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| SOPs are the way by which we conduct all in-game procedures at the Coalition. Everything has a reason it is done a certain way, and if not, you're doing it the wrong way. | | SOPs are the way by which we conduct all in-game procedures at the Coalition. Everything has a reason it is done a certain way, and if not, you're doing it the wrong way. |
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| ==General SOPs== | | = IN-GAME PROCEDURES (Being rewritten) = |
| ===Leadership=== | | == GENERAL == |
| ====Fireteam==== | | == LEADERSHIP == |
| Always mention what formation you want prior to movement.
| | === Platoon Leading === |
| | | === Squad Leading === |
| Always mention what team you want on each side of your formation prior to movement.
| | === Fireteam Leading === |
| | | == VEHICLES == |
| Always place your fireteam members as priority.
| | === Convoys === |
| | | === Motorized === |
| Always keep your squad leader informed (Casualties, ammunition, TIC, etc...)
| | === Mechanized === |
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| ====Squad====
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| Always be as vocal as possible
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| Always ensure your FTLs have what they need
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| Always mention what formation you want the fireteams in if necessary
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| Always ensure communication is setup prior to safe start being disabled
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| Always keep your medic somewhere safe but mobile
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| Always ensure you have supply lines setup to your fireteam leaders
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| Always keep yourself out of danger, but in a managing position
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| Always inform the Platoon Leader on what is happening within your squad
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| ====Platoon====
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| Always plan loosely and ensure your squad leaders plan
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| Always view the big picture
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| Always keep yourself out of danger and away from the frontline
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| Always know and use what supports you have available to you
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| Always ensure information flows as much as possible
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| ====JTAC/RTO==== | |
| Be aware of support asset status (ammo, fuel, damage, etc), consistently request reports
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| Set ingress point (IP) and strike point (SP) for air supports when appropriate (e.g. danger-close rocket run)
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| Remain in close proximity to PLT
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| Be aware of friendly positioning, nothing is worse than mass friendly fire because you didn't double check with your binoculars
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| Manage 3 radios efficiently, do not drop comms, always respond even if it's just acknowledgement
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| ====Company==== | |
| '''To be added'''
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| ====Line of succession====
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| The Standard line of succession for both Fireteams and Platoon can be found in the [http://coalitiongroup.net/wiki/index.php?title=Leading_and_Being_Led Leading and Being led] section of the wiki
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| ==Infantry SOPs== | |
| Always respond to contact with overwhelming fire
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| Always inform your leadership on your ammunition and supply status
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| Always be aware of your surroundings
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| Always use cover or concealment if possible
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| Utilize medics if you're hurt, don't scavenge for morphine unless you absolutely have to
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| If unsure about it, blow it up prior to going near it
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| If it seems like a trap or ambush, it probably is
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| If it looks dangerous it probably is
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| If a plan looks stupid, mention a better one
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| ==Ground Vehicle SOPs== | |
| When working with infantry, always be aware of movement
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| Always have a retreat planned in case you take a debilitating hit
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| Do not remain stationary out of cover for extended periods of time
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| Always place enemy ground vehicles as priorities
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| When in proximity of infantry, always be cognizant of gun over pressure
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| ==Convoy SOP==
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| Define your speed and spacing prior to moving out
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| Pull off to the opposite side of the road as the vehicle in front of you (herring bone is the official term) when the convoy takes contact or halts.
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| Use your mirrors
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| Be aware of partial vs. full dismount orders, keep track of your vehicle for when it's time to remount
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| ==Air Vehicle SOPs== | |
| Always have an understanding of the battlespace
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| Always know where friendlies are located
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| If possible, always use your GPS when flying
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| When inserting or extracting, always inform infantry to use visual markers
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| ==TvT SOPs== | |
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| Don't draw on the map in general to "confuse" the enemy. It's makes you look stupid, no one believes it, and it clutters the map
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| '''NEVER''' pick up enemy uniforms. If you do this, you can and will be removed from the session
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| Only pick up enemy weapons when you are completely out of your initial weapons ammo
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| Radios should not be picked up. Its hard to prove this but if it is found out you picked it up, you will be removed. If the mission specifies else-wise, then follow the mission
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| ===Attack vs Attack=== | |
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| Vehicles can be taken from the enemy and used if they lose it/misplace it
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| ===Attack vs Defense=== | |
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| Defenders are '''NOT''' to block off entrances to compounds or defense points
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