COALITION Wiki Difference between revisions of "Anti-Tank Team"

Difference between revisions of "Anti-Tank Team"

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Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.  
Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.  


=='''Classes of Anti-Tank'''==
=='''Classes of Anti-Tank'''==
 
There are three main classes of Anti-Tank weapons, Each one is useful in different situations. Generally these designations have less to do with weight and more to do with effective range and weapon caliber.  
There are three main classes of Anti-Tank weapons, Each one is useful in different situations.


===Light Anti-Tank===  
===Light Anti-Tank===  
Line 13: Line 11:


===Heavy Anti-Tank===
===Heavy Anti-Tank===
Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Like heavy anti-tank launchers normally come with multiple munitions.
Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Heavy anti-tank launchers normally come with multiple munitions or attack modes.
 


=='''Munition Types'''==
=='''Munition Types'''==
These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.
These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.


===High Explosive===
===Anti-armor Rounds===
====High Explosive Anti-Tank (HEAT)====
HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the [https://en.wikipedia.org/wiki/Shaped_charge#Munroe_effect monroe effect]. This method of piercing armor is very effective.
 
====High Explosive Anti-Armor (HEAA)====
Alternative name for HEAT munitions.
 
====Anti-Tank (AT)====
Alternative name for HEAT munitions.
 
====Tandem HEAT (T-HEAT)====
These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.
 
====High Penetration (HP)====
Specialized HEAT rounds designed to increase penetration against heavily-armored targets, but do not have a method for defeating reactive armor like a T-HEAT round.
 
===Anti-personnel Rounds===
====High Explosive (HE)====
Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.
Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.


===High Explosive Fragmentation===  
====Anti-Personnel (AP)====
Alternative name for HE munitions.
 
====High Explosive Fragmentation (HEF)====
HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.  
HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.  
    
    
===High Explosive Dual Purpose===
====Thermobaric (TB)====
HEDP rounds are meant to take on fortifications and light armor. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.  
These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.


===High Explosive Anti-Tank===
====Airburst (AB)====
HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the [https://en.wikipedia.org/wiki/Shaped_charge#Munroe_effect monroe effect]. This method of piercing armor is very effective.
HE munitions with a system designed to explode at a certain distance, instead of on contact, allowing the user to fire over fortifications and strike personnel behind.


===Tandem HEAT===  
===Multi-purpose Rounds===
These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.
====High Explosive Dual Purpose (HEDP)====
These rounds are a compromise between an HE and HEAT round, containing a medium amount of explosive and a small HEAT charge. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.  


===Thermobaric===
====High Explosive Anti-Tank/High Explosive Squash Head (HEAT-HESH)====
These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.  
A multipurpose round intended to provide selectable multi-role capabilities of anti-armor and anti-fortification in a single package. Not accurately modeled by the ARMA engine, these rounds behave in the same way as HEDP rounds.


===Illumination and smoke===
===Support Rounds===
====Illumination (ILL)/Smoke (SMK)====
These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.


These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.  
====Spotting (SPOT)====
Sub-caliber, non-offensive rounds that are typically designed to display the same speed and trajectory as the primary warhead, combined with a bright tracer element. Used to range targets prior to expending a primary munition.  


=='''NATO Anti-Tank'''==
For the purposes of this page, the launchers included in this section are from factions sorted into the BLUFOR section


=='''NATO Anti-Tank'''==
===Light Launchers===
====M136 AT4 (1987-Present)====
84mm single-shot, disposable rocket launcher.


For the purposes of this page, the launchers here are from countries that are part of NATO as well as the NATO in-game faction.
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HP || 600mm/1m || 300m/2100m
|-
| style="text-align:left;" | HEAT || 420mm/1m || 300m/2100m
|-
| style="text-align:left;" | HEDP || 150mm/5m || 300m/2100m
|}


===Light launchers===
====M136 AT4====
84mm Single-shot disposable Light AT launcher made in Sweden. There are three variants loaded with different rounds.
*HEAT 420mm of pen
*HEDP 150mm of pen
*HP. High penetration. 600m of pen.
[[AT4 Guide]]
[[AT4 Guide]]
====M72a7 LAW====
 
