Difference between revisions of "Anti-Tank Team"
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=='''Classes of Anti-Tank'''== | =='''Classes of Anti-Tank'''== | ||
There are three main classes of Anti-Tank weapons, Each one is useful in different situations. | There are three main classes of Anti-Tank weapons, Each one is useful in different situations. Generally these designations have less to do with weight and more to do with effective range and weapon caliber. | ||
===Light Anti-Tank=== | ===Light Anti-Tank=== | ||
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===Light Launchers=== | ===Light Launchers=== | ||
====M136 AT4 (1987-Present)==== | ====M136 AT4 (1987-Present)==== | ||
84mm single-shot, disposable | 84mm single-shot, disposable rocket launcher. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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====Panzerfaust 3 (1992-Present)==== | ====Panzerfaust 3 (1992-Present)==== | ||
110mm single-shot, disposable recoilless weapon. | 110mm single-shot, disposable recoilless weapon. | ||
Currently no longer in modpack. Removed with BWA3 gear | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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====MATADOR (RGW90 AS) (2009-Present)==== | ====MATADOR (RGW90 AS) (2009-Present)==== | ||
90mm single-shot, disposable recoilless weapon. | 90mm single-shot, disposable recoilless weapon. | ||
This launcher was removed with BWA3 assets. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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===Medium Launchers=== | ===Medium Launchers=== | ||
====Carl Gustaf M3 (M3 MAAWS) (2011-Present)==== | ====Carl Gustaf M3 (M3 MAAWS) (2011-Present)==== | ||
84mm | 84mm, reusable recoilless rifle. | ||
We currently have | We currently have multiple MAAWS variants in our modpack as Tanks DLC has added multiple iterations. This data is good for RHS. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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|- | |- | ||
| style="text-align:left;" | FFV441B (HE) || 0mm/10m || 500m/1100m | | style="text-align:left;" | FFV441B (HE) || 0mm/10m || 500m/1100m | ||
|- | |- | ||
|} | |} | ||
* | |||
*RHS only. | |||
*Need data for CUP, And Vanilla models to be added | |||
[[MAAWS Guide]] | [[MAAWS Guide]] | ||
====Mk 153 SMAW (1984-Present)==== | ====Mk 153 SMAW (1984-Present)==== | ||
83mm | 83mm, reusable rocket launcher. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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| style="text-align:left;" | 9x51mm (SPOT) || 0mm/0m || 250m/1800m | | style="text-align:left;" | 9x51mm (SPOT) || 0mm/0m || 250m/1800m | ||
|} | |} | ||
*Data for RHS | |||
[[SMAW Guide]] | [[SMAW Guide]] | ||
===Heavy Launchers=== | ===Heavy Launchers=== | ||
====M47 Super Dragon / FGM-77 (1975-Present)==== | |||
140mm single shot SACLOS Wire guided Missile launcher. Disposable tube, Reusable Optic (SU-36/P Daysight) | |||
{| class="wikitable" style="text-align:center;" | |||
|+ Variants | |||
! Warhead | |||
! Armor Penetration/Blast Radius | |||
! Range (Effective/Maximum) | |||
|- | |||
| style="text-align:left;" | HEAT ||450mm|| 1000m/1500m | |||
|} | |||
[[M47 Guide]] | |||
Only relevant to ACE CSW version, as the CUP version is essentially a shoulder fired TOW. | |||
====FGM-148 Javelin (1996-Present)==== | ====FGM-148 Javelin (1996-Present)==== | ||
127mm single-shot, reusable, fire-and-forget missile launcher with dual attack modes. | 127mm single-shot, reusable (CLU), fire-and-forget missile launcher with dual attack modes. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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====M41A4 TOW (1970-Present)==== | ====M41A4 TOW (1970-Present)==== | ||
152mm | 152mm, reusable, wire-guided missile launcher. | ||
Crew-served or vehicle-mounted. | Crew-served or vehicle-mounted. | ||
There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases. | There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases. | ||
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====Titan* Compact & Mini Spike==== | ====Titan* Compact & Mini Spike==== | ||
