COALITION Wiki Difference between revisions of "Mortar Team"

Difference between revisions of "Mortar Team"

From COALITION Wiki
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==Equipment==
==Equipment==


*82mm Range Tables
*82mm Range Tables (Shows distances adjustments and time of flight to target)
*Map tools
*Map tools (Gives accurate distance estimates on a map. Each number is 1000m on the edge of the tool)
*Watch (Default ArmA tool. Important to keep it open)


'''Range Table:''' Shows distances adjustments and time of flight to target
==Operation==
 
It is common to have a JTAC or Forward Observer working alongside the mortar team to call in support. They will be handling your call-ins and providing info. about splashdown and accuracy of your rounds.  
'''Map Tools:''' Gives accurate distance estimates on a map. Each number is 1000m on the edge of the tool.


==Operation==
===Individual Roles===
A mortar team can consist of a Team Lead, Gunner, and a Loader.
A mortar team can consist of a Team Lead, Gunner, and a Loader.


The Team Lead relays radio information and targeting information to the gunner and loader, such as where the shells need to land, how many, charge number, and of which type.
====Team Lead====
 
The loader selects the right shell and keeps the mortar loaded in accordance with what the Commander wants. Also in charge of setting the charge of the shell and keeping the Lead up-to-date on shells remaining.
 
It is common to have a JTAC working alongside the mortar team to call in support.
 
===Team Lead===
The Team Lead is responsible for:
The Team Lead is responsible for:
*Both relaying communications to and from PL and JTAC as well as giving the firing solution to the Gunner and the type and charge of the shell for the loader.
*Relaying communications to and from PL and JTAC/FO
*You should be calling "round(s) out", "Inbound, ETA __ ", and any other useful information to keep your friendlies safe and informed.
*Giving the firing solution to the Gunner
*Giving the shell type and charge of the shell for the Loader
*You should be calling "round(s) out", "Inbound, ETA __ ", and any other useful information to keep your friendlies safe and informed


===Gunner===
====Gunner====
The Gunner is responsible for:
The Gunner is responsible for:
*Aiming and firing the weapon
*Aiming and firing the weapon
*Ensuring the distancing and azimuth that the TL gives is accurate. You should be double checking the lead's calculations and call-outs to insure the round will impact where needed.
*Ensuring the distancing and azimuth that the TL gives is accurate. You should be double checking the lead's calculations and call-outs to insure the round will impact where needed
*Stay on the gun. No reason for you to not be on and ready to put in new coordinates
*Keep the map up when possible. Sooner you see the mark placed on the map, the sooner you will be able to put ordinance on target 
   
   
===Loader===
====Loader====


The loader selects the right shell and keeps the mortar loaded in accordance with what the Commander wants. Also in charge of setting the charge of the shell and keeping the Lead up-to-date on shells remaining.
The Loader is responsible for:
 
*Selecting the right shell and keeping the mortar loading and prepared to fire at any moment
Command will mark a target and instruct the commander over radio which round (he, smoke, illumination) to use
*Setting the charge of the shell and keeping the Lead up-to-date on shells remaining
 
*Security. If you aren't loading you should be keeping an eye out for possible flanks. This won't happen often but certain missions may have you in close danger
The commander and gunner use the map tools to range the target. While the Loader loads the proper round.
*Help the Gunner with his targeting. Remember what the TL tells him to ensure he can set it accurately
 
Open the range tables and determine the elevation and charge to use.
===Battle SOP===
 
#Command/JTAC/FO will mark a target and instruct the Team Lead over radio which round (he, smoke, illumination) to use
The gunner adjusts the mortar to the correct direction, ELEV (range keys: default Page UP and Page down, hold SHIFT to change the range slowly), and Charge (fire mode key: default 1), relays to the commander and fires if instructed.  
#The Team Lead and Gunner use the map tools to range the target
 