66mm Single-shot disposable Light AT launcher made in the US
====M72A4 LAW (1963-Present)====
*HEAT 305mm of pen
66mm single-shot, disposable rocket launcher.
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT || 350mm/1m || 200m/1000m
|}
 
[[M72 Guide]]
[[M72 Guide]]
====NLAW====
 
150mm Single-shot Light AT launcher. This thing is borderline MAT. Check the guide for all functions.
====MBT LAW (NLAW) (2009-Present)====
*HEAT 600mm of pen
150mm single-shot, disposable fire-and-forget missile launcher.
This thing is borderline MAT.
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT || 600mm/1m || 600m/1000m
|}
 
[[NLAW Guide]]
[[NLAW Guide]]
====Panzerfaust 3====
110mm Single-shot disposable light AT launcher made in Germany.


*Tandem HEAT. 700mm of pen
====Panzerfaust 3 (1992-Present)====
110mm single-shot, disposable recoilless weapon.
 
Currently no longer in modpack. Removed with BWA3 gear
 
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | T-HEAT || 700mm/1m || 300m/920m
|}


[[PZ3 Guide]]
[[PZ3 Guide]]


====RGW90====
====MATADOR (RGW90 AS) (2009-Present)====
90mm single-shot, disposable recoilless weapon.


90mm Single-shot disposable light AT launcher. Worked on by Israel and Germany. Also known as the MATADOR.  
This launcher was removed with BWA3 assets.  


*HH HEAT-HESH. HEDP effect in ARMA. 500mm of pen
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT-HESH* || 500mm/5m || 500m/1500m
|}
*functions as an HEDP warhead in ARMA


[[RGW90 Guide]]
[[RGW90 Guide]]


===Medium Launchers===
====Carl Gustaf M3 (M3 MAAWS) (2011-Present)====
84mm, reusable recoilless rifle.
We currently have multiple MAAWS variants in our modpack as Tanks DLC has added multiple iterations. This data is good for RHS.


===Medium Launchers===
{| class="wikitable" style="text-align:center;"
====M3 MAAWS====
|+ Variants
Also Known as the Carl Gustav. This is an 84mm reusable recoiless rifle manufactured by Bofors, it is used By numerous NATO members. We currently have 2 MAAWS variants in our modpack. The Leuchtbüchse is the model used by the Bundeswehr, and appears to actually be an M2 model with a shorter effective range.
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | FFV751 (T-HEAT) || 500mm/1m || 500m/1000m
|-
| style="text-align:left;" | FFV502 (HEDP) || 150mm/5m || 500m/1000m
|-
| style="text-align:left;" | FFV441B (HE) || 0mm/10m || 500m/1100m
|-
|}


*Tandem HEAT.  500mm of pen.
*RHS only.
*HEDP 150mm of pen
*Need data for CUP, And Vanilla models to be added
*HE
*Smoke. Bundeswehr model only.
*Illumination. Bendeswehr model only.


[[MAAWS Guide]]
[[MAAWS Guide]]


====Mk153 SMAW====
====Mk 153 SMAW (1984-Present)====
83mm reusable rocket launcher designed in the US.  
83mm, reusable rocket launcher.


*HEAA High Explosive Anti Armor (HEAT). 600mm of pen.
{| class="wikitable" style="text-align:center;"
*HEDP. can pen up to 20cm of concrete.
|+ Variants
*9x51mm Spotting rounds for the included ballistically matched spotting rifle.
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAA || 600mm/1m || 500m/1800m
|-
| style="text-align:left;" | HEDP || 200mm/5m || 250m/1800m
|-
| style="text-align:left;" | 9x51mm (SPOT) || 0mm/0m || 250m/1800m
|}
 
*Data for RHS


[[SMAW Guide]]
[[SMAW Guide]]


===Heavy Launchers===
====M47 Super Dragon / FGM-77 (1975-Present)====
140mm single shot SACLOS Wire guided Missile launcher. Disposable tube,  Reusable Optic (SU-36/P Daysight)


===Heavy Launchers===
{| class="wikitable" style="text-align:center;"
====FGM-148 Javelin====
|+ Variants
127mm Fire and forget missile launcher.
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT ||450mm|| 1000m/1500m
|}
 
[[M47 Guide]]
 
Only relevant to ACE CSW version, as the CUP version is essentially a shoulder fired TOW.
 
