gt;
*Markers (if needed, not in the example.)&lt;br /&gt;
The included example on the right is from a completed mission but layers may vary between mission types.&lt;br /&gt;
&lt;br /&gt;
Save your changes and then follow the next steps.&lt;br /&gt;
&lt;br /&gt;
==Next Steps:==&lt;br /&gt;
Congratulations! You have the basics of making a mission down. &lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
&lt;br /&gt;
The link will take you to the final part of the guide, explaining how to create a pull request and have your mission QA&amp;#039;d before being added to the CRF!&lt;br /&gt;
&lt;br /&gt;
[[Final Steps]]&lt;br /&gt;
&lt;br /&gt;
If you want to see some of the more intricate parts of mission making, check out the Advanced Mission Making guide [[Advanced Mission Making|here]]&lt;br /&gt;
&lt;br /&gt;
There is more than just entities and mission configs to making a CRF mission, for more, check out the pages below.&lt;br /&gt;
&lt;br /&gt;
*[[Mission Scripting]]&lt;br /&gt;
*[[Images]]&lt;br /&gt;
*[[Editing Entities]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
*[[Setting up Peer Tool]]&lt;br /&gt;
*[[Setting up Dedicated Server Tool]]&lt;br /&gt;
*[[Extra Mission Making Information]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:GMS%26D1.png&amp;diff=3459</id>
		<title>File:GMS&amp;D1.png</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:GMS%26D1.png&amp;diff=3459"/>
		<updated>2025-01-07T22:53:36Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GMS&amp;amp;D1&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Search_%26_Destroy&amp;diff=3458</id>
		<title>Search &amp; Destroy</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Search_%26_Destroy&amp;diff=3458"/>
		<updated>2025-01-07T22:52:10Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
TLDR to add S&amp;amp;D:&lt;br /&gt;
&lt;br /&gt;
* add the &amp;lt;code&amp;gt;CRF_GameMode_SearchAndDestroy&amp;lt;/code&amp;gt; component to your game mode manager&lt;br /&gt;
* Set the faction keys in the component&lt;br /&gt;
** For modern: &amp;lt;code&amp;gt;RHS_US_USMC&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;RHS_RF_MSV&amp;lt;/code&amp;gt;&lt;br /&gt;
** For 1980s: &amp;lt;code&amp;gt;US&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;USSR&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;FIA&amp;lt;/code&amp;gt; for IND)&lt;br /&gt;
* Place two &amp;lt;code&amp;gt;BaseTrigger&amp;lt;/code&amp;gt; entities where you want the bomb sites and name them: &amp;lt;code&amp;gt;aSiteTrigger&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;bSiteTrigger&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 - The Play Area: ===&lt;br /&gt;
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.&lt;br /&gt;
&lt;br /&gt;
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 - The Objective: ===&lt;br /&gt;
Next, place down two &amp;lt;code&amp;gt;BaseTrigger&amp;lt;/code&amp;gt; entities where you want your objectives to be. (See the example below for how it looks.)[[File:ObjS&amp;amp;D1.png|frameless|548x548px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:ObjS%26D1.png&amp;diff=3457</id>
		<title>File:ObjS&amp;D1.png</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:ObjS%26D1.png&amp;diff=3457"/>
		<updated>2025-01-07T22:51:31Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;objS&amp;amp;D1&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3456</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3456"/>
		<updated>2025-01-07T22:01:43Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Open: ctrl+shift+d whilst in world editor.&lt;br /&gt;
&lt;br /&gt;
For the params, replace &amp;lt;projects&amp;gt; with the full directory of your projects folder, do the same with &amp;lt;Addons&amp;gt; and the addons folder.&lt;br /&gt;
&lt;br /&gt;
Params: -addonsDir &amp;quot;&amp;lt;Projects&amp;gt;,&amp;lt;Addons&amp;gt;&amp;quot; -addons &amp;quot;ACE_Core,ACE_Explosives,ACE_Medical,AH6M,AKI_CORE,Anizay,Arma Terrain Core,AUS_CORE,BandagePatch,ChernarusReforged,CoalitionLobby,COALITIONRadios,CoalitionSquadInterface,COALITIONStaticFramework,EnfusionDatabaseFramework,GameMasterFX,ProjectIraq,RHSStatusQuo,SikorskyMH60DAPProject,TacticalFlava,Utes89,WCS_Armament,Wirecutters2,Zarichne,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Search_%26_Destroy&amp;diff=3455</id>
		<title>Search &amp; Destroy</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Search_%26_Destroy&amp;diff=3455"/>
		<updated>2025-01-07T21:56:05Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
TLDR to add S&amp;amp;D:&lt;br /&gt;
&lt;br /&gt;
* add the &amp;lt;code&amp;gt;CRF_GameMode_SearchAndDestroy&amp;lt;/code&amp;gt; component to your game mode manager&lt;br /&gt;
* Set the faction keys in the component&lt;br /&gt;
** For modern: &amp;lt;code&amp;gt;RHS_US_USMC&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;RHS_RF_MSV&amp;lt;/code&amp;gt;&lt;br /&gt;
** For 1980s: &amp;lt;code&amp;gt;US&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;USSR&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;FIA&amp;lt;/code&amp;gt; for IND)&lt;br /&gt;
* Place two &amp;lt;code&amp;gt;BaseTrigger&amp;lt;/code&amp;gt; entities where you want the bomb sites and name them: &amp;lt;code&amp;gt;aSiteTrigger&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;bSiteTrigger&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 - The Play Area: ===&lt;br /&gt;
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.&lt;br /&gt;
&lt;br /&gt;
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3454</id>
		<title>Reforger Mission Making</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3454"/>
		<updated>2025-01-07T21:54:38Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Mission Making =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to show how to develop a mission in ArmA Reforger. &lt;br /&gt;
&lt;br /&gt;
The Coalition Reforger Framework (CRF) is a tool, made by Coalition, to help with mission making (called situations in-game) by providing presets and other assets including game modes, briefings, unit groups and more to help streamline the mission making process. It is also used in-game to load the missions on the fly. By the end of this page, you should be able to fully create a mission in the Arma Reforger Tools and, through pull requests, have it played at CFC! &lt;br /&gt;
&lt;br /&gt;
To see how the other tools in the Workbench work, check the biki (BI Wiki) [https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Official_Tools here].&lt;br /&gt;
&lt;br /&gt;
If you ever need any help, you can ask in the #development channel in the discord, linked [https://discord.com/channels/237991125523103747/468879945293234177 here].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites: ==&lt;br /&gt;
&lt;br /&gt;
# Download git here: https://git-scm.com/downloads&lt;br /&gt;
# follow this guide first: https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git&lt;br /&gt;
# then follow this guide: https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address&lt;br /&gt;
&lt;br /&gt;
This is so you can use command prompt in github desktop as seen later in this guide.&lt;br /&gt;
&lt;br /&gt;
Arma Reforger Tools: https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/ &lt;br /&gt;
&lt;br /&gt;
You can also find it in your library by searching for it. (see below)[[File:Armareforgertoolspageonsteam.png|frameless|663x663px]]&lt;br /&gt;
&lt;br /&gt;
== How to setup the ArmA Reforger Tools folder: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alert&amp;#039;&amp;#039;&amp;#039;: Steps 2, 3 and 4 do not work if you are using OneDrive as your primary Documents Folder. You will have to manually move your addons every time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open ArmA Reforger (the game, not the tools) and download the server mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 2&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open &amp;quot;Command Prompt&amp;quot; (in administrator).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 3&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
type: &lt;br /&gt;
 mklink /D &amp;quot;USERNAME\Documents\My Games\ArmaReforgerWorkbench\addons\&amp;quot; &amp;quot;USERNAME\Documents\My Games\ArmaReforger\addons&amp;quot;&lt;br /&gt;
 pause&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; do not have an &amp;quot;addons&amp;quot; folder in your workbench folder else this will not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If it doesn&amp;#039;t error out, check it has completed by going back to &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot;, you can tell if it has done it correctly as it will look like the following images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 10&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons folder.png|frameless]]&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 11&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons11.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot; folder, create a folder called &amp;quot;Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This section is now complete, and you are ready to begin making missions!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Download and Setup GitHub Desktop and CRF: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Go to https://desktop.github.com/ and download GitHub Desktop, follow the instructions when installing and, when it is finished, open it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 2&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you have GitHub Desktop open, click on &amp;quot;file&amp;quot; (top right), then &amp;quot;Clone Repository&amp;quot;. Then in the popup box that appears, click URL, copy the following link:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CoalitionArma/Coalition-Reforger-Framework&lt;br /&gt;
&lt;br /&gt;
Paste it into the URL bar and ensure the local path is the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\Projects\&amp;quot; path you set up earlier.&lt;br /&gt;
&lt;br /&gt;
When complete, it should look like this:[[File:Crf in folder.png|frameless|546x546px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When that is done, you should have a screen like this:[[File:Github desktop.png|frameless|947x947px]]&lt;br /&gt;
[[File:Branch list.png|left|frameless|516x516px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; Ensure the selected branch is &amp;lt;big&amp;gt;&amp;quot;release&amp;quot;&amp;lt;/big&amp;gt;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;current branch&amp;quot;, then &amp;quot;New Branch&amp;quot;, then name the branch &amp;quot;mission/&amp;lt;missionname&amp;gt;&amp;quot;. Then you should be redirected to a screen where the following is displayed:[[File:Github desktop 2.png|frameless|652x652px]]&lt;br /&gt;
&lt;br /&gt;
This is where we are done with GitHub Desktop for now. However, if there is ever a commit to the release branch (check [https://github.com/CoalitionArma/Coalition-Reforger-Framework here] or in the development channel in the discord), go to your branch and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;: click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2:&amp;#039;&amp;#039;&amp;#039; Click on the Branch button and click &amp;quot;Update from release&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These methods are interchangeable. This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
== The Tools, the CRF and Mission Making: ==&lt;br /&gt;
[[File:Landing page for tools.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Open Steam, go to search and type in &amp;quot;arma reforger tools&amp;quot;. Then click on the tools and open them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
You will see the &amp;quot;Enfusion Workbench Launcher&amp;quot; window, you can either click on the project called &amp;quot;COALITION Framework&amp;quot; and then click open, or double click on the project, both methods will open the project in the workbench proper. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2a&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
If you don&amp;#039;t have &amp;quot;COALITION Framework&amp;quot; as an option, click the &amp;quot;Add Project&amp;quot; button, then click &amp;quot;Add Existing Project&amp;quot; and navigate to your projects folder, select the &amp;quot;Coalition-Reforger-Framework&amp;quot; Folder then click on &amp;quot;addon.gproj&amp;quot; and it will import it into the Enfusion Workbench Launcher. Then follow Step 2 again. &lt;br /&gt;
[[File:Resourcebrowser1.png|left|thumb|559x559px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignoring the majority of what is displayed, go to the &amp;quot;Resource Browser&amp;quot; on the left, click on the &amp;quot;ArmaReforger&amp;quot; folder (either by clicking directly on it or on the arrow to it&amp;#039;s left), then click on the &amp;quot;worlds&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3a&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Everon, click on the &amp;quot;Eden&amp;quot; folder, then &amp;quot;Eden.ent&amp;quot; file in the bottom box (the first file with the globe, &amp;quot;EmptyEden.ent&amp;quot; is just an empty version of Everon and not worth using.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3b&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Arland, click on the &amp;quot;Arland&amp;quot; folder, then on &amp;quot;Arland.ent&amp;quot; file in the bottom box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3c&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&lt;br /&gt;
For other world files added by mods, either click through their respective folders until you find their .ent file or search for the file by typing the map name with no spaces and .ent at the end in the search box at the top. (For example: &amp;quot;WorthyIslands.ent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Createnewworld.png|thumb]]&lt;br /&gt;
After it has loaded up, click the page icon in the top right labeled &amp;quot;Create New World&amp;quot;, it should open a box with 2 options, &amp;quot;Base Scene&amp;quot; and &amp;quot;Sub-Scene (of current world)&amp;quot;. Click &amp;quot;Sub-Scene&amp;quot; and that will load again as it creates the sub-scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
After creating the sub scene, right click on the &amp;quot;default&amp;quot; layer (in the hierarchy, it has a yellow, blue and red icon) and click rename, rename it to &amp;quot;aainit&amp;quot; and press OK.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 6&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in the Resource Browser at the bottom, scroll to the &amp;quot;COALITIONFramework&amp;quot; folder, expand it (click the blue arrow), then expand &amp;quot;Prefabs&amp;quot;, expand &amp;quot;MP&amp;quot;, expand &amp;quot;Modes&amp;quot;, then and click Lobby to open it in the right panel of the Resource Browser. Click and hold on the file called &amp;quot;CRF_Lobby.et&amp;quot; and drag it into the game frame in the center.[[File:CRF Lobby.png|frameless|786x786px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 7&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Go to the search bar at the top and type in &amp;quot;AIWorld&amp;quot;, click on the &amp;quot;ArmaReforger&amp;quot; folder and it will open on the right panel, drag in the AIWorld for the map you are using. Eden/Everon and Arland have their own AIWorlds provided by BI. Other terrains, like Barzan may have their own in their folder (BarzanRemake, for example). If it does not have it&amp;#039;s own AIWorld in it&amp;#039;s own folder, use the default AIWorld (no world name at the end) as this is a basic prefab and will be fine for the mission you are making.[[File:Aiworldsearch.png|frameless|819x819px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 8&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Save your mission as the mission name you have defined in your branch in GitHub Desktop. (for example if your github desktop branch name is &amp;quot;Mission1&amp;quot;, then name the world file &amp;quot;Mission1&amp;quot;.) This allows us to easily identify what mission has been made for QA testing.-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 9&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Right click on the hierarchy entry named after the mission and click &amp;quot;Create Layer&amp;quot;. &lt;br /&gt;
[[File:LayersNEW.png|thumb]]&lt;br /&gt;
Add layers for:&lt;br /&gt;
&lt;br /&gt;
* Area markers&lt;br /&gt;
*BLUFOR &lt;br /&gt;
*BLUFOR Vehicles&lt;br /&gt;
*BLUFOR Markers&lt;br /&gt;
*OPFOR &lt;br /&gt;
*OPFOR Vehicles&lt;br /&gt;
*OPFOR Markers&lt;br /&gt;
*Fortifications&lt;br /&gt;
*Objectives&lt;br /&gt;
*Markers (if needed, not in the example.)&lt;br /&gt;
The included example on the right is from a completed mission but layers may vary between mission types.&lt;br /&gt;
&lt;br /&gt;
Save your changes and then follow the next steps.&lt;br /&gt;
&lt;br /&gt;
==Next Steps:==&lt;br /&gt;
Congratulations! You have the basics of making a mission down. &lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
&lt;br /&gt;
The link will take you to the final part of the guide, explaining how to create a pull request and have your mission QA&amp;#039;d before being added to the CRF!&lt;br /&gt;
&lt;br /&gt;
[[Final Steps]]&lt;br /&gt;
&lt;br /&gt;
If you want to see some of the more intricate parts of mission making, check out the Advanced Mission Making guide [[Advanced Mission Making|here]]&lt;br /&gt;
&lt;br /&gt;
There is more than just entities and mission configs to making a CRF mission, for more, check out the pages below.&lt;br /&gt;
&lt;br /&gt;
*[[Mission Scripting]]&lt;br /&gt;
*[[Images]]&lt;br /&gt;
*[[Editing Entities]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
*[[Setting up Peer Tool]]&lt;br /&gt;
*[[Setting up Dedicated Server Tool]]&lt;br /&gt;
*[[Extra Mission Making Information]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3453</id>
		<title>Reforger Mission Making</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3453"/>
		<updated>2025-01-07T21:53:59Z</updated>

