COALITION Wiki Difference between revisions of "RPG-75 Guide"

Difference between revisions of "RPG-75 Guide"

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the rpg 75 was recently added to RHS. Screenshots are needed.


This launcher is fairly simple. It does not zero with your zeroing keys. However, it does come with a simple calibrated sight. Simply line up the wire marked with the distance you need, and fire.
This launcher is fairly simple. It does not zero with your zeroing keys. However, it does come with a simple calibrated sight. Simply line up the wire marked with the distance you need, and fire.
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[[File:RPG75Document.png|900px|thumb|Sight guide]]
[[File:RPG75Document.jpg|900px|thumb|Sight training material from CZ army ]]


[[File:Rpg75a.png|900px| Target at 300m Impact will be where turret meets hull.]]
[[File:Rpg75a.png|900px| Target at 300m Impact will be where turret meets hull.]]
'''Top:''' Target at 300m
'''Bottom:''' Range finder on M1A1 at 300m. Built in range finder cannot be trusted in arma.
[[File:Rpg75b.png|900px]]

Latest revision as of 05:28, 19 November 2019

This launcher is fairly simple. It does not zero with your zeroing keys. However, it does come with a simple calibrated sight. Simply line up the wire marked with the distance you need, and fire.

The sight does include A simple range finder, however it seems ineffective in Arma. Probably due to incorrect modeling. Safe to say, if A tank fits perfectly in the 250m slot, its actually at 300m. If it fits in the 300m slot, its at 500m. The 100m range finding method shown in the document below seems to work if the tank fits between the 300m wire and the bottom of the sight.


Sight training material from CZ army

Target at 300m Impact will be where turret meets hull.

Top: Target at 300m

Bottom: Range finder on M1A1 at 300m. Built in range finder cannot be trusted in arma.

Rpg75b.png