====FGM-148 Javelin (1996-Present)====
127mm single-shot, reusable (CLU), fire-and-forget missile launcher with dual attack modes.


*Tandem HEAT. 800mm of pen.
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | T-HEAT || 800mm/1m || 2500m/4750m
|}


[[Javelin Guide]]
[[Javelin Guide]]


====M41A4 TOW====
====M41A4 TOW (1970-Present)====
152mm Wire guided missile launcher. Crew served or vehicle mounted.  
152mm, reusable, wire-guided missile launcher.
Crew-served or vehicle-mounted.
There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases.


*BGM-71E Tandem HEAT. 900mm of pen
{| class="wikitable" style="text-align:center;"
*BGM-71H Bunker Buster. 200mm of concrete.
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | BGM-71E (T-HEAT) || 900mm/1m || 2000m/3750m
|-
| style="text-align:left;" | BGM-71H ("Bunker Buster") || 200mm/10m || 3000m/4200m
|}


[[TOW Guide]]
[[TOW Guide]]


====Titan Compact & Mini Spike====
====Titan* Compact & Mini Spike====
127mm Fire and forget missile launcher.  
127mm, reusable, fire-and-forget missile launcher with dual attack modes.
Fictional weapon system invented for ARMA. Near future version of the real world Israeli "Spike" Missile system.  


*AT. 900m of pen
{| class="wikitable" style="text-align:center;"
*AP Anti-Personnel. Wire guided HE round.
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | AT || 900mm/1m || 1000m/2000m
|-
| style="text-align:left;" | AP || 0mm/10m || 1000m/2000m
|}


[[Titan Guide]]
[[Titan Guide]]


 
=='''Russian Anti-Tank'''==
=='''Chinese and Russian Anti-Tank'''==
For the purposes of this page, the launchers included in this section are from factions sorted into the OPFOR section
Normally designed to be cheap, rugged, and easy to produce. These launchers will pop up anywhere there's a market.


===Light Launchers===
===Light Launchers===
====RPG-26 and RShG-2====
====Aglen (RPG-26/RShG-2) (1985-Present)====
72.5mm single shot disposable launcher designed in the late stages of the soviet union.  
72.5mm single-shot, disposable rocket launcher.
Intended for use against light to medium armored vehicles (RPG-26) or infantry (RShG-2).


*RPG-26 HEAT. 440mm of pen.
{| class="wikitable" style="text-align:center;"
*RShG-2 Thermobaric.
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | RPG-26 (HEAT) || 440mm/1m || 250m/250m
|-
| style="text-align:left;" | RShG-2 (TB) || 0mm/5m || 115m/115m
|}


[[RPG-26 Guide]]
[[RPG-26 Guide]]


====PF89====
====RPG-75 (1975-Present)====
80mm single shot disposable launcher. Chinese origin. Various preloaded munitions available
68mm single-shot, disposable rocket launcher. Czech origin


*PF89 AT. HEAT. 600mm of pen
Intended for use against light armored vehicles.
*PF89A Anti Structure Tandem. Good for fortifications and light armor
*PF89A Multi Purpose. Mostly meant for structures and soft targets. This round will pen 60mm of armor and then catch the surrounding area on fire.
*PF89B AT. Tandem HEAT. Defeats reactive armor and then pens 600mm
*WPF89-2. Thermobaric.


[[PF89 Guide]]
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | HEAT || 330mm/1m || 300m/1000m
|}


[[RPG-75 Guide]]


===Medium Launchers===
===Medium Launchers===
====RPG-7V2====
====RPG-7V2 (1961-Present)====
40mm-105mm Depending on the rocket. Reusable multi-role rocket launcher.
40mm-105, reusable, multi-role rocket launcher.