		<summary type="html">&lt;p&gt;Geekx: refit page so info is up to date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Mission Making =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to show how to develop a mission in ArmA Reforger. &lt;br /&gt;
&lt;br /&gt;
The Coalition Reforger Framework (CRF) is a tool, made by Coalition, to help with mission making (called situations in-game) by providing presets and other assets including game modes, briefings, unit groups and more to help streamline the mission making process. It is also used in-game to load the missions on the fly. By the end of this page, you should be able to fully create a mission in the Arma Reforger Tools and, through pull requests, have it played at CFC! &lt;br /&gt;
&lt;br /&gt;
To see how the other tools in the Workbench work, check the biki (BI Wiki) [https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Official_Tools here].&lt;br /&gt;
&lt;br /&gt;
If you ever need any help, you can ask in the #development channel in the discord, linked [https://discord.com/channels/237991125523103747/468879945293234177 here].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites: ==&lt;br /&gt;
&lt;br /&gt;
# Download git here: https://git-scm.com/downloads&lt;br /&gt;
# follow this guide first: https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git&lt;br /&gt;
# then follow this guide: https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address&lt;br /&gt;
&lt;br /&gt;
This is so you can use command prompt in github desktop as seen later in this guide.&lt;br /&gt;
&lt;br /&gt;
Arma Reforger Tools: https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/ &lt;br /&gt;
&lt;br /&gt;
You can also find it in your library by searching for it. (see below)[[File:Armareforgertoolspageonsteam.png|frameless|663x663px]]&lt;br /&gt;
&lt;br /&gt;
== How to setup the ArmA Reforger Tools folder: ==&lt;br /&gt;
Alert: Steps 2, 3 and 4 do not work if you are using OneDrive as your primary Documents Folder. You will have to manually move your addons every time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open ArmA Reforger (the game, not the tools) and download the server mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 2&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open &amp;quot;Command Prompt&amp;quot; (in administrator).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 3&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
type: &lt;br /&gt;
 mklink /D &amp;quot;USERNAME\Documents\My Games\ArmaReforgerWorkbench\addons\&amp;quot; &amp;quot;USERNAME\Documents\My Games\ArmaReforger\addons&amp;quot;&lt;br /&gt;
 pause&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; do not have an &amp;quot;addons&amp;quot; folder in your workbench folder else this will not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If it doesn&amp;#039;t error out, check it has completed by going back to &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot;, you can tell if it has done it correctly as it will look like the following images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 10&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons folder.png|frameless]]&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 11&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons11.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot; folder, create a folder called &amp;quot;Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This section is now complete, and you are ready to begin making missions!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Download and Setup GitHub Desktop and CRF: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Go to https://desktop.github.com/ and download GitHub Desktop, follow the instructions when installing and, when it is finished, open it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 2&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you have GitHub Desktop open, click on &amp;quot;file&amp;quot; (top right), then &amp;quot;Clone Repository&amp;quot;. Then in the popup box that appears, click URL, copy the following link:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CoalitionArma/Coalition-Reforger-Framework&lt;br /&gt;
&lt;br /&gt;
Paste it into the URL bar and ensure the local path is the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\Projects\&amp;quot; path you set up earlier.&lt;br /&gt;
&lt;br /&gt;
When complete, it should look like this:[[File:Crf in folder.png|frameless|546x546px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When that is done, you should have a screen like this:[[File:Github desktop.png|frameless|947x947px]]&lt;br /&gt;
[[File:Branch list.png|left|frameless|516x516px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; Ensure the selected branch is &amp;lt;big&amp;gt;&amp;quot;release&amp;quot;&amp;lt;/big&amp;gt;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;current branch&amp;quot;, then &amp;quot;New Branch&amp;quot;, then name the branch &amp;quot;mission/&amp;lt;missionname&amp;gt;&amp;quot;. Then you should be redirected to a screen where the following is displayed:[[File:Github desktop 2.png|frameless|652x652px]]&lt;br /&gt;
&lt;br /&gt;
This is where we are done with GitHub Desktop for now. However, if there is ever a commit to the release branch (check [https://github.com/CoalitionArma/Coalition-Reforger-Framework here] or in the development channel in the discord), go to your branch and:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;: click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option 2:&amp;#039;&amp;#039;&amp;#039; Click on the Branch button and click &amp;quot;Update from release&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These methods are interchangeable. This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
== The Tools, the CRF and Mission Making: ==&lt;br /&gt;
[[File:Landing page for tools.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Open Steam, go to search and type in &amp;quot;arma reforger tools&amp;quot;. Then click on the tools and open them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
You will see the &amp;quot;Enfusion Workbench Launcher&amp;quot; window, you can either click on the project called &amp;quot;COALITION Framework&amp;quot; and then click open, or double click on the project, both methods will open the project in the workbench proper. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2a&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
If you don&amp;#039;t have &amp;quot;COALITION Framework&amp;quot; as an option, click the &amp;quot;Add Project&amp;quot; button, then click &amp;quot;Add Existing Project&amp;quot; and navigate to your projects folder, select the &amp;quot;Coalition-Reforger-Framework&amp;quot; Folder then click on &amp;quot;addon.gproj&amp;quot; and it will import it into the Enfusion Workbench Launcher. Then follow Step 2 again. &lt;br /&gt;
[[File:Resourcebrowser1.png|left|thumb|559x559px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignoring the majority of what is displayed, go to the &amp;quot;Resource Browser&amp;quot; on the left, click on the &amp;quot;ArmaReforger&amp;quot; folder (either by clicking directly on it or on the arrow to it&amp;#039;s left), then click on the &amp;quot;worlds&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3a&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Everon, click on the &amp;quot;Eden&amp;quot; folder, then &amp;quot;Eden.ent&amp;quot; file in the bottom box (the first file with the globe, &amp;quot;EmptyEden.ent&amp;quot; is just an empty version of Everon and not worth using.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3b&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Arland, click on the &amp;quot;Arland&amp;quot; folder, then on &amp;quot;Arland.ent&amp;quot; file in the bottom box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3c&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&lt;br /&gt;
For other world files added by mods, either click through their respective folders until you find their .ent file or search for the file by typing the map name with no spaces and .ent at the end in the search box at the top. (For example: &amp;quot;WorthyIslands.ent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Createnewworld.png|thumb]]&lt;br /&gt;
After it has loaded up, click the page icon in the top right labeled &amp;quot;Create New World&amp;quot;, it should open a box with 2 options, &amp;quot;Base Scene&amp;quot; and &amp;quot;Sub-Scene (of current world)&amp;quot;. Click &amp;quot;Sub-Scene&amp;quot; and that will load again as it creates the sub-scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
After creating the sub scene, right click on the &amp;quot;default&amp;quot; layer (in the hierarchy, it has a yellow, blue and red icon) and click rename, rename it to &amp;quot;aainit&amp;quot; and press OK.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 6&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in the Resource Browser at the bottom, scroll to the &amp;quot;COALITIONFramework&amp;quot; folder, expand it (click the blue arrow), then expand &amp;quot;Prefabs&amp;quot;, expand &amp;quot;MP&amp;quot;, expand &amp;quot;Modes&amp;quot;, then and click Lobby to open it in the right panel of the Resource Browser. Click and hold on the file called &amp;quot;CRF_Lobby.et&amp;quot; and drag it into the game frame in the center.[[File:CRF Lobby.png|frameless|786x786px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 7&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Go to the search bar at the top and type in &amp;quot;AIWorld&amp;quot;, click on the &amp;quot;ArmaReforger&amp;quot; folder and it will open on the right panel, drag in the AIWorld for the map you are using. Eden/Everon and Arland have their own AIWorlds provided by BI. Other terrains, like Barzan may have their own in their folder (BarzanRemake, for example). If it does not have it&amp;#039;s own AIWorld in it&amp;#039;s own folder, use the default AIWorld (no world name at the end) as this is a basic prefab and will be fine for the mission you are making.[[File:Aiworldsearch.png|frameless|819x819px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 8&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Save your mission as the mission name you have defined in your branch in GitHub Desktop. (for example if your github desktop branch name is &amp;quot;Mission1&amp;quot;, then name the world file &amp;quot;Mission1&amp;quot;.) This allows us to easily identify what mission has been made for QA testing.-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 9&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Right click on the hierarchy entry named after the mission and click &amp;quot;Create Layer&amp;quot;. &lt;br /&gt;
[[File:LayersNEW.png|thumb]]&lt;br /&gt;
Add layers for:&lt;br /&gt;
&lt;br /&gt;
* Area markers&lt;br /&gt;
*BLUFOR &lt;br /&gt;
*BLUFOR Vehicles&lt;br /&gt;
*BLUFOR Markers&lt;br /&gt;
*OPFOR &lt;br /&gt;
*OPFOR Vehicles&lt;br /&gt;
*OPFOR Markers&lt;br /&gt;
*Fortifications&lt;br /&gt;
*Objectives&lt;br /&gt;
*Markers (if needed, not in the example.)&lt;br /&gt;
The included example on the right is from a completed mission but layers may vary between mission types.&lt;br /&gt;
&lt;br /&gt;
Save your changes and then follow the next steps.&lt;br /&gt;
&lt;br /&gt;
==Next Steps:==&lt;br /&gt;
Congratulations! You have the basics of making a mission down. &lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
&lt;br /&gt;
The link will take you to the final part of the guide, explaining how to create a pull request and have your mission QA&amp;#039;d before being added to the CRF!&lt;br /&gt;
&lt;br /&gt;
[[Final Steps]]&lt;br /&gt;
&lt;br /&gt;
If you want to see some of the more intricate parts of mission making, check out the Advanced Mission Making guide [[Advanced Mission Making|here]]&lt;br /&gt;
&lt;br /&gt;
There is more than just entities and mission configs to making a CRF mission, for more, check out the pages below.&lt;br /&gt;
&lt;br /&gt;
*[[Mission Scripting]]&lt;br /&gt;
*[[Images]]&lt;br /&gt;
*[[Editing Entities]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
*[[Setting up Peer Tool]]&lt;br /&gt;
*[[Setting up Dedicated Server Tool]]&lt;br /&gt;
*[[Extra Mission Making Information]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:LayersNEW.png&amp;diff=3452</id>
		<title>File:LayersNEW.png</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:LayersNEW.png&amp;diff=3452"/>
		<updated>2025-01-07T21:52:14Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;layersNEW&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:CRF_Lobby.png&amp;diff=3451</id>
		<title>File:CRF Lobby.png</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:CRF_Lobby.png&amp;diff=3451"/>
		<updated>2025-01-07T21:47:03Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CRF_Lobby&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Quality_Assurance&amp;diff=3450</id>
		<title>Quality Assurance</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Quality_Assurance&amp;diff=3450"/>
		<updated>2025-01-07T20:17:32Z</updated>

