COALITION Wiki Difference between revisions of "Using GCam for Cinematics"

Difference between revisions of "Using GCam for Cinematics"

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Gcam is an addon content creators may utilize to make cinematic footage. It is currently not in the modpack. But can be used with the mods outside of session to create content such as cinematic trailers for campaigns or CCOs.
== <u>THIS IS A LEGACY A3 ONLY PAGE. Thank you for Looking at orphaned pages if you found this!</u> == 


{{#ev:youtube|https://www.youtube.com/watch?v=ffkWesLt3eE&feature=youtu.be|1000px|center| Jester2138 made a video on how to use GCam in-game.|frame}}
Our Modpack includes the GCam camera utility, accessible through Potato Spectator when you die, or through a module in the editor. This gives you camera options you don't have in the normal spectator mode.  You have probably saw GCam clips in year in review videos! GCam is commonly used to create cinematic trailers for campaigns or CCOs! 
 
{{#ev:youtube|https://www.youtube.com/watch?v=ffkWesLt3eE&feature=youtu.be|1000|center| Jester2138 made a video on how to use GCam in-game.|frame}}


== Written highlight of the basics==
== Written highlight of the basics==
*Access GCam through the "Open GCam" button in spectator (defunct feature, may be readded)
*Access GCam through the "Open GCam" button in spectator
*Open & Close the GCam interface with "L"
*Open & Close the GCam interface with "L"
*The three different modes are:
*The three different modes are:
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**For vehicles, start with "Follow" and "Behind" modes. This gives you a much smoother camera.
**For vehicles, start with "Follow" and "Behind" modes. This gives you a much smoother camera.
*To exit Gcam, open the GCam interface with "L" (if necessary) and click "Close GCam." This returns you to Potato Spectator, and you can navigate back to the action as needed.
*To exit Gcam, open the GCam interface with "L" (if necessary) and click "Close GCam." This returns you to Potato Spectator, and you can navigate back to the action as needed.
== Full Keybinds ==
Please watch the tutorial video above for a rundown of the UI.
* "L" - Opens the User interface
* "W,A,S,D" - Camera Movement
* "2" - Camera forward with FOV tracking
* "Holding LMB" - Camera Pivot (stationary)
* "Clicking RMB" - Reset Zoom
* "Scroll Wheel" - Zoom in/out
** Your Zoom level also changes your camera movement speed while free camming.
* "Q/Z" - Camera Altitude Up/Down
* "F" - Toggles Follow mode
* "B" - Toggles Behind view
* "C" - Toggles Focus mode
* "T" - Toggles Fire/Ejection trigger.
**Will Follow first munition fired or unit ejected.
* "V" - Toggles Camera mode
* "Up/down Arrow" - Cycles Team
* "Left/Right Arrow" - Cycles Individual units (players)
==Examples of GCam footage==
{{#ev:youtube|https://youtu.be/LGnRlSZGsg8?|1000|center| GCam used to create a video from a live session -By Schmidtstorm.}}
{{#ev:youtube|https://youtu.be/ecq_DtKuV38|1000|center| CCO 16 trailer made with GCam -By SmanDaMan}}
{{#ev:youtube|https://youtu.be/WJNQsqRQEy0|1000|center| Automatically following Munitions on launch.|frame}}

Latest revision as of 04:37, 30 March 2024

THIS IS A LEGACY A3 ONLY PAGE. Thank you for Looking at orphaned pages if you found this!

Our Modpack includes the GCam camera utility, accessible through Potato Spectator when you die, or through a module in the editor. This gives you camera options you don't have in the normal spectator mode. You have probably saw GCam clips in year in review videos! GCam is commonly used to create cinematic trailers for campaigns or CCOs!

Jester2138 made a video on how to use GCam in-game.

Written highlight of the basics

  • Access GCam through the "Open GCam" button in spectator
  • Open & Close the GCam interface with "L"
  • The three different modes are:
    • Follow: Holds the camera in position relative to the selected unit while ignoring its rotation
    • Behind: Holds the camera in position relative to the selected unit while copying its orientation
    • Focus: Haven't quite figured this out yet
    • For following infantry, start with only "Follow" mode enabled. As infantry tend to rotate a lot, "Behind" can be very frenetic and hard-to-follow.
    • For vehicles, start with "Follow" and "Behind" modes. This gives you a much smoother camera.
  • To exit Gcam, open the GCam interface with "L" (if necessary) and click "Close GCam." This returns you to Potato Spectator, and you can navigate back to the action as needed.

Full Keybinds

Please watch the tutorial video above for a rundown of the UI.

  • "L" - Opens the User interface
  • "W,A,S,D" - Camera Movement
  • "2" - Camera forward with FOV tracking
  • "Holding LMB" - Camera Pivot (stationary)
  • "Clicking RMB" - Reset Zoom
  • "Scroll Wheel" - Zoom in/out
    • Your Zoom level also changes your camera movement speed while free camming.
  • "Q/Z" - Camera Altitude Up/Down
  • "F" - Toggles Follow mode
  • "B" - Toggles Behind view
  • "C" - Toggles Focus mode
  • "T" - Toggles Fire/Ejection trigger.
    • Will Follow first munition fired or unit ejected.
  • "V" - Toggles Camera mode
  • "Up/down Arrow" - Cycles Team
  • "Left/Right Arrow" - Cycles Individual units (players)

Examples of GCam footage

GCam used to create a video from a live session -By Schmidtstorm.
CCO 16 trailer made with GCam -By SmanDaMan
Automatically following Munitions on launch.