*PG-7V 85mm HEAT. 260mm of pen. 650m max range
{| class="wikitable" style="text-align:center;"
*PG-7VL 93mm HEAT. 500mm Of pen. 650m Max range
|+ Variants
*PG-7VR 105mm Tandem HEAT. 600mm of pen with ERA. 700mm of pen without ERA. 300m Max range
! Warhead
*OG-7V 40mm Fragmentation. 150m kill radius without body armor. 7m With body armor. 500m Max range
! Armor Penetration/Blast Radius
*TBG-7V 105mm Thermobaric. 10m radius. 300m Max range
! Range (Effective/Maximum)
*Type 69 75mm Airburst. Bounces 2m in the air and rains down 800 steel balls on the surrounding 15m. 800m Max range
|-
| style="text-align:left;" | 40mm OG-7V (HEF) || 0mm/7m || 500m/700m
|-
| style="text-align:left;" | 75mm Type 69 (AB) || 0mm/15m || 800m/920m
|-
| style="text-align:left;" | 85mm PG-7V (HEAT) || 330mm/1m || 650m/800m
|-
| style="text-align:left;" | 93mm PG-7VL (HEAT) || 500mm/1m || 650m/800m
|-
| style="text-align:left;" | 105mm PG-7VR (T-HEAT) || 750mm (600mm vs. ERA)/1m || 300m/500m
|-
| style="text-align:left;" | 105mm TBG-7V (TB) || 0mm/10m || 300m/500m
|}
 
*Data and guide tested for RHS and CUP 3/31/21
 
*Most RPG-7 rounds from RHS will self detonate at around 550m - 650m


[[RPG-7 Guide]]
[[RPG-7 Guide]]


====RPG-32 and RPG-42====
====Barkas (RPG-32/RPG-42) (2012-Present)====
72mm-105mm Depending on the rocket. Reusable multi-role rocket launcher. Vanilla launcher (RPG-42) Renamed by ACE3 to its real world counter part.
72.5mm/105mm, reusable, multi-role rocket launcher.
ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart.


*105mm Tandem HEAT. 650mm of pen
{| class="wikitable" style="text-align:center;"
*72mm HE.  
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | 105mm PG-32V (T-HEAT) || 650mm/1m || 350m/700m
|-
| style="text-align:left;" | 72.5mm TBG-32V (TB) || 0mm/10m || 350m/700m
|}


[[RPG-32 Guide]]
[[RPG-32 Guide]]
Line 171: Line 341:


===Heavy Launchers===
===Heavy Launchers===
====SPG-9M====
====Kopye (SPG-9/SPG-9M) (1962-Present)====
73mm Crew served recoiless rifle. Originated in the soviet union. Can be tripod or vehicle mounted.
73mm, reusable, recoilless rifle.
Crew-served or vehicle-mounted.
There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases.


*PG-9N HEAT. 400mm of pen.
{| class="wikitable" style="text-align:center;"
*PG-9VNT Tandem HEAT. 550mm of pen without ERA. 400mm With ERA
|+ Variants
*OG-9VM HEF.
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | PG-9N (HEAT) || 400mm/1m || 800m/1300m
|-
| style="text-align:left;" | PG-9VNT (T-HEAT) || 550mm (400mm vs. ERA)/1m || 700m/1200m
|-
| style="text-align:left;" | OG-9VM (HEF) || 0mm/10m || 2700m/4500m
|}


[[SPG-9 Guide]]
[[SPG-9 Guide]]
====Metis-M1 (9K115-2) (2015-Present)====
130mm, reusable, wire-guided missile launcher.
Crew-served or vehicle-mounted.
A3 Tanks DLC, and CUP have added handheld versions. Data for RHS static/vic mounted variants
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | 9M131M (T-HEAT) || ????mm (900mm vs. ERA)/1m || 950m/2000m
|-
| style="text-align:left;" | 9M131F (TB) || 0mm/7m || 950m/2000m
|}
[[Metis Guide]]
====Kornet (9K133) (1998-Present)====
152mm, reusable, wire-guided missile launcher.
Crew-served or vehicle-mounted.
{| class="wikitable" style="text-align:center;"
|+ Variants
! Warhead
! Armor Penetration/Blast Radius
! Range (Effective/Maximum)
|-
| style="text-align:left;" | 9M133-1 (T-HEAT) || ????mm (1200mm vs. ERA)/1m || 3000m/5500m
|}
[[Kornet Guide]]

Latest revision as of 23:43, 31 March 2021

Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.

Classes of Anti-Tank

There are three main classes of Anti-Tank weapons, Each one is useful in different situations. Generally these designations have less to do with weight and more to do with effective range and weapon caliber.

