Difference between revisions of "Our view on Realism and Fun"
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(Created page with "Whether or not you realize it, realism and fun go hand-in-hand when playing ArmA within a controlled environment such as ours. While we don't take it to unnecessary heights by...") |
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Whether or not you realize it, realism and fun go hand-in-hand when playing ArmA within a controlled environment such as ours. While we don't take it to unnecessary heights by including real-world ranks, drill/ceremony, and rules/regulations in and out of game, we do not shy away from the fact that | Whether or not you realize it, realism and fun go hand-in-hand when playing ArmA within a controlled environment such as ours. While we don't take it to unnecessary heights by including real-world ranks, drill/ceremony, and rules/regulations in and out of game, we do not shy away from the fact that everyone is here to play military simulations in order to have fun. However, the staff at Coalition will '''never''' place any "milsim" rules as priority over having fun. We do recognize that there is a need for command and structure and will always have that in-game as a means to enforce a structured environment that everyone needs in order to take part in a military simulation. |
Revision as of 05:46, 6 December 2016
Whether or not you realize it, realism and fun go hand-in-hand when playing ArmA within a controlled environment such as ours. While we don't take it to unnecessary heights by including real-world ranks, drill/ceremony, and rules/regulations in and out of game, we do not shy away from the fact that everyone is here to play military simulations in order to have fun. However, the staff at Coalition will never place any "milsim" rules as priority over having fun. We do recognize that there is a need for command and structure and will always have that in-game as a means to enforce a structured environment that everyone needs in order to take part in a military simulation.