COALITION Wiki Difference between revisions of "Anti-Tank Team"

Difference between revisions of "Anti-Tank Team"

From COALITION Wiki
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Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.  
Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.  


=='''Classes of Anti-Tank'''==
=='''Classes of Anti-Tank'''==
There are three main classes of Anti-Tank weapons, Each one is useful in different situations.
There are three main classes of Anti-Tank weapons, Each one is useful in different situations.


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These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.
These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.


===High Explosive===
===High Explosive (HE)===
Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.
Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.


===High Explosive Fragmentation===  
===High Explosive Fragmentation (HEF)===  
HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.  
HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.  
    
    
===High Explosive Dual Purpose===
===High Explosive Dual Purpose (HEDP)===
HEDP rounds are meant to take on fortifications and light armor. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.  
HEDP rounds are meant to take on fortifications and light armor. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.  


===High Explosive Anti-Tank===
===High Explosive Anti-Tank (HEAT)===
HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the [https://en.wikipedia.org/wiki/Shaped_charge#Munroe_effect monroe effect]. This method of piercing armor is very effective.
HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the [https://en.wikipedia.org/wiki/Shaped_charge#Munroe_effect monroe effect]. This method of piercing armor is very effective.


===Tandem HEAT===  
===Tandem HEAT (T-HEAT)===  
These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.
These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.


===Thermobaric===
===Thermobaric (TB)===
These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.  
These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.  


===Illumination and smoke===
===Illumination (ILL) and smoke (SMK)===
These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.  
These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.  




=='''NATO Anti-Tank'''==
=='''NATO Anti-Tank'''==
For the purposes of this page, the launchers here are from countries that are part of NATO as well as the NATO in-game faction.
For the purposes of this page, the launchers included in this section are from factions sorted into the BLUFOR section


===Light launchers===
===Light launchers===
====M136 AT4 (1987-Present)====
====M136 AT4 (1987-Present)====
84mm Single-shot Light AT launcher.
84mm single-shot, disposable light AT launcher.
There are three variants loaded with different rounds.
 
*HP (High Penetration) 600mm of armor penetration.
{| class="wikitable" style="text-align:center;"
*HEAT (High Explosive Anti-Tank) 420mm of armor penetration.
|+ Variants
*HEDP (High Explosive Dual-Purpose) 150mm of armor penetration.
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | HP (High Penetration) || 600mm
|-
| style="text-align:left;" | HEAT || 420mm
|-
| style="text-align:left;" | HEDP || 150mm
|}
 
[[AT4 Guide]]
[[AT4 Guide]]


====M72 LAW (1963-Present)====
====M72 LAW (1963-Present)====
66mm Single-shot Light AT launcher.
66mm single-shot, disposable light AT launcher.
*HEAT 305mm of armor penetration.
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | HEAT || 305mm
|}
 
[[M72 Guide]]
[[M72 Guide]]


====NLAW (2009-Present)====
====MBT LAW (NLAW) (2009-Present)====
150mm Single-shot Light AT launcher.
150mm single-shot, disposable light AT launcher.
This thing is borderline MAT.
This thing is borderline MAT.
*HEAT 600mm of pen
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | HEAT || 600mm
|}
 
[[NLAW Guide]]
[[NLAW Guide]]


====Panzerfaust 3 (1992-Present)====
====Panzerfaust 3 (1992-Present)====
110mm Single-shot disposable light AT launcher.  
110mm single-shot, disposable light AT launcher.
*Tandem HEAT. 700mm of pen
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | T-HEAT || 700mm
|}
 
[[PZ3 Guide]]
[[PZ3 Guide]]


====RGW90 (2009-Present)====
====MATADOR (RGW90 AS) (2009-Present)====
90mm Single-shot disposable light AT launcher. Worked on by Israel and Germany. Also known as the MATADOR.
90mm single-shot, disposable light AT launcher.
*HH HEAT-HESH. HEDP effect in ARMA. 500mm of pen
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | HEAT-HESH (H-H)* || 500mm
|}
*functions as an HEDP warhead in ARMA
 
[[RGW90 Guide]]
[[RGW90 Guide]]


===Medium Launchers===
===Medium Launchers===
====M3 MAAWS====
====Carl Gustaf M3 (M3 MAAWS) (2011-Present)====
Also Known as the Carl Gustav. This is an 84mm reusable recoiless rifle manufactured by Bofors, it is used By numerous NATO members. We currently have 2 MAAWS variants in our modpack. The Leuchtbüchse is the model used by the Bundeswehr, and appears to actually be an M2 model with a shorter effective range.
84mm single-shot, reusable recoilless rifle.
We currently have 2 MAAWS variants in our modpack. The Leuchtbüchse is the model used by the Bundeswehr, and appears to actually be an M2 model with a shorter effective range.


