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	<title>Gamezone Framework and Forward Deploy - Revision history</title>
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	<updated>2026-04-03T21:45:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gamezone_Framework_and_Forward_Deploy&amp;diff=3438&amp;oldid=prev</id>
		<title>Geekx: Created page with &quot;Notes for game zone framework  * Uses a trigger you can create called like GameZoneTrigger.  * Dims the map around the game zone area (May be possible, if not just map markers)  * If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don&#039;t, your screen will then have a timer, once that 10 seconds is up, then you&#039;re killed by an explosion(landmine).  * Checks for players in the air, if in the air game zone does not apply.  Notes for...&quot;</title>
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		<updated>2024-11-08T10:51:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Notes for game zone framework  * Uses a trigger you can create called like GameZoneTrigger.  * Dims the map around the game zone area (May be possible, if not just map markers)  * If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don&amp;#039;t, your screen will then have a timer, once that 10 seconds is up, then you&amp;#039;re killed by an explosion(landmine).  * Checks for players in the air, if in the air game zone does not apply.  Notes for...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Notes for game zone framework&lt;br /&gt;
&lt;br /&gt;
* Uses a trigger you can create called like GameZoneTrigger.&lt;br /&gt;
&lt;br /&gt;
* Dims the map around the game zone area (May be possible, if not just map markers)&lt;br /&gt;
&lt;br /&gt;
* If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don&amp;#039;t, your screen will then have a timer, once that 10 seconds is up, then you&amp;#039;re killed by an explosion(landmine).&lt;br /&gt;
&lt;br /&gt;
* Checks for players in the air, if in the air game zone does not apply.&lt;br /&gt;
&lt;br /&gt;
Notes for forward deploy&lt;br /&gt;
&lt;br /&gt;
* Add another trigger called ForwardDeployTrigger, it&amp;#039;s a zone that&amp;#039;ll be shaded blue, red or green depending on BLUFOR, INDOFR, OPFOR.&lt;br /&gt;
&lt;br /&gt;
* In the map, during safestart if a leader Ctrl+Shift+Alt+Left Clicks the map in the forward deploy zone of their faction it will teleport them there.&lt;br /&gt;
&lt;br /&gt;
* Once safestart is over it deletes the zone.&lt;/div&gt;</summary>
		<author><name>Geekx</name></author>
	</entry>
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