Light Anti-Tank

Most commonly seen in the form of Rifleman AT soldiers in our missions. Light anti-tank is normally the least effective form of anti-tank. These launchers will likely be single shot disposable launchers. Since they are meant to be highly portable they normally have smaller calibers, which means light Anti-tank launchers are most effectively used on lightly armored vehicles, or the sides and rear of medium or heavy armor. If you are trying to use light anti-tank against the front armor of a main battle tank you will most likely have a bad day.

Medium Anti-Tank

We deploy medium anti-tank in the form of three man MAT teams. Medium anti-tank is normally a higher caliber re-loadable launcher with optic mounts and a much longer effective range than its more portable light counterpart. Medium anti-tank packs a punch and normally include various ammo types for more effective use against certain targets. Anything with armor can be engaged by medium anti-tank, though heavy armor may still take more than one round if you aren't going for weak points.

Heavy Anti-Tank

Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Heavy anti-tank launchers normally come with multiple munitions or attack modes.

Munition Types

These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.

Anti-armor Rounds

High Explosive Anti-Tank (HEAT)

HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the monroe effect. This method of piercing armor is very effective.

High Explosive Anti-Armor (HEAA)

Alternative name for HEAT munitions.

Anti-Tank (AT)

Alternative name for HEAT munitions.

Tandem HEAT (T-HEAT)

These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.

High Penetration (HP)

Specialized HEAT rounds designed to increase penetration against heavily-armored targets, but do not have a method for defeating reactive armor like a T-HEAT round.

Anti-personnel Rounds

High Explosive (HE)

Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.

Anti-Personnel (AP)

Alternative name for HE munitions.

High Explosive Fragmentation (HEF)

HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.

Thermobaric (TB)

These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.

Airburst (AB)

HE munitions with a system designed to explode at a certain distance, instead of on contact, allowing the user to fire over fortifications and strike personnel behind.

Multi-purpose Rounds

High Explosive Dual Purpose (HEDP)

These rounds are a compromise between an HE and HEAT round, containing a medium amount of explosive and a small HEAT charge. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.

High Explosive Anti-Tank/High Explosive Squash Head (HEAT-HESH)

A multipurpose round intended to provide selectable multi-role capabilities of anti-armor and anti-fortification in a single package. Not accurately modeled by the ARMA engine, these rounds behave in the same way as HEDP rounds.

Support Rounds

Illumination (ILL)/Smoke (SMK)

These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.

Spotting (SPOT)

Sub-caliber, non-offensive rounds that are typically designed to display the same speed and trajectory as the primary warhead, combined with a bright tracer element. Used to range targets prior to expending a primary munition.

NATO Anti-Tank

For the purposes of this page, the launchers included in this section are from factions sorted into the BLUFOR section

Light Launchers

M136 AT4 (1987-Present)

84mm single-shot, disposable rocket launcher.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HP 600mm/1m 300m/2100m
HEAT 420mm/1m 300m/2100m
HEDP 150mm/5m 300m/2100m

AT4 Guide

M72A4 LAW (1963-Present)

66mm single-shot, disposable rocket launcher.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HEAT 350mm/1m 200m/1000m

M72 Guide

MBT LAW (NLAW) (2009-Present)

150mm single-shot, disposable fire-and-forget missile launcher. This thing is borderline MAT.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HEAT 600mm/1m 600m/1000m

NLAW Guide

Panzerfaust 3 (1992-Present)

110mm single-shot, disposable recoilless weapon.

Currently no longer in modpack. Removed with BWA3 gear

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
T-HEAT 700mm/1m 300m/920m

PZ3 Guide

MATADOR (RGW90 AS) (2009-Present)

90mm single-shot, disposable recoilless weapon.

This launcher was removed with BWA3 assets.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HEAT-HESH* 500mm/5m 500m/1500m
  • functions as an HEDP warhead in ARMA

RGW90 Guide

Medium Launchers

Carl Gustaf M3 (M3 MAAWS) (2011-Present)

84mm, reusable recoilless rifle. We currently have multiple MAAWS variants in our modpack as Tanks DLC has added multiple iterations. This data is good for RHS.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
FFV751 (T-HEAT) 500mm/1m 500m/1000m
FFV502 (HEDP) 150mm/5m 500m/1000m
FFV441B (HE) 0mm/10m 500m/1100m
  • RHS only.
  • Need data for CUP, And Vanilla models to be added

