Difference between revisions of "Anti-Tank Team"
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====M41A4 TOW (1970-Present)==== | ====M41A4 TOW (1970-Present)==== | ||
152mm single-shot, reusable, wire-guided missile launcher. | 152mm single-shot, reusable, wire-guided missile launcher. | ||
Crew-served or vehicle-mounted. | Crew-served or vehicle-mounted. | ||
There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases. | |||
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===Heavy Launchers=== | ===Heavy Launchers=== | ||
====Kopye (SPG-9M) (1962-Present)==== | ====Kopye (SPG-9/SPG-9M) (1962-Present)==== | ||
73mm single-shot, reusable, recoilless rifle. | 73mm single-shot, reusable, recoilless rifle. | ||
Crew-served or vehicle-mounted. | Crew-served or vehicle-mounted. | ||
There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" |
Revision as of 07:12, 21 September 2019
Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.
Classes of Anti-Tank
There are three main classes of Anti-Tank weapons, Each one is useful in different situations.
Light Anti-Tank
Most commonly seen in the form of Rifleman AT soldiers in our missions. Light anti-tank is normally the least effective form of anti-tank. These launchers will likely be single shot disposable launchers. Since they are meant to be highly portable they normally have smaller calibers, which means light Anti-tank launchers are most effectively used on lightly armored vehicles, or the sides and rear of medium or heavy armor. If you are trying to use light anti-tank against the front armor of a main battle tank you will most likely have a bad day.
Medium Anti-Tank
We deploy medium anti-tank in the form of three man MAT teams. Medium anti-tank is normally a higher caliber re-loadable launcher with optic mounts and a much longer effective range than its more portable light counterpart. Medium anti-tank packs a punch and normally include various ammo types for more effective use against certain targets. Anything with armor can be engaged by medium anti-tank, though heavy armor may still take more than one round if you aren't going for weak points.
Heavy Anti-Tank
Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Heavy anti-tank launchers normally come with multiple munitions or attack modes.
Munition Types
These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.
Anti-armor Rounds
High Explosive Anti-Tank (HEAT)
HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the monroe effect. This method of piercing armor is very effective.
High Explosive Anti-Armor (HEAA)
Alternative name for HEAT munitions.
Anti-Tank (AT)
Alternative name for HEAT munitions.
Tandem HEAT (T-HEAT)
These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.
High Penetration (HP)
Specialized HEAT rounds designed to increase penetration against heavily-armored targets, but do not have a method for defeating reactive armor like a T-HEAT round.
Anti-personnel Rounds
High Explosive (HE)
Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.
Anti-Personnel (AP)
Alternative name for HE munitions.
High Explosive Fragmentation (HEF)
HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.
Thermobaric (TB)
These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.
Airburst (AB)
HE munitions with a system designed to explode at a certain distance, instead of on contact, allowing the user to fire over fortifications and strike personnel behind.
Multi-purpose Rounds
High Explosive Dual Purpose (HEDP)
These rounds are a compromise between an HE and HEAT round, containing a medium amount of explosive and a small HEAT charge. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.
High Explosive Anti-Tank/High Explosive Squash Head (HEAT-HESH)
A multipurpose round intended to provide selectable multi-role capabilities of anti-armor and anti-fortification in a single package. Not accurately modeled by the ARMA engine, these rounds behave in the same way as HEDP rounds.
Support Rounds
Illumination (ILL)/Smoke (SMK)
These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.
Spotting (SPOT)
Sub-caliber, non-offensive rounds that are typically designed to display the same speed and trajectory as the primary warhead, combined with a bright tracer element. Used to range targets prior to expending a primary munition.
