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'''Automatic Riflemen''' - AR's are the core of any fire team. They hold the main casualty producing weapon. They are able to lay down large volumes of fire to allow fire team movement across spaces they would not otherwise be able to traverse. Covering fire, suppression, and plain old killing are the main things an AR will be doing. As an AR, be aware of the need for suppression above all else. Enemies react to you shooting near them as well as reacting when you shoot them directly. Be aware of this and use your high rate of fire and large volume of ammunition to keep the enemy down. This is imperative if you don't want your fire team to become immobile. | '''Automatic Riflemen''' - AR's are the core of any fire team. They hold the main casualty producing weapon. They are able to lay down large volumes of fire to allow fire team movement across spaces they would not otherwise be able to traverse. Covering fire, suppression, and plain old killing are the main things an AR will be doing. As an AR, be aware of the need for suppression above all else. Enemies react to you shooting near them as well as reacting when you shoot them directly. Be aware of this and use your high rate of fire and large volume of ammunition to keep the enemy down. This is imperative if you don't want your fire team to become immobile. | ||
== XML Requirements: == | |||
Every full member of Coalition should have their XML set up. You can Find the info on that [http://coalitiongroup.net/wiki/index.php?title=XML/Roster here]. For certain roles you are expected to have the XML set up to slot. As we grow and possibly do more public events it helps keep track of things and just looks good in general. | |||
You are typically expected to have your XML for the following slots: | |||
*Specialties | |||
*Leadership, especially Squad and above | |||
*Medics | |||
'''If you slot as these without an XML the person running the slotting reserves the right to ask you to reslot elsewhere.''' |
Revision as of 04:23, 16 July 2017
Ranks:
Rank has little bearing on your place in a session. Generally, at events with fewer than 20 people (something we see less and less as the Coalition ages and acrues members), all slots are available to all people. When there are more than 20 people in attendance, new joins will be given the opportunity to pick a slot prior to other members. This gives you, as a new join, the opportunity to pick a slot that you feel comfortable with. We recognize that you may not know everything there is to know about ARMA, and as such, we don't want all the slots you feel confident in being able to do well getting filled up before you have a chance to take them.
Additionally, if you are new to the group, you should generally heed the advice of those who have already been in the group for a while. This applies both in game and out of game.
Important Roles:
Platoon Command - platoon (referred to as plat) is the top dog in a mission. Platoon command determines the overarching plan and manages the element as a whole. The goal for platoon is to minimize casualties and make the mission go well for everyone. Platoon's secondary goals are to make sure the mission is fun for everyone. This role is for experienced players who know how to make plans and apply them.
Squad Leaders - A secondary leadership position to platoon, Squad leaders manage fireteams. Squad leaders follow the plans laid out by plat command. SL's are often a more tactical role than plat command. Expect to be in the thick of it far more than you would be as plat command. It's your job as an SL to make sure your fireteams are in the right place, have enough ammo, medical support, and transport. It's your job to relay information from your fire teams' eyes to the ears of plat command.
Fire Team Leaders - FTL's manage 3 other individuals. Fire teams are the core of any infantry fighting element. They consist of various combat roles. It's the job of the fire team leader to keep his team members alive. FTL is arguably the hardest position in a mission, as you have to manage very specifically the actions of 3 other people. It can get quite hectic. With fire team leading, cooler heads prevail.
Automatic Riflemen - AR's are the core of any fire team. They hold the main casualty producing weapon. They are able to lay down large volumes of fire to allow fire team movement across spaces they would not otherwise be able to traverse. Covering fire, suppression, and plain old killing are the main things an AR will be doing. As an AR, be aware of the need for suppression above all else. Enemies react to you shooting near them as well as reacting when you shoot them directly. Be aware of this and use your high rate of fire and large volume of ammunition to keep the enemy down. This is imperative if you don't want your fire team to become immobile.
XML Requirements:
Every full member of Coalition should have their XML set up. You can Find the info on that here. For certain roles you are expected to have the XML set up to slot. As we grow and possibly do more public events it helps keep track of things and just looks good in general.
You are typically expected to have your XML for the following slots:
- Specialties
- Leadership, especially Squad and above
- Medics
If you slot as these without an XML the person running the slotting reserves the right to ask you to reslot elsewhere.