COALITION Wiki Difference between revisions of "Search & Destroy"

Difference between revisions of "Search & Destroy"

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WORK IN PROGRESS
WORK IN PROGRESS
TLDR to add S&D:
* add the <code>CRF_GameMode_SearchAndDestroy</code> component to your game mode manager
* Set the faction keys in the component
** For modern: <code>RHS_US_USMC</code> and <code>RHS_RF_MSV</code>
** For 1980s: <code>US</code> and <code>USSR</code> (or <code>FIA</code> for IND)
* Place two <code>BaseTrigger</code> entities where you want the bomb sites and name them: <code>aSiteTrigger</code> & <code>bSiteTrigger</code>
=== Step 1 - The Play Area: ===
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.
=== Step 2 - The Objective: ===
First, in the Hierarchy window select <code>CRF_Lobby1</code> then go to the Object Manager window and add the <code>CRF_GameMode_SearchAndDestroy</code> component. Select the Attacking and Defending side along with the Bomb Site Prefab.[[File:GMS&D1.png|frameless|520x520px]]
Next, go to the Create window and place down two <code>BaseTrigger</code> entities where you want your objectives to be. (See the example below for how it looks.)[[File:ObjS&D1.png|frameless|548x548px]]

Latest revision as of 23:00, 7 January 2025

WORK IN PROGRESS

TLDR to add S&D:

  • add the CRF_GameMode_SearchAndDestroy component to your game mode manager
  • Set the faction keys in the component
    • For modern: RHS_US_USMC and RHS_RF_MSV
    • For 1980s: US and USSR (or FIA for IND)
  • Place two BaseTrigger entities where you want the bomb sites and name them: aSiteTrigger & bSiteTrigger

Step 1 - The Play Area:

Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.

The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.

Step 2 - The Objective:

First, in the Hierarchy window select CRF_Lobby1 then go to the Object Manager window and add the CRF_GameMode_SearchAndDestroy component. Select the Attacking and Defending side along with the Bomb Site Prefab.GMS&D1.png

Next, go to the Create window and place down two BaseTrigger entities where you want your objectives to be. (See the example below for how it looks.)ObjS&D1.png