NATO Anti-Tank
For the purposes of this page, the launchers included in this section are from factions sorted into the BLUFOR section
Light Launchers
M136 AT4 (1987-Present)
84mm single-shot, disposable recoilless weapon.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HP | 600mm/1m | 300m/2100m |
HEAT | 420mm/1m | 300m/2100m |
HEDP | 150mm/5m | 300m/2100m |
M72A4 LAW (1963-Present)
66mm single-shot, disposable rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 350mm/1m | 200m/1000m |
MBT LAW (NLAW) (2009-Present)
150mm single-shot, disposable fire-and-forget missile launcher. This thing is borderline MAT.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 600mm/1m | 600m/1000m |
Panzerfaust 3 (1992-Present)
110mm single-shot, disposable recoilless weapon.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
T-HEAT | 700mm/1m | 300m/920m |
MATADOR (RGW90 AS) (2009-Present)
90mm single-shot, disposable recoilless weapon.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT-HESH* | 500mm/5m | 500m/1500m |
- functions as an HEDP warhead in ARMA
Medium Launchers
Carl Gustaf M3 (M3 MAAWS) (2011-Present)
84mm single-shot, reusable recoilless rifle. We currently have 2 MAAWS variants in our modpack. The Leuchtbüchse is the model used by the Bundeswehr, and appears to actually be an M2 model with a shorter effective range.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
FFV751 (T-HEAT) | 500mm/1m | 500m/1000m |
FFV502 (HEDP) | 150mm/5m | 500m/1000m |
FFV441B (HE) | 0mm/10m | 500m/1100m |
FFV545 (ILL*) | 0mm/500m Illumination | 1000m/1300m |
FFV469 (SMK*) | 0mm/20m Concealment | 1000m/1300m |
- Bundeswehr model only
Mk 153 SMAW (1984-Present)
83mm single-shot, reusable rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAA | 600mm/1m | 500m/1800m |
HEDP | 200mm/5m | 250m/1800m |
9x51mm (SPOT) | 0mm/0m | 250m/1800m |
Heavy Launchers
FGM-148 Javelin (1996-Present)
127mm single-shot, reusable, fire-and-forget missile launcher with dual attack modes.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
T-HEAT | 800mm/1m | 2500m/4750m |
M41A4 TOW (1970-Present)
152mm single-shot, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted. There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
BGM-71E (T-HEAT) | 900mm/1m | 2000m/3750m |
BGM-71H ("Bunker Buster") | 200mm/10m | 3000m/4200m |
Titan* Compact & Mini Spike
127mm single-shot, reusable, fire-and-forget missile launcher with dual attack modes. Fictional weapon system invented for ARMA
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
AT | 900mm/1m | 1000m/2000m |
AP | 0mm/10m | 1000m/2000m |
Russian Anti-Tank
For the purposes of this page, the launchers included in this section are from factions sorted into the OPFOR section
Light Launchers
Aglen (RPG-26/RShG-2) (1985-Present)
72.5mm single-shot, disposable rocket launcher. Intended for use against light to medium armored vehicles (RPG-26) or infantry (RShG-2).
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
RPG-26 (HEAT) | 440mm/1m | 250m/250m |
RShG-2 (TB) | 0mm/5m | 115m/115m |
RPG-75 (1975-Present)
68mm single-shot, disposable grenade launcher. Intended for use against light armored vehicles.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 330mm/1m | 300m/1000m |
Medium Launchers
RPG-7V2 (1961-Present)
40mm-105 single-shot, reusable, multi-role rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
40mm OG-7V (HEF) | 0mm/7m | 500m/700m |
75mm Type 69 (AB) | 0mm/15m | 800m/920m |
85mm PG-7V (HEAT) | 330mm/1m | 650m/800m |
93mm PG-7VL (HEAT) | 500mm/1m | 650m/800m |
105mm PG-7VR (T-HEAT) | 750mm (600mm vs. ERA)/1m | 300m/500m |
105mm TBG-7V (TB) | 0mm/10m | 300m/500m |
Barkas (RPG-32/RPG-42) (2012-Present)
72.5mm/105mm single-shot, reusable, multi-role grenade launcher. ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
105mm PG-32V (T-HEAT) | 650mm/1m | 350m/700m |
72.5mm TBG-32V (TB) | 0mm/10m | 350m/700m |
Heavy Launchers
Kopye (SPG-9/SPG-9M) (1962-Present)
73mm single-shot, reusable, recoilless rifle. Crew-served or vehicle-mounted. There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
PG-9N (HEAT) | 400mm/1m | 800m/1300m |
PG-9VNT (T-HEAT) | 550mm (400mm vs. ERA)/1m | 700m/1200m |
OG-9VM (HEF) | 0mm/10m | 2700m/4500m |
Metis-M1 (9K115-2) (2015-Present)
130mm single-shot, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
9M131M (T-HEAT) | ????mm (900mm vs. ERA)/1m | 950m/2000m |
9M131F (TB) | 0mm/7m | 950m/2000m |
Kornet (9K133) (1998-Present)
152mm single-shot, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
9M133-1 (T-HEAT) | ????mm (1200mm vs. ERA)/1m | 3000m/5500m |