Difference between revisions of "Mod-Pack Setup"
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(Add a guide to installing the CCO modpack) |
(Add FAQ to download page) |
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* Click "Presets" at the top right [[file:vanillalncher1.png|500px]] | * Click "Presets" at the top right [[file:vanillalncher1.png|500px]] | ||
* Click "Import" and select the repo file you download from [https://discord.com/channels/237991125523103747/630796188266004480 #cco-info-faq].[[file:vanillalncher3.png|500px]] | * Click "Import" and select the repo file you download from [https://discord.com/channels/237991125523103747/630796188266004480 #cco-info-faq].[[file:vanillalncher3.png|500px]] | ||
The mods will now automatically download and load themselves. | |||
= FAQ = | |||
===== Can I ignore mod dependencies if I have all files in the repo added to the launcher? ===== | |||
Yes! Please only load coalition-specific modsets. Do not load default ace if loading Coalition ACE, for example. | |||
===== Can I run <insert mod name here> during the operation? ===== | |||
No, you cannot run your own mods. For performance, fairness, and literally a hundred other reasons, you must adhere to the modset posted for the operation and the server will be bisigned. | |||
===== Can I suggest mods to use in the CCO ===== | |||
No. By the time you know of a CCO, it's already completed development and ready to be played. | |||
===== Is battleye used? ===== | |||
No, shit sucks lol. |
Revision as of 18:38, 9 March 2022
Every CCO has a different modpack to use. We will always distribute the modpack when the CCO is announced and through discord. All mods are signed and you cannot use anything that's not in the repo.
Installing the CCO Modpack
- Download the repo file in the #cco-info-faq channel on discord. The repo is at the bottom of the channel. Reference "⬇️MODS".
- Go to the mods tab in the ArmA3 launcher
- Click "Presets" at the top right
- Click "Import" and select the repo file you download from #cco-info-faq.
The mods will now automatically download and load themselves.
FAQ
Can I ignore mod dependencies if I have all files in the repo added to the launcher?
Yes! Please only load coalition-specific modsets. Do not load default ace if loading Coalition ACE, for example.
Can I run <insert mod name here> during the operation?
No, you cannot run your own mods. For performance, fairness, and literally a hundred other reasons, you must adhere to the modset posted for the operation and the server will be bisigned.
Can I suggest mods to use in the CCO
No. By the time you know of a CCO, it's already completed development and ready to be played.
Is battleye used?
No, shit sucks lol.