127mm | 127mm, reusable, fire-and-forget missile launcher with dual attack modes. | ||
Fictional weapon system invented for ARMA | Fictional weapon system invented for ARMA. Near future version of the real world Israeli "Spike" Missile system. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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[[Titan Guide]] | [[Titan Guide]] | ||
=='''Russian Anti-Tank'''== | =='''Russian Anti-Tank'''== | ||
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====RPG-75 (1975-Present)==== | ====RPG-75 (1975-Present)==== | ||
68mm single-shot, disposable | 68mm single-shot, disposable rocket launcher. Czech origin | ||
Intended for use against light armored vehicles. | Intended for use against light armored vehicles. | ||
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===Medium Launchers=== | ===Medium Launchers=== | ||
====RPG-7V2 (1961-Present)==== | ====RPG-7V2 (1961-Present)==== | ||
40mm-105 | 40mm-105, reusable, multi-role rocket launcher. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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| style="text-align:left;" | 105mm TBG-7V (TB) || 0mm/10m || 300m/500m | | style="text-align:left;" | 105mm TBG-7V (TB) || 0mm/10m || 300m/500m | ||
|} | |} | ||
*Data and guide tested for RHS and CUP 3/31/21 | |||
*Most RPG-7 rounds from RHS will self detonate at around 550m - 650m | |||
[[RPG-7 Guide]] | [[RPG-7 Guide]] | ||
====Barkas (RPG-32/RPG-42) (2012-Present)==== | ====Barkas (RPG-32/RPG-42) (2012-Present)==== | ||
72.5mm/105mm | 72.5mm/105mm, reusable, multi-role rocket launcher. | ||
ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart. | ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart. | ||
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===Heavy Launchers=== | ===Heavy Launchers=== | ||
====Kopye (SPG-9/SPG-9M) (1962-Present)==== | ====Kopye (SPG-9/SPG-9M) (1962-Present)==== | ||
73mm | 73mm, reusable, recoilless rifle. | ||
Crew-served or vehicle-mounted. | Crew-served or vehicle-mounted. | ||
There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases. | There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases. | ||
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====Metis-M1 (9K115-2) (2015-Present)==== | ====Metis-M1 (9K115-2) (2015-Present)==== | ||
130mm | 130mm, reusable, wire-guided missile launcher. | ||
Crew-served or vehicle-mounted. | Crew-served or vehicle-mounted. | ||
A3 Tanks DLC, and CUP have added handheld versions. Data for RHS static/vic mounted variants | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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====Kornet (9K133) (1998-Present)==== | ====Kornet (9K133) (1998-Present)==== | ||
152mm | 152mm, reusable, wire-guided missile launcher. | ||
Crew-served or vehicle-mounted. | Crew-served or vehicle-mounted. | ||
Latest revision as of 23:43, 31 March 2021
Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.
Classes of Anti-Tank
There are three main classes of Anti-Tank weapons, Each one is useful in different situations. Generally these designations have less to do with weight and more to do with effective range and weapon caliber.
Light Anti-Tank
Most commonly seen in the form of Rifleman AT soldiers in our missions. Light anti-tank is normally the least effective form of anti-tank. These launchers will likely be single shot disposable launchers. Since they are meant to be highly portable they normally have smaller calibers, which means light Anti-tank launchers are most effectively used on lightly armored vehicles, or the sides and rear of medium or heavy armor. If you are trying to use light anti-tank against the front armor of a main battle tank you will most likely have a bad day.
Medium Anti-Tank
We deploy medium anti-tank in the form of three man MAT teams. Medium anti-tank is normally a higher caliber re-loadable launcher with optic mounts and a much longer effective range than its more portable light counterpart. Medium anti-tank packs a punch and normally include various ammo types for more effective use against certain targets. Anything with armor can be engaged by medium anti-tank, though heavy armor may still take more than one round if you aren't going for weak points.
