COALITION Wiki Difference between revisions of "High-Value Target"

Difference between revisions of "High-Value Target"

From COALITION Wiki
(Created page with "Its pretty simple just place a baseTriggerEntity (name it) where you want the HVT to spawn and add the component to your lobby prefab and change transponder entity to what you name the baseTriggerEntity and your good to go. The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well. [Image](https://cdn.oki.cx/fi...")
 
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The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well.
The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well.
   
   
[Image](https://cdn.oki.cx/files/jsa0edym710qf26nd7gvhn4v5.png)
[https://cdn.oki.cx/files/jsa0edym710qf26nd7gvhn4v5.png Associated Image]

Latest revision as of 10:53, 8 November 2024

Its pretty simple just place a baseTriggerEntity (name it) where you want the HVT to spawn and add the component to your lobby prefab and change transponder entity to what you name the baseTriggerEntity and your good to go. The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well.

Associated Image