*Tandem HEAT500mm of pen.
{| class="wikitable" style="text-align:center;"
*HEDP 150mm of pen
|+ Variants
*HE
! Warhead
*Smoke. Bundeswehr model only.
! Armor Penetration
*Illumination. Bendeswehr model only.
|-
| style="text-align:left;" | T-HEAT || 500mm
|-
| style="text-align:left;" | HEDP || 150mm
|-
| style="text-align:left;" | HE || 0mm
|-
| style="text-align:left;" | ILL* || 0mm
|-
| style="text-align:left;" | SMK* || 0mm
|-
|}
*Bundeswehr model only


[[MAAWS Guide]]
[[MAAWS Guide]]


====Mk153 SMAW====
====Mk 153 SMAW (1984-Present)====
83mm reusable rocket launcher designed in the US.  
83mm single-shot, reusable rocket launcher.


*HEAA High Explosive Anti Armor (HEAT). 600mm of pen.
{| class="wikitable" style="text-align:center;"
*HEDP. can pen up to 20cm of concrete.
|+ Variants
*9x51mm Spotting rounds for the included ballistically matched spotting rifle.  
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | HEAA (High Explosive Anti-Armor) || 600mm
|-
| style="text-align:left;" | HEDP || 200mm (Concrete)
|-
| style="text-align:left;" | 9x51mm* || 0mm
|}
*Ballistically-matched tracer rounds for the integrated spotting rifle.


[[SMAW Guide]]
[[SMAW Guide]]


===Heavy Launchers===
===Heavy Launchers===
====FGM-148 Javelin====
====FGM-148 Javelin (1996-Present)====
127mm Fire and forget missile launcher.
127mm single-shot, reusable, fire-and-forget missile launcher with dual attack modes.


*Tandem HEAT. 800mm of pen.
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | T-HEAT || 800mm
|}


[[Javelin Guide]]
[[Javelin Guide]]


====M41A4 TOW====
====M41A4 TOW (1970-Present)====
152mm Wire guided missile launcher. Crew served or vehicle mounted.  
152mm single-shot, reusable, wire-guided missile launcher.
Crew served or vehicle mounted.  


*BGM-71E Tandem HEAT. 900mm of pen
{| class="wikitable" style="text-align:center;"
*BGM-71H Bunker Buster. 200mm of concrete.
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | T-HEAT (BGM-71E) || 900mm
|-
| style="text-align:left;" | Bunker Buster (BGM-71H) || 200mm (Concrete)
|}


[[TOW Guide]]
[[TOW Guide]]


====Titan Compact & Mini Spike====
====Titan* Compact & Mini Spike====
127mm Fire and forget missile launcher.  
127mm single-shot, reusable, fire-and-forget missile launcher.
Fictional weapon system invented for ARMA


*AT. 900m of pen
{| class="wikitable" style="text-align:center;"
*AP Anti-Personnel. Wire guided HE round.
|+ Variants
! Warhead
! Armor Penetration
|-
| style="text-align:left;" | AT (Anti-Tank) || 900mm
|-
| style="text-align:left;" | AP (Anti-Personnel) || 0mm
|}


[[Titan Guide]]
[[Titan Guide]]
Line 121: Line 204:


=='''Russian Anti-Tank'''==
=='''Russian Anti-Tank'''==
Normally designed to be cheap, rugged, and easy to produce. These launchers will pop up anywhere there's a market.
For the purposes of this page, the launchers included in this section are from factions sorted into the OPFOR section


===Light Launchers===
===Light Launchers===
====RPG-26 and RShG-2====
====Aglen (RPG-26/RShG-2) (1985-Present)====
72.5mm single shot disposable launcher designed in the late stages of the soviet union. Fielded in '85
72.5mm single-shot, disposable light AT launcher.


*RPG-26 HEAT. 440mm of pen.
{| class="wikitable" style="text-align:center;"
*RShG-2 Thermobaric.
|+ Variants
! Warhead
! Armor Penetration
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT (RPG-26) || 440mm || 250m/250m
|-
| style="text-align:left;" | TB (RShG-2) || 0mm || 115m/115m
|}


[[RPG-26 Guide]]
[[RPG-26 Guide]]


====RPG-75====
====RPG-75 (1975-Present)====
68mm disposable launcher designed in the 70s, fielded in '75.  
68mm single-shot, disposable light AT launcher.


Recently Added to RHS, need guide.
{| class="wikitable" style="text-align:center;"
*Fin stabilized HEAT Grenade. 330mm of pen
|+ Variants
! Warhead
! Armor Penetration
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT (RPG-26) || 330mm || 300m/1000m
|}


[[RPG-75 Guide]]
[[RPG-75 Guide]]


===Medium Launchers===
===Medium Launchers===
====RPG-7V2====
====RPG-7V2 (1961-Present)====
40mm-105mm Depending on the rocket. Reusable multi-role rocket launcher.
40mm-105 single-shot, reusable, multi-role rocket launcher.