#The Loader loads the proper round while the Gunner is setting his weapon. You should call "Loading" and "Loaded" to alert you Gunner
The commander relays the flight time to Command and calls “splash” when the mortar should hit.
#The Gunner adjusts the mortar to the correct direction & ELEV (range keys: default Page UP and Page down, hold SHIFT to change the range slowly)
 
#The Gunner will call "Gun Ready" or something similar to alert TL of the status of the gun.
Forward observer or commander will call for adjustment to ELEV or direction.
#The Team Lead will call "Fire 1", "Fire 2", ect. to keep track of the number of rounds delivered. He relays the flight time to Command and calls “splash” when the mortar should hit.
 
#Command/JTAC/FO will call for adjustment to ELEV or direction.
Gunner adjusts, and Loader loads another round.
#Gunner adjusts, and Loader loads another round.
 
#Gunner then fires again if instructed.
Gunner then fires again if instructed.

Revision as of 01:59, 17 January 2018

Purpose

Mortar teams are high skill, high value assets place into battle situations to help remove dug in enemies or provide cover and support for friendly troops. As a mortar team, you will be responsible for: *D

  • Delivering High Explosive (HE) rounds to both close and distance target locations.
  • Delivering Smoke rounds to allow friendlies to move either to or from an location.
  • Delivering Illumination rounds during night time operations to give friendlies better visual advantage.
  • Being ready to move and relocate should the need arise.

Equipment

  • 82mm Range Tables (Shows distances adjustments and time of flight to target)
  • Map tools (Gives accurate distance estimates on a map. Each number is 1000m on the edge of the tool)
  • Watch (Default ArmA tool. Important to keep it open)

Operation

It is common to have a JTAC or Forward Observer working alongside the mortar team to call in support. They will be handling your call-ins and providing info. about splashdown and accuracy of your rounds.

Individual Roles

A mortar team can consist of a Team Lead, Gunner, and a Loader.

Team Lead

The Team Lead is responsible for:

  • Relaying communications to and from PL and JTAC/FO
  • Giving the firing solution to the Gunner
  • Giving the shell type and charge of the shell for the Loader
  • You should be calling "round(s) out", "Inbound, ETA __ ", and any other useful information to keep your friendlies safe and informed

Gunner

The Gunner is responsible for:

  • Aiming and firing the weapon
  • Ensuring the distancing and azimuth that the TL gives is accurate. You should be double checking the lead's calculations and call-outs to insure the round will impact where needed
  • Stay on the gun. No reason for you to not be on and ready to put in new coordinates
  • Keep the map up when possible. Sooner you see the mark placed on the map, the sooner you will be able to put ordinance on target

Loader

The Loader is responsible for:

  • Selecting the right shell and keeping the mortar loading and prepared to fire at any moment
  • Setting the charge of the shell and keeping the Lead up-to-date on shells remaining
  • Security. If you aren't loading you should be keeping an eye out for possible flanks. This won't happen often but certain missions may have you in close danger
  • Help the Gunner with his targeting. Remember what the TL tells him to ensure he can set it accurately

Battle SOP

  1. Command/JTAC/FO will mark a target and instruct the Team Lead over radio which round (he, smoke, illumination) to use
  2. The Team Lead and Gunner use the map tools to range the target
  3. The Loader loads the proper round while the Gunner is setting his weapon. You should call "Loading" and "Loaded" to alert you Gunner
  4. The Gunner adjusts the mortar to the correct direction & ELEV (range keys: default Page UP and Page down, hold SHIFT to change the range slowly)
  5. The Gunner will call "Gun Ready" or something similar to alert TL of the status of the gun.
  6. The Team Lead will call "Fire 1", "Fire 2", ect. to keep track of the number of rounds delivered. He relays the flight time to Command and calls “splash” when the mortar should hit.
  7. Command/JTAC/FO will call for adjustment to ELEV or direction.
  8. Gunner adjusts, and Loader loads another round.
  9. Gunner then fires again if instructed.