		<summary type="html">&lt;p&gt;Geekx: recreated page with &amp;quot;WORK IN PROGRESS&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[WORK IN PROGRESS]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3449</id>
		<title>How to help</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3449"/>
		<updated>2025-01-07T20:16:05Z</updated>

		<summary type="html">&lt;p&gt;Geekx: QA section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&amp;#039;re looking to help out around the community but don&amp;#039;t know how or where to start? First of all, thanks! People like you keep the community alive and well!&lt;br /&gt;
&lt;br /&gt;
== After Action Review &amp;quot;AAR&amp;quot; ==&lt;br /&gt;
AAR is the by far the simplest way to contribute. We all play the missions. So why not break down what went wrong, what went well, and how to avoid/repeat it. We notice people who are active in AAR! Its an important learning tool for new and old members! AARs can be found [https://discord.com/channels/237991125523103747/1047223220979372142 here]. &lt;br /&gt;
&lt;br /&gt;
== Mission Design ==&lt;br /&gt;
We sometimes play up to 4 missions a week in our normal sessions. Missions are the lifeblood of the community so the demand is always there! &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t know where to start, checkout the [https://coalitiongroup.net/wiki/index.php/Reforger_Mission_Making Mission Making] page and look for the development channel in discord [https://discord.com/channels/237991125523103747/468879945293234177 (here)]!&lt;br /&gt;
&lt;br /&gt;
====== Quality Assurance ======&lt;br /&gt;
If you want to help with QA, check out this page here: [[Quality Assurance]].&lt;br /&gt;
Anyone can help with QA, even if you don&amp;#039;t make missions!  &lt;br /&gt;
&lt;br /&gt;
====== Event design ======&lt;br /&gt;
After you are used to creating missions for us to play, try your hand at creating one of our large scale CCEs for other communities to come play with us!&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Help us get our name out there! The best recruits come from word of mouth! &lt;br /&gt;
&lt;br /&gt;
Playing with other communities and inviting them to our CCEs/CCOs is always encouraged! &lt;br /&gt;
&lt;br /&gt;
Also, check out our posts on the ArmA reddit &lt;br /&gt;
&lt;br /&gt;
== Wiki Editing ==&lt;br /&gt;
The wiki is an important part of Coalition! Its a repository for knowledge from new and old players alike. &lt;br /&gt;
&lt;br /&gt;
The wiki is ever evolving. Hop on and spellcheck new pages! Or fill in a knowledge hole by creating a new page entirely! &lt;br /&gt;
&lt;br /&gt;
Making a new page on the wiki is a good way to research a topic and contribute at the same time! &lt;br /&gt;
&lt;br /&gt;
== Video content ==&lt;br /&gt;
People love seeing funny clips and compilations. People also love seeing trailers for events and missions. If you have editing skills go ahead and show them off don&amp;#039;t be shy!  &lt;br /&gt;
&lt;br /&gt;
A good video is probably the second best recruitment tool! &lt;br /&gt;
&lt;br /&gt;
== Mod Creation ==&lt;br /&gt;
If mission design no longer cuts it for you, try making a mod! Or making contributions to our existing set of mods!&lt;br /&gt;
&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see some of the modpack side of things! &lt;br /&gt;
&lt;br /&gt;
== Software / Web design ==&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see what is being worked on! Don&amp;#039;t forget to check the pins and see if anything needs done! &lt;br /&gt;
&lt;br /&gt;
HQ is always looking for extra talent for the backend of the community. From discord bots, to databases to track our stats in game, and much much more. If you have the skillset and are interested in building tools for the community to use please reach out!&lt;br /&gt;
&lt;br /&gt;
==Organizing Events/Tournaments==&lt;br /&gt;
While we are an ArmA community at the core. We also like to branch out into other things. Don&amp;#039;t be shy to create content for other games to share with the community! even if its a niche game, you will probably get more support than you expect!&lt;br /&gt;
&lt;br /&gt;
Hell, even A D&amp;amp;D campaign is always welcome! &lt;br /&gt;
&lt;br /&gt;
So go on! You get the point! Get out there and host something for your friends!&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3448</id>
		<title>How to help</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3448"/>
		<updated>2025-01-07T20:14:41Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&amp;#039;re looking to help out around the community but don&amp;#039;t know how or where to start? First of all, thanks! People like you keep the community alive and well!&lt;br /&gt;
&lt;br /&gt;
== After Action Review &amp;quot;AAR&amp;quot; ==&lt;br /&gt;
AAR is the by far the simplest way to contribute. We all play the missions. So why not break down what went wrong, what went well, and how to avoid/repeat it. We notice people who are active in AAR! Its an important learning tool for new and old members! AARs can be found [https://discord.com/channels/237991125523103747/1047223220979372142 here]. &lt;br /&gt;
&lt;br /&gt;
== Mission Design ==&lt;br /&gt;
We sometimes play up to 6 missions a week in our normal sessions. Missions are the lifeblood of the community so the demand is always there! &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t know where to start, checkout the [https://coalitiongroup.net/wiki/index.php/Reforger_Mission_Making Mission Making] page and look for the development channel in discord [https://discord.com/channels/237991125523103747/468879945293234177 (here)]!  &lt;br /&gt;
&lt;br /&gt;
====== Event design ======&lt;br /&gt;
After you are used to creating missions for us to play, try your hand at creating one of our large scale CCEs for other communities to come play with us!&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Help us get our name out there! The best recruits come from word of mouth! &lt;br /&gt;
&lt;br /&gt;
Playing with other communities and inviting them to our CCEs/CCOs is always encouraged! &lt;br /&gt;
&lt;br /&gt;
Also, check out our posts on the ArmA reddit &lt;br /&gt;
&lt;br /&gt;
== Wiki Editing ==&lt;br /&gt;
The wiki is an important part of Coalition! Its a repository for knowledge from new and old players alike. &lt;br /&gt;
&lt;br /&gt;
The wiki is ever evolving. Hop on and spellcheck new pages! Or fill in a knowledge hole by creating a new page entirely! &lt;br /&gt;
&lt;br /&gt;
Making a new page on the wiki is a good way to research a topic and contribute at the same time! &lt;br /&gt;
&lt;br /&gt;
== Video content ==&lt;br /&gt;
People love seeing funny clips and compilations. People also love seeing trailers for events and missions. If you have editing skills go ahead and show them off don&amp;#039;t be shy!  &lt;br /&gt;
&lt;br /&gt;
A good video is probably the second best recruitment tool! &lt;br /&gt;
&lt;br /&gt;
== Mod Creation ==&lt;br /&gt;
If mission design no longer cuts it for you, try making a mod! Or making contributions to our existing set of mods!&lt;br /&gt;
&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see some of the modpack side of things! &lt;br /&gt;
&lt;br /&gt;
== Software / Web design ==&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see what is being worked on! Don&amp;#039;t forget to check the pins and see if anything needs done! &lt;br /&gt;
&lt;br /&gt;
HQ is always looking for extra talent for the backend of the community. From discord bots, to databases to track our stats in game, and much much more. If you have the skillset and are interested in building tools for the community to use please reach out!&lt;br /&gt;
&lt;br /&gt;
==Organizing Events/Tournaments==&lt;br /&gt;
While we are an ArmA community at the core. We also like to branch out into other things. Don&amp;#039;t be shy to create content for other games to share with the community! even if its a niche game, you will probably get more support than you expect!&lt;br /&gt;
&lt;br /&gt;
Hell, even A D&amp;amp;D campaign is always welcome! &lt;br /&gt;
&lt;br /&gt;
So go on! You get the point! Get out there and host something for your friends!&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3447</id>
		<title>How to help</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3447"/>
		<updated>2025-01-07T19:46:13Z</updated>

		<summary type="html">&lt;p&gt;Geekx: /* Mission Design */ removes &amp;quot;Make sure to stop by when mission Quality Assurance (QA) is going on as well! Assisting with QA will help you learn mission design!  On the topic of QA. You do not need to actively create missions to help QA! The more people QAing, the less frustrating ArmA issues we encounter!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&amp;#039;re looking to help out around the community but don&amp;#039;t know how or where to start? First of all, thanks! People like you keep the community alive and well!&lt;br /&gt;
&lt;br /&gt;
== After Action Review &amp;quot;AAR&amp;quot; ==&lt;br /&gt;
AAR is the by far the simplest way to contribute. We all play the missions. So why not break down what went wrong, what went well, and how to avoid/repeat it. We notice people who are active in AAR! Its an important learning tool for new and old members! AARs can be found [https://discord.com/channels/237991125523103747/1047223220979372142 here]. &lt;br /&gt;
&lt;br /&gt;
== Mission Design ==&lt;br /&gt;
We sometimes play up to 6 missions a week in our normal sessions. Missions are the lifeblood of the community so the demand is always there! &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t know where to start, checkout the [https://coalitiongroup.net/wiki/index.php/Reforger_Mission_Making Mission Making] page and look for the development channel in discord [https://discord.com/channels/237991125523103747/468879945293234177 (here)]! &lt;br /&gt;
&lt;br /&gt;
====== Event design ======&lt;br /&gt;
After you are used to creating missions for us to play, try your hand at creating one of our large scale CCEs for other communities to come play with us!&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Help us get our name out there! The best recruits come from word of mouth! &lt;br /&gt;
&lt;br /&gt;
Playing with other communities and inviting them to our CCEs/CCOs is always encouraged! &lt;br /&gt;
&lt;br /&gt;
== Wiki Editing ==&lt;br /&gt;
The wiki is an important part of Coalition! Its a repository for knowledge from new and old players alike. &lt;br /&gt;
&lt;br /&gt;
The wiki is ever evolving. Hop on and spellcheck new pages! Or fill in a knowledge hole by creating a new page entirely! &lt;br /&gt;
&lt;br /&gt;
Making a new page on the wiki is a good way to research a topic and contribute at the same time! &lt;br /&gt;
&lt;br /&gt;
== Video content ==&lt;br /&gt;
People love seeing funny clips and compilations. People also love seeing trailers for events and missions. If you have editing skills go ahead and show them off don&amp;#039;t be shy!  &lt;br /&gt;
&lt;br /&gt;
A good video is probably the second best recruitment tool! &lt;br /&gt;
&lt;br /&gt;
== Mod Creation ==&lt;br /&gt;
If mission design no longer cuts it for you, try making a mod! Or making contributions to our existing set of mods!&lt;br /&gt;
&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see some of the modpack side of things! &lt;br /&gt;
&lt;br /&gt;
== Software / Web design ==&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see what is being worked on! Don&amp;#039;t forget to check the pins and see if anything needs done! &lt;br /&gt;
&lt;br /&gt;
HQ is always looking for extra talent for the backend of the community. From discord bots, to databases to track our stats in game, and much much more. If you have the skillset and are interested in building tools for the community to use please reach out!&lt;br /&gt;
&lt;br /&gt;
==Organizing Events/Tournaments==&lt;br /&gt;
While we are an ArmA community at the core. We also like to branch out into other things. Don&amp;#039;t be shy to create content for other games to share with the community! even if its a niche game, you will probably get more support than you expect!&lt;br /&gt;
&lt;br /&gt;
Hell, even A D&amp;amp;D campaign is always welcome! &lt;br /&gt;
&lt;br /&gt;
So go on! You get the point! Get out there and host something for your friends!&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3446</id>
		<title>How to help</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3446"/>
		<updated>2025-01-07T19:40:16Z</updated>