*PG-7V 85mm HEAT. 260mm of pen. 650m max range
{| class="wikitable" style="text-align:center;"
*PG-7VL 93mm HEAT. 500mm Of pen. 650m Max range
|+ Variants
*PG-7VR 105mm Tandem HEAT. 600mm of pen with ERA. 700mm of pen without ERA. 300m Max range
! Warhead
*OG-7V 40mm Fragmentation. 150m kill radius without body armor. 7m With body armor. 500m Max range
! Armor Penetration
*TBG-7V 105mm Thermobaric. 10m radius. 300m Max range
! Range (Effective/Maximum)
*Type 69 75mm Airburst. Bounces 2m in the air and rains down 800 steel balls on the surrounding 15m. 800m Max range
|-
| style="text-align:left;" | FRAG (40mm OG-7V Fragmentation) || 7-150m anti-personnel kill radius || 500m/700m
|-
| style="text-align:left;" | AB (75mm Type 69 Airburst) || 15m anti-personnel kill radius || 800m
|-
| style="text-align:left;" | HEAT (85mm PG-7V) || 330mm || 650m
|-
| style="text-align:left;" | HEAT (93mm PG-7VL) || 500mm || 650m
|-
| style="text-align:left;" | T-HEAT (105mm PG-7VR) || 700mm (600mm vs. ERA) || 300m
|-
| style="text-align:left;" | TB (105mm TBG-7V) || 10m anti-personnel kill radius || 300m
|}


[[RPG-7 Guide]]
[[RPG-7 Guide]]


====RPG-32 and RPG-42====
====Barkas (RPG-32/RPG-42) (2012-Present)====
72mm-105mm Depending on the rocket. Reusable multi-role rocket launcher. Vanilla launcher (RPG-42) Renamed by ACE3 to its real world counter part.
72.5mm/105mm single-shot, reusable, multi-role grenade launcher.
ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart.


*105mm Tandem HEAT. 650mm of pen
{| class="wikitable" style="text-align:center;"
*72mm HE.  
|+ Variants
! Warhead
! Armor Penetration
! Range (Effective/Maximum)
|-
| style="text-align:left;" | T-HEAT (105mm PG-32V) || 650mm || 350m/700m
|-
| style="text-align:left;" | TB (72.5mm TBG-32V) || 10m anti-personnel kill radius || 350m/700m
|}


[[RPG-32 Guide]]
[[RPG-32 Guide]]

Revision as of 00:04, 21 September 2019

Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.

Classes of Anti-Tank

There are three main classes of Anti-Tank weapons, Each one is useful in different situations.

Light Anti-Tank

Most commonly seen in the form of Rifleman AT soldiers in our missions. Light anti-tank is normally the least effective form of anti-tank. These launchers will likely be single shot disposable launchers. Since they are meant to be highly portable they normally have smaller calibers, which means light Anti-tank launchers are most effectively used on lightly armored vehicles, or the sides and rear of medium or heavy armor. If you are trying to use light anti-tank against the front armor of a main battle tank you will most likely have a bad day.

Medium Anti-Tank

We deploy medium anti-tank in the form of three man MAT teams. Medium anti-tank is normally a higher caliber re-loadable launcher with optic mounts and a much longer effective range than its more portable light counterpart. Medium anti-tank packs a punch and normally include various ammo types for more effective use against certain targets. Anything with armor can be engaged by medium anti-tank, though heavy armor may still take more than one round if you aren't going for weak points.

Heavy Anti-Tank

Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Heavy anti-tank launchers normally come with multiple munitions or attack modes.

Munition Types

These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.

High Explosive (HE)

Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.

High Explosive Fragmentation (HEF)

HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.

High Explosive Dual Purpose (HEDP)

HEDP rounds are meant to take on fortifications and light armor. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.

High Explosive Anti-Tank (HEAT)

HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the monroe effect. This method of piercing armor is very effective.

Tandem HEAT (T-HEAT)

These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.

Thermobaric (TB)

These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.

Illumination (ILL) and smoke (SMK)

These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.


NATO Anti-Tank

For the purposes of this page, the launchers included in this section are from factions sorted into the BLUFOR section

Light launchers

M136 AT4 (1987-Present)

84mm single-shot, disposable light AT launcher.

Variants
Warhead Armor Penetration
HP (High Penetration) 600mm
HEAT 420mm
HEDP 150mm

AT4 Guide

M72 LAW (1963-Present)

66mm single-shot, disposable light AT launcher.

Variants
Warhead Armor Penetration
HEAT 305mm

M72 Guide

MBT LAW (NLAW) (2009-Present)

150mm single-shot, disposable light AT launcher. This thing is borderline MAT.