Heavy Anti-Tank
Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Heavy anti-tank launchers normally come with multiple munitions or attack modes.
Munition Types
These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.
Anti-armor Rounds
High Explosive Anti-Tank (HEAT)
HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the monroe effect. This method of piercing armor is very effective.
High Explosive Anti-Armor (HEAA)
Alternative name for HEAT munitions.
Anti-Tank (AT)
Alternative name for HEAT munitions.
Tandem HEAT (T-HEAT)
These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.
High Penetration (HP)
Specialized HEAT rounds designed to increase penetration against heavily-armored targets, but do not have a method for defeating reactive armor like a T-HEAT round.
Anti-personnel Rounds
High Explosive (HE)
Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.
Anti-Personnel (AP)
Alternative name for HE munitions.
High Explosive Fragmentation (HEF)
HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.
Thermobaric (TB)
These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.
Airburst (AB)
HE munitions with a system designed to explode at a certain distance, instead of on contact, allowing the user to fire over fortifications and strike personnel behind.
Multi-purpose Rounds
High Explosive Dual Purpose (HEDP)
These rounds are a compromise between an HE and HEAT round, containing a medium amount of explosive and a small HEAT charge. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.
High Explosive Anti-Tank/High Explosive Squash Head (HEAT-HESH)
A multipurpose round intended to provide selectable multi-role capabilities of anti-armor and anti-fortification in a single package. Not accurately modeled by the ARMA engine, these rounds behave in the same way as HEDP rounds.
Support Rounds
Illumination (ILL)/Smoke (SMK)
These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.
Spotting (SPOT)
Sub-caliber, non-offensive rounds that are typically designed to display the same speed and trajectory as the primary warhead, combined with a bright tracer element. Used to range targets prior to expending a primary munition.
NATO Anti-Tank
For the purposes of this page, the launchers included in this section are from factions sorted into the BLUFOR section
Light Launchers
M136 AT4 (1987-Present)
84mm single-shot, disposable rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HP | 600mm/1m | 300m/2100m |
HEAT | 420mm/1m | 300m/2100m |
HEDP | 150mm/5m | 300m/2100m |
M72A4 LAW (1963-Present)
66mm single-shot, disposable rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 350mm/1m | 200m/1000m |
MBT LAW (NLAW) (2009-Present)
150mm single-shot, disposable fire-and-forget missile launcher. This thing is borderline MAT.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 600mm/1m | 600m/1000m |
Panzerfaust 3 (1992-Present)
110mm single-shot, disposable recoilless weapon.
Currently no longer in modpack. Removed with BWA3 gear
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
T-HEAT | 700mm/1m | 300m/920m |
MATADOR (RGW90 AS) (2009-Present)
90mm single-shot, disposable recoilless weapon.
This launcher was removed with BWA3 assets.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT-HESH* | 500mm/5m | 500m/1500m |
- functions as an HEDP warhead in ARMA
Medium Launchers
Carl Gustaf M3 (M3 MAAWS) (2011-Present)
84mm, reusable recoilless rifle. We currently have multiple MAAWS variants in our modpack as Tanks DLC has added multiple iterations. This data is good for RHS.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
FFV751 (T-HEAT) | 500mm/1m | 500m/1000m |
FFV502 (HEDP) | 150mm/5m | 500m/1000m |
FFV441B (HE) | 0mm/10m | 500m/1100m |
- RHS only.
- Need data for CUP, And Vanilla models to be added
Mk 153 SMAW (1984-Present)
83mm, reusable rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAA | 600mm/1m | 500m/1800m |
HEDP | 200mm/5m | 250m/1800m |
9x51mm (SPOT) | 0mm/0m | 250m/1800m |
- Data for RHS
Heavy Launchers
M47 Super Dragon / FGM-77 (1975-Present)
140mm single shot SACLOS Wire guided Missile launcher. Disposable tube, Reusable Optic (SU-36/P Daysight)
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 450mm | 1000m/1500m |
Only relevant to ACE CSW version, as the CUP version is essentially a shoulder fired TOW.