		<summary type="html">&lt;p&gt;Geekx: /* Mission Design */ updates link to CRF pages from CMF.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&amp;#039;re looking to help out around the community but don&amp;#039;t know how or where to start? First of all, thanks! People like you keep the community alive and well!&lt;br /&gt;
&lt;br /&gt;
== After Action Review &amp;quot;AAR&amp;quot; ==&lt;br /&gt;
AAR is the by far the simplest way to contribute. We all play the missions. So why not break down what went wrong, what went well, and how to avoid/repeat it. We notice people who are active in AAR! Its an important learning tool for new and old members! AARs can be found [https://discord.com/channels/237991125523103747/1047223220979372142 here]. &lt;br /&gt;
&lt;br /&gt;
== Mission Design ==&lt;br /&gt;
We sometimes play up to 6 missions a week in our normal sessions. Missions are the lifeblood of the community so the demand is always there! &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t know where to start, checkout the [https://coalitiongroup.net/wiki/index.php/Reforger_Mission_Making Mission Making] page and look for the mission design channel in discord! Make sure to stop by when mission Quality Assurance (QA) is going on as well! Assisting with QA will help you learn mission design!&lt;br /&gt;
&lt;br /&gt;
On the topic of QA. You do not need to actively create missions to help QA! The more people QAing, the less frustrating ArmA issues we encounter!&lt;br /&gt;
&lt;br /&gt;
====== Event design ======&lt;br /&gt;
After you are used to creating missions for us to play, try your hand at creating one of our large scale CCEs for other communities to come play with us!&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Help us get our name out there! The best recruits come from word of mouth! &lt;br /&gt;
&lt;br /&gt;
Playing with other communities and inviting them to our CCEs/CCOs is always encouraged! &lt;br /&gt;
&lt;br /&gt;
== Wiki Editing ==&lt;br /&gt;
The wiki is an important part of Coalition! Its a repository for knowledge from new and old players alike. &lt;br /&gt;
&lt;br /&gt;
The wiki is ever evolving. Hop on and spellcheck new pages! Or fill in a knowledge hole by creating a new page entirely! &lt;br /&gt;
&lt;br /&gt;
Making a new page on the wiki is a good way to research a topic and contribute at the same time! &lt;br /&gt;
&lt;br /&gt;
== Video content ==&lt;br /&gt;
People love seeing funny clips and compilations. People also love seeing trailers for events and missions. If you have editing skills go ahead and show them off don&amp;#039;t be shy!  &lt;br /&gt;
&lt;br /&gt;
A good video is probably the second best recruitment tool! &lt;br /&gt;
&lt;br /&gt;
== Mod Creation ==&lt;br /&gt;
If mission design no longer cuts it for you, try making a mod! Or making contributions to our existing set of mods!&lt;br /&gt;
&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see some of the modpack side of things! &lt;br /&gt;
&lt;br /&gt;
== Software / Web design ==&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see what is being worked on! Don&amp;#039;t forget to check the pins and see if anything needs done! &lt;br /&gt;
&lt;br /&gt;
HQ is always looking for extra talent for the backend of the community. From discord bots, to databases to track our stats in game, and much much more. If you have the skillset and are interested in building tools for the community to use please reach out!&lt;br /&gt;
&lt;br /&gt;
==Organizing Events/Tournaments==&lt;br /&gt;
While we are an ArmA community at the core. We also like to branch out into other things. Don&amp;#039;t be shy to create content for other games to share with the community! even if its a niche game, you will probably get more support than you expect!&lt;br /&gt;
&lt;br /&gt;
Hell, even A D&amp;amp;D campaign is always welcome! &lt;br /&gt;
&lt;br /&gt;
So go on! You get the point! Get out there and host something for your friends!&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3445</id>
		<title>How to help</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=How_to_help&amp;diff=3445"/>
		<updated>2025-01-07T19:38:16Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&amp;#039;re looking to help out around the community but don&amp;#039;t know how or where to start? First of all, thanks! People like you keep the community alive and well!&lt;br /&gt;
&lt;br /&gt;
== After Action Review &amp;quot;AAR&amp;quot; ==&lt;br /&gt;
AAR is the by far the simplest way to contribute. We all play the missions. So why not break down what went wrong, what went well, and how to avoid/repeat it. We notice people who are active in AAR! Its an important learning tool for new and old members! AARs can be found [https://discord.com/channels/237991125523103747/1047223220979372142 here]. &lt;br /&gt;
&lt;br /&gt;
== Mission Design ==&lt;br /&gt;
We sometimes play up to 6 missions a week in our normal sessions. Missions are the lifeblood of the community so the demand is always there! &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t know where to start, checkout the [[Mission Making]] page and look for the mission design channel in discord! Make sure to stop by when mission Quality Assurance (QA) is going on as well! Assisting with QA will help you learn mission design!&lt;br /&gt;
&lt;br /&gt;
On the topic of QA. You do not need to actively create missions to help QA! The more people QAing, the less frustrating ArmA issues we encounter!&lt;br /&gt;
&lt;br /&gt;
====== Event design ======&lt;br /&gt;
After you are used to creating missions for us to play, try your hand at creating one of our large scale CCEs for other communities to come play with us!&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Help us get our name out there! The best recruits come from word of mouth! &lt;br /&gt;
&lt;br /&gt;
Playing with other communities and inviting them to our CCEs/CCOs is always encouraged! &lt;br /&gt;
&lt;br /&gt;
== Wiki Editing ==&lt;br /&gt;
The wiki is an important part of Coalition! Its a repository for knowledge from new and old players alike. &lt;br /&gt;
&lt;br /&gt;
The wiki is ever evolving. Hop on and spellcheck new pages! Or fill in a knowledge hole by creating a new page entirely! &lt;br /&gt;
&lt;br /&gt;
Making a new page on the wiki is a good way to research a topic and contribute at the same time! &lt;br /&gt;
&lt;br /&gt;
== Video content ==&lt;br /&gt;
People love seeing funny clips and compilations. People also love seeing trailers for events and missions. If you have editing skills go ahead and show them off don&amp;#039;t be shy!  &lt;br /&gt;
&lt;br /&gt;
A good video is probably the second best recruitment tool! &lt;br /&gt;
&lt;br /&gt;
== Mod Creation ==&lt;br /&gt;
If mission design no longer cuts it for you, try making a mod! Or making contributions to our existing set of mods!&lt;br /&gt;
&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see some of the modpack side of things! &lt;br /&gt;
&lt;br /&gt;
== Software / Web design ==&lt;br /&gt;
Check out [https://discord.com/channels/237991125523103747/468879945293234177 #development] in discord to see what is being worked on! Don&amp;#039;t forget to check the pins and see if anything needs done! &lt;br /&gt;
&lt;br /&gt;
HQ is always looking for extra talent for the backend of the community. From discord bots, to databases to track our stats in game, and much much more. If you have the skillset and are interested in building tools for the community to use please reach out!&lt;br /&gt;
&lt;br /&gt;
==Organizing Events/Tournaments==&lt;br /&gt;
While we are an ArmA community at the core. We also like to branch out into other things. Don&amp;#039;t be shy to create content for other games to share with the community! even if its a niche game, you will probably get more support than you expect!&lt;br /&gt;
&lt;br /&gt;
Hell, even A D&amp;amp;D campaign is always welcome! &lt;br /&gt;
&lt;br /&gt;
So go on! You get the point! Get out there and host something for your friends!&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3444</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3444"/>
		<updated>2025-01-01T23:25:02Z</updated>

		<summary type="html">&lt;p&gt;Geekx: wiki&amp;#039;d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Open: ctrl+shift+d whilst in world editor.&lt;br /&gt;
&lt;br /&gt;
For the params, replace &amp;lt;projects&amp;gt; with the full directory of your projects folder, do the same with addons.&lt;br /&gt;
&lt;br /&gt;
Params: -addonsDir &amp;quot;&amp;lt;Projects&amp;gt;,&amp;lt;Addons&amp;gt;&amp;quot; -addons &amp;quot;ACE_Core,ACE_Explosives,ACE_Medical,AH6M,AKI_CORE,Anizay,Arma Terrain Core,AUS_CORE,BandagePatch,ChernarusReforged,CoalitionLobby,COALITIONRadios,CoalitionSquadInterface,COALITIONStaticFramework,EnfusionDatabaseFramework,GameMasterFX,ProjectIraq,RHSStatusQuo,SikorskyMH60DAPProject,TacticalFlava,Utes89,WCS_Armament,Wirecutters2,Zarichne,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3443</id>
		<title>Extra Mission Making Information</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3443"/>
		<updated>2025-01-01T00:48:32Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Descriptions ==&lt;br /&gt;
&lt;br /&gt;
==== Welcome ====&lt;br /&gt;
 #Coal_Missions_Lobby_Welcome_Text&lt;br /&gt;
&lt;br /&gt;
==== Search and Destroy ====&lt;br /&gt;
 Search and Destroy&lt;br /&gt;
 &lt;br /&gt;
 The attackers must find and plant bombs on both A and B bomb site in order to win.&lt;br /&gt;
 &lt;br /&gt;
 Only one bomb site can be active at a time.&lt;br /&gt;
&lt;br /&gt;
==== Neutral Escort ====&lt;br /&gt;
 Neutral Escort&lt;br /&gt;
 &lt;br /&gt;
 Both teams fight over the same objective. Capture it, and move it to your extraction zone to win.&lt;br /&gt;
 &lt;br /&gt;
 Your extraction zone will be roughly opposite of your spawn zone.&lt;br /&gt;
&lt;br /&gt;
== Extra Links ==&lt;br /&gt;
Here you can find more links detailing extra information about the CRF and how to make missions for Coalition Fight Club (CFC).&lt;br /&gt;
* [[Mission Scripting]]&lt;br /&gt;
* [[Mission Scripting Resources]]&lt;br /&gt;
* [[Gearscripting]]&lt;br /&gt;
* [[Quality Assurance Guide]]&lt;br /&gt;
* [[Safe and Risky Compositions]]&lt;br /&gt;
* [[Gamezone Framework and Forward Deploy]]&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3442</id>
		<title>Extra Mission Making Information</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3442"/>
		<updated>2025-01-01T00:48:17Z</updated>

		<summary type="html">&lt;p&gt;Geekx: adds descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Descriptions: ==&lt;br /&gt;
&lt;br /&gt;
==== Welcome: ====&lt;br /&gt;
 #Coal_Missions_Lobby_Welcome_Text&lt;br /&gt;
&lt;br /&gt;
==== Search and Destroy: ====&lt;br /&gt;
 Search and Destroy&lt;br /&gt;
 &lt;br /&gt;
 The attackers must find and plant bombs on both A and B bomb site in order to win.&lt;br /&gt;
 &lt;br /&gt;
 Only one bomb site can be active at a time.&lt;br /&gt;
&lt;br /&gt;
==== Neutral Escort: ====&lt;br /&gt;
 Neutral Escort&lt;br /&gt;
 &lt;br /&gt;
 Both teams fight over the same objective. Capture it, and move it to your extraction zone to win.&lt;br /&gt;
 &lt;br /&gt;
 Your extraction zone will be roughly opposite of your spawn zone.&lt;br /&gt;
&lt;br /&gt;
== Extra Links: ==&lt;br /&gt;
Here you can find more links detailing extra information about the CRF and how to make missions for Coalition Fight Club (CFC).&lt;br /&gt;
* [[Mission Scripting]]&lt;br /&gt;
* [[Mission Scripting Resources]]&lt;br /&gt;
* [[Gearscripting]]&lt;br /&gt;
* [[Quality Assurance Guide]]&lt;br /&gt;
* [[Safe and Risky Compositions]]&lt;br /&gt;
* [[Gamezone Framework and Forward Deploy]]&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=High-Value_Target&amp;diff=3440</id>
		<title>High-Value Target</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=High-Value_Target&amp;diff=3440"/>
		<updated>2024-11-08T10:53:06Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Its pretty simple just place a baseTriggerEntity (name it) where you want the HVT to spawn and add the component to your lobby prefab and change transponder entity to what you name the baseTriggerEntity and your good to go.&lt;br /&gt;
The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well.&lt;br /&gt;
 &lt;br /&gt;
[https://cdn.oki.cx/files/jsa0edym710qf26nd7gvhn4v5.png Associated Image]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=High-Value_Target&amp;diff=3439</id>
		<title>High-Value Target</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=High-Value_Target&amp;diff=3439"/>
		<updated>2024-11-08T10:52:41Z</updated>

