COALITION Wiki Difference between revisions of "Gamezone Framework and Forward Deploy"

Difference between revisions of "Gamezone Framework and Forward Deploy"

From COALITION Wiki
(Created page with "Notes for game zone framework * Uses a trigger you can create called like GameZoneTrigger. * Dims the map around the game zone area (May be possible, if not just map markers) * If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don't, your screen will then have a timer, once that 10 seconds is up, then you're killed by an explosion(landmine). * Checks for players in the air, if in the air game zone does not apply. Notes for...")
 
(No difference)

Latest revision as of 10:51, 8 November 2024

Notes for game zone framework

  • Uses a trigger you can create called like GameZoneTrigger.
  • Dims the map around the game zone area (May be possible, if not just map markers)
  • If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don't, your screen will then have a timer, once that 10 seconds is up, then you're killed by an explosion(landmine).
  • Checks for players in the air, if in the air game zone does not apply.

Notes for forward deploy

  • Add another trigger called ForwardDeployTrigger, it's a zone that'll be shaded blue, red or green depending on BLUFOR, INDOFR, OPFOR.
  • In the map, during safestart if a leader Ctrl+Shift+Alt+Left Clicks the map in the forward deploy zone of their faction it will teleport them there.
  • Once safestart is over it deletes the zone.