Difference between revisions of "Search & Destroy"
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The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them. | The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them. | ||
=== Step 2 - The Objective: === | |||
Next, place down two <code>BaseTrigger</code> entities where you want your objectives to be. (See the example below for how it looks.)[[File:ObjS&D1.png|frameless|548x548px]] |
Revision as of 22:52, 7 January 2025
WORK IN PROGRESS
TLDR to add S&D:
- add the
CRF_GameMode_SearchAndDestroy
component to your game mode manager - Set the faction keys in the component
- For modern:
RHS_US_USMC
andRHS_RF_MSV
- For 1980s:
US
andUSSR
(orFIA
for IND)
- For modern:
- Place two
BaseTrigger
entities where you want the bomb sites and name them:aSiteTrigger
&bSiteTrigger
Step 1 - The Play Area:
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.
Step 2 - The Objective:
Next, place down two BaseTrigger
entities where you want your objectives to be. (See the example below for how it looks.)