		<summary type="html">&lt;p&gt;Geekx: Created page with &amp;quot;Its pretty simple just place a baseTriggerEntity (name it) where you want the HVT to spawn and add the component to your lobby prefab and change transponder entity to what you name the baseTriggerEntity and your good to go. The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well.   [Image](https://cdn.oki.cx/fi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Its pretty simple just place a baseTriggerEntity (name it) where you want the HVT to spawn and add the component to your lobby prefab and change transponder entity to what you name the baseTriggerEntity and your good to go.&lt;br /&gt;
The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well.&lt;br /&gt;
 &lt;br /&gt;
[Image](https://cdn.oki.cx/files/jsa0edym710qf26nd7gvhn4v5.png)&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gamezone_Framework_and_Forward_Deploy&amp;diff=3438</id>
		<title>Gamezone Framework and Forward Deploy</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Gamezone_Framework_and_Forward_Deploy&amp;diff=3438"/>
		<updated>2024-11-08T10:51:16Z</updated>

		<summary type="html">&lt;p&gt;Geekx: Created page with &amp;quot;Notes for game zone framework  * Uses a trigger you can create called like GameZoneTrigger.  * Dims the map around the game zone area (May be possible, if not just map markers)  * If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don&amp;#039;t, your screen will then have a timer, once that 10 seconds is up, then you&amp;#039;re killed by an explosion(landmine).  * Checks for players in the air, if in the air game zone does not apply.  Notes for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes for game zone framework&lt;br /&gt;
&lt;br /&gt;
* Uses a trigger you can create called like GameZoneTrigger.&lt;br /&gt;
&lt;br /&gt;
* Dims the map around the game zone area (May be possible, if not just map markers)&lt;br /&gt;
&lt;br /&gt;
* If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don&amp;#039;t, your screen will then have a timer, once that 10 seconds is up, then you&amp;#039;re killed by an explosion(landmine).&lt;br /&gt;
&lt;br /&gt;
* Checks for players in the air, if in the air game zone does not apply.&lt;br /&gt;
&lt;br /&gt;
Notes for forward deploy&lt;br /&gt;
&lt;br /&gt;
* Add another trigger called ForwardDeployTrigger, it&amp;#039;s a zone that&amp;#039;ll be shaded blue, red or green depending on BLUFOR, INDOFR, OPFOR.&lt;br /&gt;
&lt;br /&gt;
* In the map, during safestart if a leader Ctrl+Shift+Alt+Left Clicks the map in the forward deploy zone of their faction it will teleport them there.&lt;br /&gt;
&lt;br /&gt;
* Once safestart is over it deletes the zone.&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3437</id>
		<title>Extra Mission Making Information</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3437"/>
		<updated>2024-11-08T10:50:50Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find more links detailing extra information about the CRF and how to make missions for Coalition Fight Club (CFC).&lt;br /&gt;
* [[Mission Scripting]]&lt;br /&gt;
* [[Mission Scripting Resources]]&lt;br /&gt;
* [[Gearscripting]]&lt;br /&gt;
* [[Quality Assurance Guide]]&lt;br /&gt;
* [[Safe and Risky Compositions]]&lt;br /&gt;
* [[Gamezone Framework and Forward Deploy]]&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
*[[High-Value Target]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3436</id>
		<title>Extra Mission Making Information</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Extra_Mission_Making_Information&amp;diff=3436"/>
		<updated>2024-11-08T10:46:40Z</updated>

		<summary type="html">&lt;p&gt;Geekx: initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find more links detailing extra information about the CRF and how to make missions for Coalition Fight Club (CFC).&lt;br /&gt;
* [[Mission Scripting]]&lt;br /&gt;
* [[Mission Scripting Resources]]&lt;br /&gt;
* [[Gearscripting]]&lt;br /&gt;
* [[Quality Assurance Guide]]&lt;br /&gt;
* [[Safe and Risky Compositions]]&lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3435</id>
		<title>Reforger Mission Making</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Reforger_Mission_Making&amp;diff=3435"/>
		<updated>2024-11-08T10:46:28Z</updated>

		<summary type="html">&lt;p&gt;Geekx: /* Next Steps: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Mission Making =&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to show how to develop a mission in ArmA Reforger. &lt;br /&gt;
&lt;br /&gt;
The Coalition Reforger Framework (CRF) is a tool, made by Coalition, to help with mission making by providing presets and other assets including game modes, briefings and unit groups to help streamline the mission making process. It is also used in-game to load the missions as situations allowing us to load them up on the fly. By the end of this page, you should be able to fully create a mission in the ArmA Reforger Tools and, through pull requests, have it played at CFC! &lt;br /&gt;
&lt;br /&gt;
To see how the other tools in the Workbench work, check the biki (BI Wiki) [https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Official_Tools here].&lt;br /&gt;
&lt;br /&gt;
If you ever need any help, you can ask in the #development channel in the discord, linked [https://discord.com/channels/237991125523103747/468879945293234177 here].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites: ==&lt;br /&gt;
&lt;br /&gt;
# Download git here: https://git-scm.com/downloads&lt;br /&gt;
# follow this guide first: https://docs.github.com/en/get-started/getting-started-with-git/setting-your-username-in-git&lt;br /&gt;
# then follow this guide: https://docs.github.com/en/account-and-profile/setting-up-and-managing-your-personal-account-on-github/managing-email-preferences/setting-your-commit-email-address&lt;br /&gt;
&lt;br /&gt;
This is so you can use command prompt in github desktop as seen later in this guide.&lt;br /&gt;
&lt;br /&gt;
Arma Reforger Tools: https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/ &lt;br /&gt;
&lt;br /&gt;
You can also find it in your library by searching for it. (see below)[[File:Armareforgertoolspageonsteam.png|frameless|663x663px]]&lt;br /&gt;
&lt;br /&gt;
== How to setup the ArmA Reforger Tools folder: ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open ArmA Reforger (the game, not the tools) and download the server mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 2&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open &amp;quot;Command Prompt&amp;quot; (in administrator).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 3&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
type: &lt;br /&gt;
 mklink /D &amp;quot;USERNAME\Documents\My Games\ArmaReforgerWorkbench\addons\&amp;quot; &amp;quot;USERNAME\Documents\My Games\ArmaReforger\addons&amp;quot;&lt;br /&gt;
 pause&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; do not have an &amp;quot;addons&amp;quot; folder in your workbench folder else this will not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If it doesn&amp;#039;t error out, check it has completed by going back to &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot;, you can tell if it has done it correctly as it will look like the following images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 10&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons folder.png|frameless]]&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Windows 11&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[File:Addons11.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\&amp;quot; folder, create a folder called &amp;quot;Projects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This section is now complete, and you are ready to begin making missions!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Download and Setup GitHub Desktop and CRF: ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 1&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Go to https://desktop.github.com/ and download GitHub Desktop, follow the instructions when installing and, when it is finished, open it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Step 2&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you have GitHub Desktop open, click on &amp;quot;file&amp;quot; (top right), then &amp;quot;Clone Repository&amp;quot;. Then in the popup box that appears, click URL, copy and paste the following link:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CoalitionArma/Coalition-Reforger-Framework&lt;br /&gt;
&lt;br /&gt;
Into the URL bar and ensure the local path is the &amp;quot;Documents\My Games\ArmaReforgerWorkbench\Projects\&amp;quot; path you set up earlier.&lt;br /&gt;
&lt;br /&gt;
When complete, it should look like this:[[File:Crf in folder.png|frameless|546x546px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When thats done, you should have a screen like this:[[File:Github desktop.png|frameless|947x947px]]&lt;br /&gt;
[[File:Branch list.png|left|frameless|516x516px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;IMPORTANT!&amp;lt;/big&amp;gt; Ensure the selected branch is &amp;lt;big&amp;gt;&amp;quot;release&amp;quot;&amp;lt;/big&amp;gt;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;current branch&amp;quot;, then &amp;quot;New Branch&amp;quot;, then name the branch &amp;quot;mission/&amp;lt;missionname&amp;gt;&amp;quot;. Then you should be redirected to a screen where the following is displayed:[[File:Github desktop 2.png|frameless|652x652px]]&lt;br /&gt;
&lt;br /&gt;
This is where we are done with GitHub Desktop for now. However, if there is ever a commit to the release branch (check [https://github.com/CoalitionArma/Coalition-Reforger-Framework here] or in the development channel in the discord), go to your branch and click on the Repository button (top right, near file), click open in command prompt and type:&lt;br /&gt;
 git pull origin release&lt;br /&gt;
This will update your branch to the most up-to-date version of the CRF.&lt;br /&gt;
&lt;br /&gt;
== The Tools, the CRF and Mission Making: ==&lt;br /&gt;
[[File:Landing page for tools.png|thumb|358x358px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Open Steam, go to search and type in &amp;quot;arma reforger tools&amp;quot;. Then click on the tools and open them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
You will see the &amp;quot;Enfusion Workbench Launcher&amp;quot; window, you can either click on the project called &amp;quot;COALITION Framework&amp;quot; and then click open, or double click on the project, both methods will open the project in the workbench proper. &lt;br /&gt;
[[File:Resourcebrowser1.png|left|thumb|559x559px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignoring the majority of what is displayed, go to the &amp;quot;Resource Browser&amp;quot; on the right, click on the &amp;quot;ArmaReforger&amp;quot; folder (either by clicking directly on it or on the arrow to it&amp;#039;s left), then click on the &amp;quot;worlds&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3a&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Everon, click on the &amp;quot;Eden&amp;quot; folder, then &amp;quot;Eden.ent&amp;quot; file in the bottom box (the first file with the globe, &amp;quot;EmptyEden.ent&amp;quot; is just an empty version of Everon and not worth using.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3b&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For Arland, click on the &amp;quot;Arland&amp;quot; folder, then on &amp;quot;Arland.ent&amp;quot; file in the bottom box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 3c&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&lt;br /&gt;
For other world files, either click through their respective folders until you find their .ent file or search for the file by typing the map name with no spaces and .ent at the end in the search box at the top. (For example: &amp;quot;WorthyIslands.ent&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Createnewworld.png|thumb]]&lt;br /&gt;
After it has loaded up, click the page icon in the top right labeled &amp;quot;Create New World&amp;quot;, it should open a box with 2 options, &amp;quot;Base Scene&amp;quot; and &amp;quot;Sub-Scene (of current world)&amp;quot;. Click &amp;quot;Sub-Scene&amp;quot; and that will load again as it creates the sub-scene.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Step 5&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
After creating the sub scene, right click on the &amp;quot;default&amp;quot; layer (in the hierarchy, it has a yellow, blue and red icon) and click rename, rename it to &amp;quot;init&amp;quot; and press OK.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 6&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in the Resource Browser at the bottom, scroll to the &amp;quot;COALITIONFramework&amp;quot; folder, expand it (click the blue arrow), then expand &amp;quot;Prefabs&amp;quot;, expand &amp;quot;MP&amp;quot;, expand &amp;quot;Modes&amp;quot; and click Lobby to open it in the right panel of the Resource Browser. Click and hold on the file called &amp;quot;Lobby_CRF_Mode.et&amp;quot; and drag it into the game frame in the centre.[[File:Lobbycrfmode.png|frameless|813x813px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 7&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Go to the search bar at the top and type in &amp;quot;AIWorld&amp;quot;, click on the &amp;quot;ArmaReforger&amp;quot; folder and it will open on the right panel, drag in the AIWorld for the map you are using. Eden/Everon and Arland have their own AIWorlds provided by BI. Barzan has it&amp;#039;s own in the &amp;quot;BarzanRemake&amp;quot; folder. If it does not have it&amp;#039;s own AIWorld in it&amp;#039;s own folder, use the default AIWorld (no world name at the end) as this is a basic prefab and will be fine for the mission you are making.[[File:Aiworldsearch.png|frameless|819x819px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Step 8&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
Save your mission as the mission name you have defined in your branch in GitHub Desktop. (for example if your github desktop branch name is &amp;quot;Mission1&amp;quot;, then name the world file &amp;quot;Mission1&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Step 9&amp;lt;/u&amp;gt;:&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
[[File:Layerscreenshot.png|thumb]]&lt;br /&gt;
Right click on the hierarchy entry named after the mission and click &amp;quot;Create Layer&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Add layers for:&lt;br /&gt;
&lt;br /&gt;
* BLUFOR (including vehicles and safe start markers)&lt;br /&gt;
*OPFOR (including vehicles and safe start markers)&lt;br /&gt;
*areamarkers or something named similarly (these are for the gamezonemarkers around the play area)&lt;br /&gt;
* markers&lt;br /&gt;
*briefings&lt;br /&gt;
*objectives&lt;br /&gt;
Save your changes and then follow the next steps.&lt;br /&gt;
&lt;br /&gt;
==Next Steps:==&lt;br /&gt;
Congratulations! You have the basics of making a mission down. &lt;br /&gt;
&lt;br /&gt;
The following guides will walk you through each mission type:&lt;br /&gt;
*[[Breakthrough]]&lt;br /&gt;
*[[Search &amp;amp; Destroy]]&lt;br /&gt;
*[[Cache Hunt]]&lt;br /&gt;
*[[Uplink]]&lt;br /&gt;
&lt;br /&gt;
The link will take you to the final part of the guide, explaining how to create a pull request and have your mission QA&amp;#039;d before being added to the CRF!&lt;br /&gt;
&lt;br /&gt;
[[Final Steps]]&lt;br /&gt;
&lt;br /&gt;
If you want to see some of the more intricate parts of mission making, check out the Advanced Mission Making guide [[Advanced Mission Making|here]]&lt;br /&gt;
&lt;br /&gt;
There is more than just entities and mission configs to making a CRF mission, for more, check out the pages below.&lt;br /&gt;
&lt;br /&gt;
*[[Mission Scripting]]&lt;br /&gt;
*[[Images]]&lt;br /&gt;
*[[Editing Entities]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
*[[Setting up Peer Tool]]&lt;br /&gt;
*[[Setting up Dedicated Server Tool]]&lt;br /&gt;
*[[Extra Mission Making Information]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Main_Page&amp;diff=3434</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Main_Page&amp;diff=3434"/>
		<updated>2024-11-08T10:44:19Z</updated>

