Difference between revisions of "Mission Making Tutorial Revamp"
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==Gear-scripts== | ==Gear-scripts== | ||
Gear-scripts are the primary way to assign weapons, gear, and any other items you want to give to units on your mission. There are only 4 different factions that you can assign a script to, those being BluFor, OpFor, Indfor, and Civs | Gear-scripts are the primary way to assign weapons, gear, and any other items you want to give to units on your mission. There are only 4 different factions that you can assign a script to, those being BluFor, OpFor, Indfor, and Civs; The sub-factions will be NATO, CSAT, AAF, and CIV respectively. Your gearscript will "pull" from the classes listed under these sub-factions and assign the gearscipt automatically spawn spawning. You should be using the POTATO SPAWN to place units on the map, as it will help reduce spawn lag on the server and also places each unit on Headless Client automatically. | ||
===Building Gearscripts=== | ===Building Gearscripts=== | ||
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====Defines==== | ====Defines==== | ||
====Arrays==== | ====Arrays==== | ||
==Arma Editor== | ==Arma Editor== | ||
==External Editing== | |||
===Common.hpp=== | |||
===Mission.sqm=== | |||
==Database== | ==Database== |
Latest revision as of 21:08, 7 June 2019
Gear-scripts
Gear-scripts are the primary way to assign weapons, gear, and any other items you want to give to units on your mission. There are only 4 different factions that you can assign a script to, those being BluFor, OpFor, Indfor, and Civs; The sub-factions will be NATO, CSAT, AAF, and CIV respectively. Your gearscript will "pull" from the classes listed under these sub-factions and assign the gearscipt automatically spawn spawning. You should be using the POTATO SPAWN to place units on the map, as it will help reduce spawn lag on the server and also places each unit on Headless Client automatically.