FGM-148 Javelin (1996-Present)
127mm single-shot, reusable (CLU), fire-and-forget missile launcher with dual attack modes.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
T-HEAT | 800mm/1m | 2500m/4750m |
M41A4 TOW (1970-Present)
152mm, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted. There are 3 versions of the TOW in our modpack; the RHS version is superior, and should be used in most cases.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
BGM-71E (T-HEAT) | 900mm/1m | 2000m/3750m |
BGM-71H ("Bunker Buster") | 200mm/10m | 3000m/4200m |
Titan* Compact & Mini Spike
127mm, reusable, fire-and-forget missile launcher with dual attack modes. Fictional weapon system invented for ARMA. Near future version of the real world Israeli "Spike" Missile system.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
AT | 900mm/1m | 1000m/2000m |
AP | 0mm/10m | 1000m/2000m |
Russian Anti-Tank
For the purposes of this page, the launchers included in this section are from factions sorted into the OPFOR section
Light Launchers
Aglen (RPG-26/RShG-2) (1985-Present)
72.5mm single-shot, disposable rocket launcher. Intended for use against light to medium armored vehicles (RPG-26) or infantry (RShG-2).
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
RPG-26 (HEAT) | 440mm/1m | 250m/250m |
RShG-2 (TB) | 0mm/5m | 115m/115m |
RPG-75 (1975-Present)
68mm single-shot, disposable rocket launcher. Czech origin
Intended for use against light armored vehicles.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
HEAT | 330mm/1m | 300m/1000m |
Medium Launchers
RPG-7V2 (1961-Present)
40mm-105, reusable, multi-role rocket launcher.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
40mm OG-7V (HEF) | 0mm/7m | 500m/700m |
75mm Type 69 (AB) | 0mm/15m | 800m/920m |
85mm PG-7V (HEAT) | 330mm/1m | 650m/800m |
93mm PG-7VL (HEAT) | 500mm/1m | 650m/800m |
105mm PG-7VR (T-HEAT) | 750mm (600mm vs. ERA)/1m | 300m/500m |
105mm TBG-7V (TB) | 0mm/10m | 300m/500m |
- Data and guide tested for RHS and CUP 3/31/21
- Most RPG-7 rounds from RHS will self detonate at around 550m - 650m
Barkas (RPG-32/RPG-42) (2012-Present)
72.5mm/105mm, reusable, multi-role rocket launcher. ARMA fictional launcher (RPG-42) renamed by ACE3 mod to match its real-world counterpart.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
105mm PG-32V (T-HEAT) | 650mm/1m | 350m/700m |
72.5mm TBG-32V (TB) | 0mm/10m | 350m/700m |
Heavy Launchers
Kopye (SPG-9/SPG-9M) (1962-Present)
73mm, reusable, recoilless rifle. Crew-served or vehicle-mounted. There are 3 versions of the SPG-9* system in our modpack; the RHS version is superior, and should be used in most cases.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
PG-9N (HEAT) | 400mm/1m | 800m/1300m |
PG-9VNT (T-HEAT) | 550mm (400mm vs. ERA)/1m | 700m/1200m |
OG-9VM (HEF) | 0mm/10m | 2700m/4500m |
Metis-M1 (9K115-2) (2015-Present)
130mm, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted.
A3 Tanks DLC, and CUP have added handheld versions. Data for RHS static/vic mounted variants
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
9M131M (T-HEAT) | ????mm (900mm vs. ERA)/1m | 950m/2000m |
9M131F (TB) | 0mm/7m | 950m/2000m |
Kornet (9K133) (1998-Present)
152mm, reusable, wire-guided missile launcher. Crew-served or vehicle-mounted.
Warhead | Armor Penetration/Blast Radius | Range (Effective/Maximum) |
---|---|---|
9M133-1 (T-HEAT) | ????mm (1200mm vs. ERA)/1m | 3000m/5500m |