		<summary type="html">&lt;p&gt;Geekx: makes a sub-page so we don&amp;#039;t make the homepage super duper long with links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;15&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to Coalition ArmA&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Our view on Realism and Fun]]&lt;br /&gt;
*[[Coalition Syllabus]]&lt;br /&gt;
*[[New Infantry Guide]]&lt;br /&gt;
*[[How We Play]]&lt;br /&gt;
*[[Server Information]]&lt;br /&gt;
*[[Registering Help / FAQ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Structure]]&lt;br /&gt;
*[[Rules and Regulations|Rules]]&lt;br /&gt;
*Roster&lt;br /&gt;
*[[Session Information|Campaigns]]&lt;br /&gt;
*[[After-Action Reviews (AARs)]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Content Creation &amp;amp; Contribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[How to help]]&lt;br /&gt;
*[[Reforger Mission Making|Setting up Mission Making]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
** [[Setting up Peer Tool]]&lt;br /&gt;
** [[Setting up Dedicated Server Tool]]&lt;br /&gt;
** [[Extra Mission Making Information]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coalition Community Operations (CCO)&lt;br /&gt;
*[[What is a CCO]]&lt;br /&gt;
*[[Registration|Registering for a CCO]]&lt;br /&gt;
*[[Slotting and Connecting]]&lt;br /&gt;
*[[CCO History]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coalition Flight Club (CFC)&lt;br /&gt;
*[[What is CFC]]&lt;br /&gt;
*[[Slotting &amp;amp; Connecting]]&lt;br /&gt;
*[[CFC Rules]]&lt;br /&gt;
*[[CFC FAQ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Leader information&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ArmA Training (UNDER CONSTRUCTION)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Basic Infantry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Standard Operating Procedures (SOPs)]]&lt;br /&gt;
**[[Communication and Marking]]&lt;br /&gt;
**[[Formations]]&lt;br /&gt;
**[[Leading and Being Led]]&lt;br /&gt;
**[[Tactics]]&lt;br /&gt;
**[[Warfare]]&lt;br /&gt;
**[[Medical Information]]&lt;br /&gt;
***[[Our Advanced Medical &amp;amp; TCCC]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Advanced Infantry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Anti-Tank Team]]&lt;br /&gt;
**[[Machine Gun Team]]&lt;br /&gt;
**[[Specialty Roles|Other Specialties]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Platoon Leader]]&lt;br /&gt;
**[[Medical Officer]]&lt;br /&gt;
**[[Platoon Sergeant]]&lt;br /&gt;
**[[Squad Leader]]&lt;br /&gt;
**[[Fire Team Leader]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3433</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3433"/>
		<updated>2024-10-29T21:44:45Z</updated>

		<summary type="html">&lt;p&gt;Geekx: correct params&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Open: ctrl+shift+d whilst in world editor.&lt;br /&gt;
&lt;br /&gt;
For the params, replace &amp;lt;projects&amp;gt; with the full directory of your projects folder, do the same with addons.&lt;br /&gt;
&lt;br /&gt;
Params: -addonsDir &amp;quot;&amp;lt;projects&amp;gt;,&amp;lt;addons&amp;gt;&amp;quot; -addons &amp;quot;ZEL_Character,PSCore,ReforgerLobby,EnfusionDatabaseFramework,RHSStatusQuo,GameMasterFX,ACE_Core,ACE_Medical,CollectableIntel,CoalitionSquadInterface,WCS_Armament,AUS_CORE,SikorskyMH60DAPProject,BGONE,SpaceCore,WZTurrets,WZLaunchers,NLAW,M67RecoillessRifle,COALITIONRadios,STRYKER12Fix,BTR90,CaptureAndHold,BaconWeather,HUMVEE VARIANTS,KUNAR PROVINCE - AFGHANISTAN,GMBackCountry,AH6M,NikpoUniforms,COALITIONStaticFramework,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3432</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3432"/>
		<updated>2024-10-29T21:00:26Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Open: ctrl+shift+d whilst in world editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Params: -addonsDir &amp;quot;&amp;lt;projects&amp;gt;,&amp;lt;addons&amp;gt;&amp;quot; -addons &amp;quot;ZeliksCharacter,ReforgerLobby,EnfusionDatabaseFramework,RHS-StatusQuo,GameMasterFX,ACEMedical,CollectableIntelAMPPhones,COALITIONSquadInterface,SikorskyMH60DAPProject,BGONE,WZTurrets,WZLaunchers,NLAW,M67RecoillessRifle,COALITIONRadios,STRYKER1.2Fix,GsBTR-90,CaptureAMPHold,BaconWeather,HMMWVVARIANTSPACK,TacticalFlava,KaliLaunchers,GsBMP-1Fix,GsBMP-2,T72-AFix,M1A1AbramsFix,Early2000sUSMilitary,BritishForces,Vinny-Civilians,UnitedNations,ZU-23,H-47Chinook,TalibanMod,Zimnitrita,NorthCarolinaBackCountry,FallujahMapByHeine,KunarProvince-Afghanistan,GameMaster-NorthCarolina,AH6M,NikposUniformMegaPack,COALITIONStaticWeapons,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3431</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3431"/>
		<updated>2024-10-29T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Open: ctrl+shift+d whilst in world editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Params: -addonsDir &amp;quot;&amp;lt;projects&amp;gt;,&amp;lt;addons&amp;gt;&amp;quot; -addons &amp;quot;ZeliksCharacter,ReforgerLobby,EnfusionDatabaseFramework,RHS-StatusQuo,GameMasterFX,ACEMedical,CollectableIntelAMPPhones,COALITIONSquadInterface,SikorskyMH60DAPProject,BGONE,WZTurrets,WZLaunchers,NLAW,M67RecoullessRifle,COALITIONRadios,STRYKER1.2Fix,GsBTR-90,CaptureAMPHold,BaconWeather,HMMWVVARIANTSPACK,TacticalFlava,KaliLaunchers,GsBMP-1Fix,GsBMP-2,T72-AFix,M1A1AbramsFix,Early2000sUSMilitary,BritishForces,Vinny-Civilians,UnitedNations,ZU-23,H-47Chinook,TalibanMod,Zimnitrita,NorthCarolinaBackCountry,FallujahMapByHeine,KunarProvince-Afghanistan,GameMaster-NorthCarolina,AH6M,NikposUniformMegaPack,COALITIONStaticWeapons,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3430</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3430"/>
		<updated>2024-10-29T20:41:29Z</updated>

