Difference between revisions of "Search & Destroy"
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TLDR to add S&D: | |||
* add the <code>CRF_GameMode_SearchAndDestroy</code> component to your game mode manager | |||
* Set the faction keys in the component | |||
** For modern: <code>RHS_US_USMC</code> and <code>RHS_RF_MSV</code> | |||
** For 1980s: <code>US</code> and <code>USSR</code> (or <code>FIA</code> for IND) | |||
* Place two <code>BaseTrigger</code> entities where you want the bomb sites and name them: <code>aSiteTrigger</code> & <code>bSiteTrigger</code> | |||
=== Step 1 - The Play Area: === | |||
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area. | |||
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them. | |||
=== Step 2 - The Objective: === | |||
First, in the Hierarchy window select <code>CRF_Lobby1</code> then go to the Object Manager window and add the <code>CRF_GameMode_SearchAndDestroy</code> component. Select the Attacking and Defending side along with the Bomb Site Prefab.[[File:GMS&D1.png|frameless|520x520px]] | |||
Next, go to the Create window and place down two <code>BaseTrigger</code> entities where you want your objectives to be. (See the example below for how it looks.)[[File:ObjS&D1.png|frameless|548x548px]] | |||
Latest revision as of 23:00, 7 January 2025
WORK IN PROGRESS
TLDR to add S&D:
- add the
CRF_GameMode_SearchAndDestroycomponent to your game mode manager - Set the faction keys in the component
- For modern:
RHS_US_USMCandRHS_RF_MSV - For 1980s:
USandUSSR(orFIAfor IND)
- For modern:
- Place two
BaseTriggerentities where you want the bomb sites and name them:aSiteTrigger&bSiteTrigger
Step 1 - The Play Area:
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.
Step 2 - The Objective:
First, in the Hierarchy window select CRF_Lobby1 then go to the Object Manager window and add the CRF_GameMode_SearchAndDestroy component. Select the Attacking and Defending side along with the Bomb Site Prefab.
Next, go to the Create window and place down two BaseTrigger entities where you want your objectives to be. (See the example below for how it looks.)