COALITION Wiki Difference between revisions of "New Infantry Guide"

Difference between revisions of "New Infantry Guide"

From COALITION Wiki
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Green team serves as a maneuver element within the fire team. Their job is to clear buildings, flank if pinned, and generally destroy any vehicle threats that may happen upon the fire team. <br \>
Green team serves as a maneuver element within the fire team. Their job is to clear buildings, flank if pinned, and generally destroy any vehicle threats that may happen upon the fire team. <br \>


Combined with red team and a competent fire team leader, the color teams combine to form a small team force that is capable of meeting and destroying enemy contact efficiently.
A competent fire team leader will combine both teams efficiently to ensure they work together across multiple types of terrain.

Revision as of 05:06, 27 December 2018

THIS PAGE IS A WIP

Introduction

Welcome to the new infantryman's guide to surviving the coalition session. The purpose in the guide is to introduce you to how the community of Coalition conducts warfare and what you need to know before the bullets start flying, rather than what the US military does in the real world. While our tactics, techniques, and procedures sometimes match and greatly pull from our real-world counterparts, it would be silly to teach you real-world tactics for a virtual environment like some "super-milsim" group.

With that in mind, take this guide seriously as you'll be expected to know and perform techniques written here in real time during sessions.

The Basics

The Platoon Structure

Regardless of mission and/or objectives, Coalition always uses the same platoon structure during sessions to ensure players have an understandable and systematic experience that promotes organization


DESIGN AND IMPLEMENTATION
PL - Platoon Lead Element
Size: 2-4 Players
Rank(s): Lieutenant
Command position: 1st in command

Consists of the platoon leader (PL) and chief medical officer. Depending on the mission scenario, supports such as aircraft, armored vehicles, and/or crew served weapons will also be attached to the PL's command.
ASL - Alpha Squad Lead Element
Size: 2 Players
Rank(s): Staff Sergeant
Command position: 2nd in command

Consists of the Alpha Squad Leader (ASL) and Alpha Medic. These two work directly with the fireteam leaders to maneuver infantry in the most efficient manner possible. When not commanding, reports all battle information higher to the platoon leader and/or supports above him.
BSL - Bravo Squad Lead Element
Size: 2 Players
Rank(s): Staff Sergeant
Command position: 3rd in command

Consists of the Bravo Squad Leader (BSL) and Bravo Medic. These two work directly with the fireteam leaders to maneuver infantry in the most efficient manner possible. When not commanding, reports all battle information higher to the platoon leader and/or supports above him.
CSL - Charlie Squad Lead Element
Size: 2 Players
Rank(s): Staff Sergeant
Command position: 4th in command

Consists of the Charlie Squad Leader (CSL) and Charlie Medic. These two work directly with the fireteam leaders to maneuver infantry in the most efficient manner possible. When not commanding, reports all battle information higher to the platoon leader and/or supports above him.
A1 - C2 Fireteams
Size: 4 (minimum) - 6 (maximum) Players
Rank(s): Corporal (FTL) - Private (RAT)
Command position: N/A

Each squad element consists of two fire teams. Each fire team consists of at least four troops:
FTL - Fireteam Leader
AR - Automatic Rifleman (Second in command)
AAR - Assistant Automatic Rifleman
RAT1 - Rifleman Anti-tank

If using a six-man fireteam, the extra two roles will also be added to the team:
GREN - Grenadier
RAT2 - Rifleman Anti-tank

Fireteam Roles

There are five roles in each fire team that you must know:

FTL - Fireteam Leader

The FTL's job is to command and control in a chaotic environment and ultimately ensure the enemy is killed by utilizing his team properly.
Loadout:
Rifle with M203/M320 or GP25 GL
Binoculars
Short-range radio (Fireteam), Medium-range radio (Squad)

AR - Automatic Rifleman

The AR's job is to cover all sectors of fire issued as a base-of-fire as well as cause maximum casualties possible to the enemy.
Loadout:
Automatic Rifle or LMG
Pistol
Short-range radio (Fireteam)


AAR - Assistant Automatic Rifleman

The AAR's job is to spot for the AR, adjust his fire, and ensure he maintains a healthy amount of ammunition when possible.
Loadout:
Rifle or Carbine
Binoculars
Short-range radio


RAT - Rifleman Anti-tank

The RAT's job is to serve as a generally room-clearing or maneuver rifleman as well as destroy any armored assets the fire team may encounter.
Loadout:
Rifle or Carbine
Single-use anti-tank launcher
Short-range radio

GREN - Grenadier

The GREN's job is to serve as a maneuver rifleman with the added ability to lay extra indirect fire on to enemy positions.
Loadout:
Rifle with M203/M320 or GP25 GL
Extra grenades
Short-range radio

Fireteam Break-down

A Coalition fireteam is broken down into two color teams with their own purpose:

RED TEAM - FTL, AR, AAR
GREEN TEAM - GREN, RAT, RAT

Red team serves as a base-of-fire (BOF) team with the FTL, AR, and AAR. The combination of an underbarrelled grenade launcher, light machine gun (LMG), and two sets of binoculars enables red team to provide command and cover to green team in a multitude of environments.
Green team serves as a maneuver element within the fire team. Their job is to clear buildings, flank if pinned, and generally destroy any vehicle threats that may happen upon the fire team.

A competent fire team leader will combine both teams efficiently to ensure they work together across multiple types of terrain.