		<summary type="html">&lt;p&gt;Geekx: new mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Params: -addonsDir &amp;quot;&amp;lt;projects&amp;gt;,&amp;lt;addons&amp;gt;&amp;quot; -addons &amp;quot;ZeliksCharacter,ReforgerLobby,EnfusionDatabaseFramework,RHS-StatusQuo,GameMasterFX,ACEMedical,CollectableIntelAMPPhones,COALITIONSquadInterface,SikorskyMH60DAPProject,BGONE,WZTurrets,WZLaunchers,NLAW,M67RecoullessRifle,COALITIONRadios,STRYKER1.2Fix,GsBTR-90,CaptureAMPHold,BaconWeather,HMMWVVARIANTSPACK,TacticalFlava,KaliLaunchers,GsBMP-1Fix,GsBMP-2,T72-AFix,M1A1AbramsFix,Early2000sUSMilitary,BritishForces,Vinny-Civilians,UnitedNations,ZU-23,H-47Chinook,TalibanMod,Zimnitrita,NorthCarolinaBackCountry,FallujahMapByHeine,KunarProvince-Afghanistan,GameMaster-NorthCarolina,AH6M,NikposUniformMegaPack,COALITIONStaticWeapons,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3429</id>
		<title>Setting up Dedicated Server Tool</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Setting_up_Dedicated_Server_Tool&amp;diff=3429"/>
		<updated>2024-10-29T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;Geekx: page with text and image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Params: -addonsDir &amp;quot;&amp;lt;projects&amp;gt;,&amp;lt;addons&amp;gt;&amp;quot; -addons &amp;quot;ZEL_Character,PSCore,ReforgerLobby,EnfusionDatabaseFramework,RHSStatusQuo,GameMasterFX,ACE_Core,ACE_Medical,CollectableIntel,CoalitionSquadInterface,SikorskyMH60DAPProject,BGONE,SpaceCore,WZTurrets,WZLaunchers,NLAW,M67RecoillessRifle,COALITIONRadios,STRYKER12Fix,BTR90,CaptureAndHold,BaconWeather,HUMVEE VARIANTS,TacticalFlava,Kali&amp;#039;s Launchers,BMP1,BMP2,T72AFix,M1A1Abrams-Fix,Early2000sUSMilitary,BritishForces,MEPcivil,TalibanMod,VinnyCivilians,VinnyMECivilians,UnitedNationsGear,ZU23,H47Chinook,WolfsBuildingPack,MLEasternEuropeanAssets,Zimnitrita,TheBackCountry,buildingpack,Arma Terrain Core,GCBuildings,Fallujah Map byHeine,KUNAR PROVINCE - AFGHANISTAN,GMBackCountry,COALITIONFramework&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated Server Tool.png|frameless|677x677px]]&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:Dedicated_Server_Tool.png&amp;diff=3428</id>
		<title>File:Dedicated Server Tool.png</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:Dedicated_Server_Tool.png&amp;diff=3428"/>
		<updated>2024-10-29T20:24:19Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dedicated Server Tool&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Main_Page&amp;diff=3427</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Main_Page&amp;diff=3427"/>
		<updated>2024-10-29T20:23:29Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;15&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to Coalition ArmA&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Our view on Realism and Fun]]&lt;br /&gt;
*[[Coalition Syllabus]]&lt;br /&gt;
*[[New Infantry Guide]]&lt;br /&gt;
*[[How We Play]]&lt;br /&gt;
*[[Server Information]]&lt;br /&gt;
*[[Registering Help / FAQ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Structure]]&lt;br /&gt;
*[[Rules and Regulations|Rules]]&lt;br /&gt;
*Roster&lt;br /&gt;
*[[Session Information|Campaigns]]&lt;br /&gt;
*[[After-Action Reviews (AARs)]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Content Creation &amp;amp; Contribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[How to help]]&lt;br /&gt;
*[[Reforger Mission Making|Setting up Mission Making]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
** [[Setting up Peer Tool]]&lt;br /&gt;
** [[Setting up Dedicated Server Tool]]&lt;br /&gt;
** [[Mission Scripting]]&lt;br /&gt;
** [[Mission Scripting Resources]]&lt;br /&gt;
** [[Gearscripting]]&lt;br /&gt;
** [[Quality Assurance Guide]]&lt;br /&gt;
** [[Safe and Risky Compositions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coalition Community Operations (CCO)&lt;br /&gt;
*[[What is a CCO]]&lt;br /&gt;
*[[Registration|Registering for a CCO]]&lt;br /&gt;
*[[Slotting and Connecting]]&lt;br /&gt;
*[[CCO History]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coalition Flight Club (CFC)&lt;br /&gt;
*[[What is CFC]]&lt;br /&gt;
*[[Slotting &amp;amp; Connecting]]&lt;br /&gt;
*[[CFC Rules]]&lt;br /&gt;
*[[CFC FAQ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Leader information&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ArmA Training (UNDER CONSTRUCTION)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Basic Infantry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Standard Operating Procedures (SOPs)]]&lt;br /&gt;
**[[Communication and Marking]]&lt;br /&gt;
**[[Formations]]&lt;br /&gt;
**[[Leading and Being Led]]&lt;br /&gt;
**[[Tactics]]&lt;br /&gt;
**[[Warfare]]&lt;br /&gt;
**[[Medical Information]]&lt;br /&gt;
***[[Our Advanced Medical &amp;amp; TCCC]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Advanced Infantry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Anti-Tank Team]]&lt;br /&gt;
**[[Machine Gun Team]]&lt;br /&gt;
**[[Specialty Roles|Other Specialties]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Platoon Leader]]&lt;br /&gt;
**[[Medical Officer]]&lt;br /&gt;
**[[Platoon Sergeant]]&lt;br /&gt;
**[[Squad Leader]]&lt;br /&gt;
**[[Fire Team Leader]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gearscripting&amp;diff=3426</id>
		<title>Gearscripting</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Gearscripting&amp;diff=3426"/>
		<updated>2024-10-29T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Geekx: added how to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== How to make custom Gearscripts: ===&lt;br /&gt;
[[File:Gearscript 1.png|thumb|569x569px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1st Step:&amp;#039;&amp;#039;&amp;#039; In the workbench, in COALITIONFramework/Gearscripts create your gear script config file naming it CRF_GS_{INSERTHERE}. When asked to choose a class choose CRF_GearScriptConfig.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2nd Step:&amp;#039;&amp;#039;&amp;#039; From there look up GearScriptEditor in the search bar, open the world CRF_GearScriptConfigTestWorld.ent.&lt;br /&gt;
&lt;br /&gt;
This will load you into the world editor, press the gray dropdown button to the right of the green play button and select “Play in Fullscreen” then press the green play button to load into the mission. From there follow the lobby screen into the mission itself.&lt;br /&gt;
[[File:Gearscript 2.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3rd Step: Once in the mission itself you will see a line of arsenals with their gear corresponding to their nations flag. Go into those arsenals and from there you will see the gear script editor UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Gearscript 3.png|frameless|933x933px]]&lt;br /&gt;
&lt;br /&gt;
Notes about the UI:&lt;br /&gt;
&lt;br /&gt;
- The 2nd Weapon Slot is how you set AT, MAT, HAT and AA.&lt;br /&gt;
&lt;br /&gt;
- Everything EXCEPT AR, MMG, HMG, AT, MAT, HAT, AA, and Sniper can have multiple entries which will be determined randomly when handing out gear.&lt;br /&gt;
&lt;br /&gt;
- Any attachments you put on these weapons will be captured and added to the configs.&lt;br /&gt;
&lt;br /&gt;
- The magazines and rockets given to the players will be determined by whatever rocket/magazine you have in the gun when you enter it into the UI.&lt;br /&gt;
&lt;br /&gt;
- Faction name is the name that will be displayed in the lobby menu.&lt;br /&gt;
&lt;br /&gt;
-The selected side only determines what medical gear and equipment is given out, like radios and binoculars.&lt;br /&gt;
&lt;br /&gt;
[[File:Gearscript 4.png|thumb]]&lt;br /&gt;
4th Step: Once your gear script is built out in the UI you will set the File Name by going to the original config you created in step 1, right clicking on the file and selecting Copy Resource Name(s). From there go back into the UI and replace “{D3B6188EF875E2C4}Configs/Gearscripts/CRF_GS_US80s.conf” with the resource name that you copied. From their click export and you are finished in the Gear Script Editor.&lt;br /&gt;
&lt;br /&gt;
5th Step(Optional): If you further want to build out your Gear Script open up the config file itself. In there you will see Custom Faction Gear in here you can set up custom gear for roles to give them flavor. Like leaders having a specific vest or if you want to give certain roles more inventory items.[[File:Gearscript 5.png|frameless|1308x1308px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to include Gearscripts in Missions: ===&lt;br /&gt;
Step 1: Put down the units you want, these are located in [COALITIONFramework &amp;gt; Prefabs &amp;gt; Groups &amp;gt; Side(BLUFOR, OPFOR etc.) &amp;gt; Faction (US80s etc.) &amp;gt; Group Type (Command, Infantry etc.) &amp;gt; ] then the prefab for the group you want. Do this until you have your layouts you want.&lt;br /&gt;
&lt;br /&gt;
Step 2: Go to the GameMode_Lobby-12 entity and select the CRF_GearScriptGamemodeComponent and select the Gear Script Settings dropdown you want.&lt;br /&gt;
&lt;br /&gt;
Step 3: Where it says &amp;quot;Gear Script&amp;quot; and then has a blank box/CRF_GS_US80s.conf, select the .. button at the end of that row and select the gearscript you want. If it&amp;#039;s blank, gearscripts are located in [COALITIONFramework &amp;gt; Configs &amp;gt; Gearscripts &amp;gt; Standard &amp;gt; Era &amp;gt; .conf file].&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3425</id>
		<title>Safe and Risky Compositions</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3425"/>
		<updated>2024-10-28T01:15:23Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger&amp;#039;s development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.&lt;br /&gt;
&lt;br /&gt;
Where possible, both Tan and Green versions of these prefabs have been created.&lt;br /&gt;
== Safe to Use: ==&lt;br /&gt;
Note, every prefab with an asterisk (*) next to them are discoverable in &amp;quot;&amp;#039;&amp;#039;ArmaReforger &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;&amp;#039;&amp;#039; and is then it&amp;#039;s  specified folder below. All the rest are under &amp;quot;&amp;#039;&amp;#039;COALITIONFramework &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;,&amp;#039;&amp;#039; then it is located in the specified folder below.&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* COAL_Barricade_L_US_Green&lt;br /&gt;
*COAL_Barricade_L_US_Tan&lt;br /&gt;
*COAL_Barricade_L_USSR_Green&lt;br /&gt;
*COAL_Barricade_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Tan (&amp;#039;&amp;#039;&amp;#039;!!THIS IS CURRENTLY BROKEN, WHILST IT SHOULD BE FIXED BEFORE BEING PUSHED TO RELEASE, THIS MIGHT NOT BE THE CASE!!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
*CheckpointUnderConstruction_L_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_L_US_02*&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* CheckpointUnderConstruction_M_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_M_US_02*&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* CheckpointUnderConstruction_S_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_S_US_02*&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge ====&lt;br /&gt;
&lt;br /&gt;
* COAL_Barracks_L_US_01&lt;br /&gt;
* COAL_Barracks_L_USSR_01&lt;br /&gt;
* COAL_Helipad_L_01&lt;br /&gt;
* COAL_Helipad_L_02&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium ====&lt;br /&gt;
&lt;br /&gt;
* COAL_FieldHospital_M_US_01&lt;br /&gt;
* COAL_FieldHospital_M_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall ====&lt;br /&gt;
&lt;br /&gt;
* COAL_SandbagPos_S_Green_01&lt;br /&gt;
* COAL_SandbagPos_S_Green_02&lt;br /&gt;
* COAL_SandbagPos_S_Green_03&lt;br /&gt;
* COAL_SandbagPos_S_Green_04&lt;br /&gt;
* COAL_SandbagPos_S_Tan_01&lt;br /&gt;
* COAL_SandbagPos_S_Tan_02&lt;br /&gt;
* COAL_SandbagPos_S_Tan_03&lt;br /&gt;
* COAL_SandbagPos_S_Tan_04&lt;br /&gt;
&lt;br /&gt;
== Not Safe to Use: ==&lt;br /&gt;
Most of these are probably fine, but we suspect that the PatrolPoint entities are crashing the server on certain maps.&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* Barricade_L_US_01&lt;br /&gt;
*Barricade_L_USSR_01&lt;br /&gt;
*Checkpoint_L_US_01&lt;br /&gt;
*Checkpoint_L_USSR_01&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* Barricade_M_US_01&lt;br /&gt;
*Barricade_M_USSR_01&lt;br /&gt;
*Checkpoint_M_US_01&lt;br /&gt;
*Checkpoint_M_USSR_01&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* Barricade_S_US_01&lt;br /&gt;
*Barricade_S_USSR_01&lt;br /&gt;
*Checkpoint_S_US_01&lt;br /&gt;
*Checkpoint_S_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge: ====&lt;br /&gt;
&lt;br /&gt;
* LivingArea_L_USSR_01&lt;br /&gt;
* LivingArea_L_US_01&lt;br /&gt;
* Helipad_L_USSR_01&lt;br /&gt;
* Helipad_L_US_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium: ====&lt;br /&gt;
&lt;br /&gt;
* FieldHospital_M_FIA_01&lt;br /&gt;
* FieldHospital_M_US_01&lt;br /&gt;
* FieldHospital_M_USSR_01&lt;br /&gt;
* FiringRange_M_US_01 (doesn&amp;#039;t seem to have anything in it but will probably crash server)&lt;br /&gt;
* VehicleMaintenance_M_US_01&lt;br /&gt;
* VehicleMaintenance_M_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall: ====&lt;br /&gt;
&lt;br /&gt;
* AmmoStorage_S_FIA_01&lt;br /&gt;
* AmmoStorage_S_US_01&lt;br /&gt;
* AmmoStorage_S_USSR_01&lt;br /&gt;
* Antenna_S_FIA_01&lt;br /&gt;
* Antenna_S_US_01&lt;br /&gt;
* Antenna_S_USSR_01&lt;br /&gt;
* Bunker_S_US_01&lt;br /&gt;
* Bunker_S_USSR_01&lt;br /&gt;
* FuelStorage_S_FIA_01&lt;br /&gt;
* FuelStorage_S_US_01&lt;br /&gt;
* FuelStorage_S_USSR_01&lt;br /&gt;
* Headquarters_S_FIA_01&lt;br /&gt;
* Headquarters_S_US_01&lt;br /&gt;
* Headquarters_S_USSR_01&lt;br /&gt;
* LivingArea_S_FIA_01&lt;br /&gt;
* LivingArea_S_US_01&lt;br /&gt;
* LivingArea_S_USSR_01&lt;br /&gt;
* Every varient of:&lt;br /&gt;
** MachineGunNest_S_US/USSR&lt;br /&gt;
** SandbagPosition_S_FIA/US/USSR&lt;br /&gt;
** SupplyCache_S_FIA/US/USSR&lt;br /&gt;
* PlayerHub_S_FIA_01&lt;br /&gt;
* PlayerHub_S_US_01&lt;br /&gt;
* PlayerHub_S_USSR_01&lt;br /&gt;
* VehicleMaintenance_S_FIA_01&lt;br /&gt;
* VehicleMaintenance_S_US_01&lt;br /&gt;
* VehicleMaintenance_S_USSR_01&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3424</id>
		<title>Safe and Risky Compositions</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3424"/>
		<updated>2024-10-23T00:43:03Z</updated>