MAAWS Guide

Mk 153 SMAW (1984-Present)

83mm, reusable rocket launcher.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HEAA 600mm/1m 500m/1800m
HEDP 200mm/5m 250m/1800m
9x51mm (SPOT) 0mm/0m 250m/1800m
  • Data for RHS

SMAW Guide

Heavy Launchers

M47 Super Dragon / FGM-77 (1975-Present)

140mm single shot SACLOS Wire guided Missile launcher. Disposable tube, Reusable Optic (SU-36/P Daysight)

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HEAT 450mm 1000m/1500m

M47 Guide

Only relevant to ACE CSW version, as the CUP version is essentially a shoulder fired TOW.

FGM-148 Javelin (1996-Present)

127mm single-shot, reusable (CLU), fire-and-forget missile launcher with dual attack modes.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
T-HEAT 800mm/1m 2500m/4750m

Javelin Guide

M41A4 TOW (1970-Present)

152mm, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted. There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
BGM-71E (T-HEAT) 900mm/1m 2000m/3750m
BGM-71H ("Bunker Buster") 200mm/10m 3000m/4200m

TOW Guide

Titan* Compact & Mini Spike

127mm, reusable, fire-and-forget missile launcher with dual attack modes. Fictional weapon system invented for ARMA. Near future version of the real world Israeli "Spike" Missile system.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
AT 900mm/1m 1000m/2000m
AP 0mm/10m 1000m/2000m

Titan Guide

Russian Anti-Tank

For the purposes of this page, the launchers included in this section are from factions sorted into the OPFOR section

Light Launchers

Aglen (RPG-26/RShG-2) (1985-Present)

72.5mm single-shot, disposable rocket launcher. Intended for use against light to medium armored vehicles (RPG-26) or infantry (RShG-2).

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
RPG-26 (HEAT) 440mm/1m 250m/250m
RShG-2 (TB) 0mm/5m 115m/115m

RPG-26 Guide

RPG-75 (1975-Present)

68mm single-shot, disposable rocket launcher. Czech origin

Intended for use against light armored vehicles.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
HEAT 330mm/1m 300m/1000m

RPG-75 Guide

Medium Launchers

RPG-7V2 (1961-Present)

40mm-105, reusable, multi-role rocket launcher.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
40mm OG-7V (HEF) 0mm/7m 500m/700m
75mm Type 69 (AB) 0mm/15m 800m/920m
85mm PG-7V (HEAT) 330mm/1m 650m/800m
93mm PG-7VL (HEAT) 500mm/1m 650m/800m
105mm PG-7VR (T-HEAT) 750mm (600mm vs. ERA)/1m 300m/500m
105mm TBG-7V (TB) 0mm/10m 300m/500m
  • Data and guide tested for RHS and CUP 3/31/21
  • Most RPG-7 rounds from RHS will self detonate at around 550m - 650m

RPG-7 Guide

Barkas (RPG-32/RPG-42) (2012-Present)

72.5mm/105mm, reusable, multi-role rocket launcher. ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
105mm PG-32V (T-HEAT) 650mm/1m 350m/700m
72.5mm TBG-32V (TB) 0mm/10m 350m/700m

RPG-32 Guide


Heavy Launchers

Kopye (SPG-9/SPG-9M) (1962-Present)

73mm, reusable, recoilless rifle. Crew-served or vehicle-mounted. There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
PG-9N (HEAT) 400mm/1m 800m/1300m
PG-9VNT (T-HEAT) 550mm (400mm vs. ERA)/1m 700m/1200m
OG-9VM (HEF) 0mm/10m 2700m/4500m

SPG-9 Guide

Metis-M1 (9K115-2) (2015-Present)

130mm, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted.

A3 Tanks DLC, and CUP have added handheld versions. Data for RHS static/vic mounted variants

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
9M131M (T-HEAT) ????mm (900mm vs. ERA)/1m 950m/2000m
9M131F (TB) 0mm/7m 950m/2000m

Metis Guide

Kornet (9K133) (1998-Present)

152mm, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted.

Variants
Warhead Armor Penetration/Blast Radius Range (Effective/Maximum)
9M133-1 (T-HEAT) ????mm (1200mm vs. ERA)/1m 3000m/5500m

Kornet Guide