Variants
Warhead Armor Penetration
HEAT 600mm

NLAW Guide

Panzerfaust 3 (1992-Present)

110mm single-shot, disposable light AT launcher.

Variants
Warhead Armor Penetration
T-HEAT 700mm

PZ3 Guide

MATADOR (RGW90 AS) (2009-Present)

90mm single-shot, disposable light AT launcher.

Variants
Warhead Armor Penetration
HEAT-HESH (H-H)* 500mm
  • functions as an HEDP warhead in ARMA

RGW90 Guide

Medium Launchers

Carl Gustaf M3 (M3 MAAWS) (2011-Present)

84mm single-shot, reusable recoilless rifle. We currently have 2 MAAWS variants in our modpack. The Leuchtbüchse is the model used by the Bundeswehr, and appears to actually be an M2 model with a shorter effective range.

Variants
Warhead Armor Penetration
T-HEAT 500mm
HEDP 150mm
HE 0mm
ILL* 0mm
SMK* 0mm
  • Bundeswehr model only

MAAWS Guide

Mk 153 SMAW (1984-Present)

83mm single-shot, reusable rocket launcher.

Variants
Warhead Armor Penetration
HEAA (High Explosive Anti-Armor) 600mm
HEDP 200mm (Concrete)
9x51mm* 0mm
  • Ballistically-matched tracer rounds for the integrated spotting rifle.

SMAW Guide

Heavy Launchers

FGM-148 Javelin (1996-Present)

127mm single-shot, reusable, fire-and-forget missile launcher with dual attack modes.

Variants
Warhead Armor Penetration
T-HEAT 800mm

Javelin Guide

M41A4 TOW (1970-Present)

152mm single-shot, reusable, wire-guided missile launcher. Crew served or vehicle mounted.

Variants
Warhead Armor Penetration
T-HEAT (BGM-71E) 900mm
Bunker Buster (BGM-71H) 200mm (Concrete)

TOW Guide

Titan* Compact & Mini Spike

127mm single-shot, reusable, fire-and-forget missile launcher. Fictional weapon system invented for ARMA

Variants
Warhead Armor Penetration
AT (Anti-Tank) 900mm
AP (Anti-Personnel) 0mm

Titan Guide


Russian Anti-Tank

For the purposes of this page, the launchers included in this section are from factions sorted into the OPFOR section

Light Launchers

Aglen (RPG-26/RShG-2) (1985-Present)

72.5mm single-shot, disposable light AT launcher.

Variants
Warhead Armor Penetration Range (Effective/Maximum)
HEAT (RPG-26) 440mm 250m/250m
TB (RShG-2) 0mm 115m/115m

RPG-26 Guide

RPG-75 (1975-Present)

68mm single-shot, disposable light AT launcher.

Variants
Warhead Armor Penetration Range (Effective/Maximum)
HEAT (RPG-26) 330mm 300m/1000m

RPG-75 Guide

Medium Launchers

RPG-7V2 (1961-Present)

40mm-105 single-shot, reusable, multi-role rocket launcher.

Variants
Warhead Armor Penetration Range (Effective/Maximum)
FRAG (40mm OG-7V Fragmentation) 7-150m anti-personnel kill radius 500m/700m
AB (75mm Type 69 Airburst) 15m anti-personnel kill radius 800m
HEAT (85mm PG-7V) 330mm 650m
HEAT (93mm PG-7VL) 500mm 650m
T-HEAT (105mm PG-7VR) 700mm (600mm vs. ERA) 300m
TB (105mm TBG-7V) 10m anti-personnel kill radius 300m

RPG-7 Guide

Barkas (RPG-32/RPG-42) (2012-Present)

72.5mm/105mm single-shot, reusable, multi-role grenade launcher. ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart.

Variants
Warhead Armor Penetration Range (Effective/Maximum)
T-HEAT (105mm PG-32V) 650mm 350m/700m
TB (72.5mm TBG-32V) 10m anti-personnel kill radius 350m/700m

RPG-32 Guide


Heavy Launchers

SPG-9M

73mm Crew served recoiless rifle. Originated in the soviet union. Can be tripod or vehicle mounted.

  • PG-9N HEAT. 400mm of pen.
  • PG-9VNT Tandem HEAT. 550mm of pen without ERA. 400mm With ERA
  • OG-9VM HEF.

SPG-9 Guide

9K115-2 "Metis-M1"

127mm Wire guided missile launcher. Tripod and vehicle mounted

  • 9M131M Tandem HEAT. 900mm of pen behind ERA
  • 9M131F Appears to be thermobaric HEAT? Hard to find data on this one. Seems to 1 hit KO medium armor.

Metis Guide

9K133-1 "Kornet-M"

152mm Wire guided missile launcher. Tripod and vehicle mounted.

  • 9M133-1 Tandem HEAT. 1000mm+ of pen.

Kornet Guide