		<summary type="html">&lt;p&gt;Geekx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger&amp;#039;s development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.&lt;br /&gt;
&lt;br /&gt;
Where possible, both Tan and Green versions of these prefabs have been created.&lt;br /&gt;
== Safe to Use: ==&lt;br /&gt;
Note, every prefab with an asterisk (*) next to them are discoverable in &amp;quot;&amp;#039;&amp;#039;ArmaReforger &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;&amp;#039;&amp;#039; and is then it&amp;#039;s  specified folder below. All the rest are under &amp;quot;&amp;#039;&amp;#039;COALITIONFramework &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;,&amp;#039;&amp;#039; then it is located in the specified folder below.&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* COAL_Barricade_L_US_Green&lt;br /&gt;
*COAL_Barricade_L_US_Tan&lt;br /&gt;
*COAL_Barricade_L_USSR_Green&lt;br /&gt;
*COAL_Barricade_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Tan (&amp;#039;&amp;#039;&amp;#039;!!THIS IS CURRENTLY BROKEN, WHILST IT SHOULD BE FIXED BEFORE BEING PUSHED TO RELEASE, THIS MIGHT NOT BE THE CASE!!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
*CheckpointUnderConstruction_L_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_L_US_02*&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* CheckpointUnderConstruction_M_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_M_US_02*&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* CheckpointUnderConstruction_S_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_S_US_02*&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge ====&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium ====&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall ====&lt;br /&gt;
&lt;br /&gt;
== Not Safe to Use: ==&lt;br /&gt;
Most of these are probably fine, but we suspect that the PatrolPoint entities are crashing the server in certain maps.&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* Barricade_L_US_01&lt;br /&gt;
*Barricade_L_USSR_01&lt;br /&gt;
*Checkpoint_L_US_01&lt;br /&gt;
*Checkpoint_L_USSR_01&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* Barricade_M_US_01&lt;br /&gt;
*Barricade_M_USSR_01&lt;br /&gt;
*Checkpoint_M_US_01&lt;br /&gt;
*Checkpoint_M_USSR_01&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* Barricade_S_US_01&lt;br /&gt;
*Barricade_S_USSR_01&lt;br /&gt;
*Checkpoint_S_US_01&lt;br /&gt;
*Checkpoint_S_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge: ====&lt;br /&gt;
&lt;br /&gt;
* LivingArea_L_USSR_01&lt;br /&gt;
* LivingArea_L_US_01&lt;br /&gt;
* Helipad_L_USSR_01&lt;br /&gt;
* Helipad_L_US_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium: ====&lt;br /&gt;
&lt;br /&gt;
* FieldHospital_M_FIA_01&lt;br /&gt;
* FieldHospital_M_US_01&lt;br /&gt;
* FieldHospital_M_USSR_01&lt;br /&gt;
* FiringRange_M_US_01 (doesn&amp;#039;t seem to have anything in it but will probably crash server)&lt;br /&gt;
* VehicleMaintenance_M_US_01&lt;br /&gt;
* VehicleMaintenance_M_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall: ====&lt;br /&gt;
&lt;br /&gt;
* AmmoStorage_S_FIA_01&lt;br /&gt;
* AmmoStorage_S_US_01&lt;br /&gt;
* AmmoStorage_S_USSR_01&lt;br /&gt;
* Antenna_S_FIA_01&lt;br /&gt;
* Antenna_S_US_01&lt;br /&gt;
* Antenna_S_USSR_01&lt;br /&gt;
* Bunker_S_US_01&lt;br /&gt;
* Bunker_S_USSR_01&lt;br /&gt;
* FuelStorage_S_FIA_01&lt;br /&gt;
* FuelStorage_S_US_01&lt;br /&gt;
* FuelStorage_S_USSR_01&lt;br /&gt;
* Headquarters_S_FIA_01&lt;br /&gt;
* Headquarters_S_US_01&lt;br /&gt;
* Headquarters_S_USSR_01&lt;br /&gt;
* LivingArea_S_FIA_01&lt;br /&gt;
* LivingArea_S_US_01&lt;br /&gt;
* LivingArea_S_USSR_01&lt;br /&gt;
* Every varient of:&lt;br /&gt;
** MachineGunNest_S_US/USSR&lt;br /&gt;
** SandbagPosition_S_FIA/US/USSR&lt;br /&gt;
** SupplyCache_S_FIA/US/USSR&lt;br /&gt;
* PlayerHub_S_FIA_01&lt;br /&gt;
* PlayerHub_S_US_01&lt;br /&gt;
* PlayerHub_S_USSR_01&lt;br /&gt;
* VehicleMaintenance_S_FIA_01&lt;br /&gt;
* VehicleMaintenance_S_US_01&lt;br /&gt;
* VehicleMaintenance_S_USSR_01&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3423</id>
		<title>Safe and Risky Compositions</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3423"/>
		<updated>2024-10-23T00:42:06Z</updated>

		<summary type="html">&lt;p&gt;Geekx: adds all information currently made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger&amp;#039;s development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.&lt;br /&gt;
&lt;br /&gt;
Where possible, both Tan and Green versions of these prefabs have been created.&lt;br /&gt;
&lt;br /&gt;
Note, every prefab with an asterisk (*) next to them are discoverable in &amp;quot;&amp;#039;&amp;#039;ArmaReforger &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;&amp;#039;&amp;#039; and is then it&amp;#039;s  specified folder below. All the rest are under &amp;quot;&amp;#039;&amp;#039;COALITIONFramework &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;,&amp;#039;&amp;#039; then it is located in the specified folder below.&lt;br /&gt;
== Safe to Use: ==&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* COAL_Barricade_L_US_Green&lt;br /&gt;
*COAL_Barricade_L_US_Tan&lt;br /&gt;
*COAL_Barricade_L_USSR_Green&lt;br /&gt;
*COAL_Barricade_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Tan&lt;br /&gt;
*COAL_Checkpoint_L_USSR_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Green&lt;br /&gt;
*COAL_Checkpoint_L_US_Tan (&amp;#039;&amp;#039;&amp;#039;!!THIS IS CURRENTLY BROKEN, WHILST IT SHOULD BE FIXED BEFORE BEING PUSHED TO RELEASE, THIS MIGHT NOT BE THE CASE!!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
*CheckpointUnderConstruction_L_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_L_US_02*&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* CheckpointUnderConstruction_M_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_M_US_02*&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* CheckpointUnderConstruction_S_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_S_US_02*&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge ====&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium ====&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall ====&lt;br /&gt;
&lt;br /&gt;
== Not Safe to Use: ==&lt;br /&gt;
Most of these are probably fine, but we suspect that the PatrolPoint entities are crashing the server in certain maps.&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
* Barricade_L_US_01&lt;br /&gt;
*Barricade_L_USSR_01&lt;br /&gt;
*Checkpoint_L_US_01&lt;br /&gt;
*Checkpoint_L_USSR_01&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
* Barricade_M_US_01&lt;br /&gt;
*Barricade_M_USSR_01&lt;br /&gt;
*Checkpoint_M_US_01&lt;br /&gt;
*Checkpoint_M_USSR_01&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
* Barricade_S_US_01&lt;br /&gt;
*Barricade_S_USSR_01&lt;br /&gt;
*Checkpoint_S_US_01&lt;br /&gt;
*Checkpoint_S_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatLarge: ====&lt;br /&gt;
&lt;br /&gt;
* LivingArea_L_USSR_01&lt;br /&gt;
* LivingArea_L_US_01&lt;br /&gt;
* Helipad_L_USSR_01&lt;br /&gt;
* Helipad_L_US_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatMedium: ====&lt;br /&gt;
&lt;br /&gt;
* FieldHospital_M_FIA_01&lt;br /&gt;
* FieldHospital_M_US_01&lt;br /&gt;
* FieldHospital_M_USSR_01&lt;br /&gt;
* FiringRange_M_US_01 (doesn&amp;#039;t seem to have anything in it but will probably crash server)&lt;br /&gt;
* VehicleMaintenance_M_US_01&lt;br /&gt;
* VehicleMaintenance_M_USSR_01&lt;br /&gt;
&lt;br /&gt;
==== SlotFlatSmall: ====&lt;br /&gt;
&lt;br /&gt;
* AmmoStorage_S_FIA_01&lt;br /&gt;
* AmmoStorage_S_US_01&lt;br /&gt;
* AmmoStorage_S_USSR_01&lt;br /&gt;
* Antenna_S_FIA_01&lt;br /&gt;
* Antenna_S_US_01&lt;br /&gt;
* Antenna_S_USSR_01&lt;br /&gt;
* Bunker_S_US_01&lt;br /&gt;
* Bunker_S_USSR_01&lt;br /&gt;
* FuelStorage_S_FIA_01&lt;br /&gt;
* FuelStorage_S_US_01&lt;br /&gt;
* FuelStorage_S_USSR_01&lt;br /&gt;
* Headquarters_S_FIA_01&lt;br /&gt;
* Headquarters_S_US_01&lt;br /&gt;
* Headquarters_S_USSR_01&lt;br /&gt;
* LivingArea_S_FIA_01&lt;br /&gt;
* LivingArea_S_US_01&lt;br /&gt;
* LivingArea_S_USSR_01&lt;br /&gt;
* Every varient of:&lt;br /&gt;
** MachineGunNest_S_US/USSR&lt;br /&gt;
** SandbagPosition_S_FIA/US/USSR&lt;br /&gt;
** SupplyCache_S_FIA/US/USSR&lt;br /&gt;
* PlayerHub_S_FIA_01&lt;br /&gt;
* PlayerHub_S_US_01&lt;br /&gt;
* PlayerHub_S_USSR_01&lt;br /&gt;
* VehicleMaintenance_S_FIA_01&lt;br /&gt;
* VehicleMaintenance_S_US_01&lt;br /&gt;
* VehicleMaintenance_S_USSR_01&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3422</id>
		<title>Safe and Risky Compositions</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Safe_and_Risky_Compositions&amp;diff=3422"/>
		<updated>2024-10-22T19:26:29Z</updated>

		<summary type="html">&lt;p&gt;Geekx: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;  The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger&amp;#039;s development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.  Note, every prefab with an asterisk (*) next to them are discove...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;[WORK IN PROGRESS]&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger&amp;#039;s development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.&lt;br /&gt;
&lt;br /&gt;
Note, every prefab with an asterisk (*) next to them are discoverable in &amp;quot;&amp;#039;&amp;#039;ArmaReforger &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;&amp;#039;&amp;#039; and is then it&amp;#039;s  specified folder below. All the rest are under &amp;quot;&amp;#039;&amp;#039;COALITIONFramework &amp;gt; Prefabs &amp;gt; Compositions &amp;gt; Slotted&amp;quot;,&amp;#039;&amp;#039; then it is located in the specified folder below.&lt;br /&gt;
&lt;br /&gt;
== Safe to Use: ==&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadLarge: ====&lt;br /&gt;
&lt;br /&gt;
* CheckpointUnderConstruction_L_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_L_US_02*&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadMedium: ====&lt;br /&gt;
&lt;br /&gt;
* CheckpointUnderConstruction_M_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_M_US_02*&lt;br /&gt;
&lt;br /&gt;
==== SlotRoadSmall: ====&lt;br /&gt;
&lt;br /&gt;
* CheckpointUnderConstruction_S_US_01*&lt;br /&gt;
* CheckpointUnderConstruction_S_US_02*&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Main_Page&amp;diff=3421</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Main_Page&amp;diff=3421"/>
		<updated>2024-10-22T18:03:53Z</updated>

		<summary type="html">&lt;p&gt;Geekx: name change from safe-to-use to safe and risky&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;15&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to Coalition ArmA&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Our view on Realism and Fun]]&lt;br /&gt;
*[[Coalition Syllabus]]&lt;br /&gt;
*[[New Infantry Guide]]&lt;br /&gt;
*[[How We Play]]&lt;br /&gt;
*[[Server Information]]&lt;br /&gt;
*[[Registering Help / FAQ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Structure]]&lt;br /&gt;
*[[Rules and Regulations|Rules]]&lt;br /&gt;
*Roster&lt;br /&gt;
*[[Session Information|Campaigns]]&lt;br /&gt;
*[[After-Action Reviews (AARs)]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Content Creation &amp;amp; Contribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[How to help]]&lt;br /&gt;
*[[Reforger Mission Making|Setting up Mission Making]]&lt;br /&gt;
*[[Advanced Mission Making]]&lt;br /&gt;
** [[Setting up Peer Tool]]&lt;br /&gt;
** [[Mission Scripting]]&lt;br /&gt;
** [[Mission Scripting Resources]]&lt;br /&gt;
** [[Gearscripting]]&lt;br /&gt;
** [[Quality Assurance Guide]]&lt;br /&gt;
** [[Safe and Risky Compositions]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coalition Community Operations (CCO)&lt;br /&gt;
*[[What is a CCO]]&lt;br /&gt;
*[[Registration|Registering for a CCO]]&lt;br /&gt;
*[[Slotting and Connecting]]&lt;br /&gt;
*[[CCO History]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coalition Flight Club (CFC)&lt;br /&gt;
*[[What is CFC]]&lt;br /&gt;
*[[Slotting &amp;amp; Connecting]]&lt;br /&gt;
*[[CFC Rules]]&lt;br /&gt;
*[[CFC FAQ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Leader information&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ArmA Training (UNDER CONSTRUCTION)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Basic Infantry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Standard Operating Procedures (SOPs)]]&lt;br /&gt;
**[[Communication and Marking]]&lt;br /&gt;
**[[Formations]]&lt;br /&gt;
**[[Leading and Being Led]]&lt;br /&gt;
**[[Tactics]]&lt;br /&gt;
**[[Warfare]]&lt;br /&gt;
**[[Medical Information]]&lt;br /&gt;
***[[Our Advanced Medical &amp;amp; TCCC]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Advanced Infantry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Anti-Tank Team]]&lt;br /&gt;
**[[Machine Gun Team]]&lt;br /&gt;
**[[Specialty Roles|Other Specialties]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Leadership&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Platoon Leader]]&lt;br /&gt;
**[[Medical Officer]]&lt;br /&gt;
**[[Platoon Sergeant]]&lt;br /&gt;
**[[Squad Leader]]&lt;br /&gt;
**[[Fire Team Leader]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
</feed>