COALITION Wiki Difference between revisions of "A3 Legacy Medical Information"

Difference between revisions of "A3 Legacy Medical Information"

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Once you've built your CCP and it's in it's final tent form, you can use the action menu inside the tent to request a reinforcement wave. Once you've done this, the admins will take note, assign roles to currently dead players, and then respawn them at the CCP. It will be your job as the medic to make sure they're reasonably organized and ready to fight. Coordinate with command elements to get reinforcements to the front line effectively, don't let them out of your sight until you've got a plan for them.
Once you've built your CCP and it's in it's final tent form, you can use the action menu inside the tent to request a reinforcement wave. Once you've done this, the admins will take note, assign roles to currently dead players, and then respawn them at the CCP. It will be your job as the medic to make sure they're reasonably organized and ready to fight. Coordinate with command elements to get reinforcements to the front line effectively, don't let them out of your sight until you've got a plan for them.
==Understanding the Medical Officer==
*The medical officer is the only person who can place the field hospital and access the medical transport vehicle.
*Placement of the field hospital will grant you surgery kits, surgery can then be performed in the field hospital or inside of CCPs.
*The medical officer works with other medics and medevac crews to provide medical attention in the field.
*This is a position of responsibility, it is not a combat position. Take if you want to facilitate the survival of your friends, not necessarily if you want to shoot people.

Revision as of 20:50, 8 October 2017

Introduction: Staying Healthy in the Mission

What you have:

  • 2 Bandages, nothing else.
  • You don't get morphine, epi, or blood.

What if I Need Morphine?

IF you need morphine, blood, or more fabric to stuff in your wounds, you need to ask your nearest leader to put you in contact with a medic. Medics carry all injectors and other accoutrements, so if you find yourself needing these things in mission, you'll need to get a medic to help you.

What if I find morphine?

Unless shit has gone so magnificently sideways that you're throwing bandages instead of grenades, you shouldn't be picking up medical supplies from enemies. The sole motivation for this policy is to make medics useful. Initially, it may seem like a pain in your ass to go find a medic every time you're in pain, but overall it leads to everyone having more fun if everyone has a job to do. Admins can check your inventory, and although they won't do it often, it would be prudent not to pick that stuff up unless you very quickly want to find yourself being part of the next respawn wave.

CCPs and their role in respawn waves

CCP stands for casualty collection point. Essentially, in real world terms, a CCP serves as a forward triage center. Typically deployed and staffed by combat medics, CCPs are where people arrive for and leave the battle.

In our case CCPs serve as safe locations for the deployment of reinforcements, the treatment of heavily wounded individuals, and as regular regroup/fallback points (especially in defense missions). Respawn waves are requested by medics at the CCP using ACE interaction, and they are granted (or not granted) by administrators.

ACE Settings

ACE by default has fairly poor settings for it's built in interaction menus. There are a few options available for you when it comes to menu customization, 4 of which are very important.

To get to the ACE settings menu, press ESC on your keyboard. Look at the top right of your menu screen and you should see a yellow rectangle that says "ACE Options". ACEoptionlocation.png

Click that, a menu should appear.

Aceoptions.PNG

Use the drop down to navigate to the "Action Menu" portion of the ACE Options menu. You will find 4 settings at the top of this menu that pertain to the interaction menu's layout:

Always display cursor for self interaction - Keep this set to yes and no longer will you make selections by pointing your gun wildly in different directions. Instead, you get a much better and more efficient free floating cursor to do it with. Minimizes time spent in menus.

Keep cursor centered - Keep cursor centered should be off, as this is what causes you to have to look around to make selections in the interaction menu. Instead, keeping this set to "no" will keep the menu centered by locking your view in place and allowing the cursor to make selections instead.

Always display cursor for interaction - The same as "Always display cursor for self interaction" except for interaction with other objects/people. Set to "Yes".

Display interaction menus as lists (optional) - Either as a straight list by setting this to "Yes" (makes reading gestures and medical diagnoses quicker) or as a radial options view (default) by setting this to "No"

Aceoptions2.PNG

ACE Interaction

  • Self Interact
  • Dragging/Carrying
  • CCP Interactions

Role of Medics in Game

Staying Alive

It's expected that medics aim to stay alive, similarly to how command elements should focus on not getting shot so they can continue commanding. If we lose our medic, we lose our ability to:

  • Treat Pain
  • Treat blood loss
  • Build CCPs
  • Request reinforcements

Obviously, this isn't an optimal outcome. As such, if you're a medic, focus on providing medical care first and foremost, but always keep in mind how exposed you are. Keeping the probability of your death lower helps keep the probability of everyone else's death lower as well.

Blood transfusions

It's not uncommon that someone might spend long enough with untreated bleeding to lose a significant amount of blood. When you lose enough blood, you start to pass out randomly due to your deflated demeanor. If you notice this happening to you and no one is helping, that is a failure of your team mates to help you and not leave anyone behind, but it is also a failure on your part as general infantry to properly identify your damage. Medics are the only people who can save you if you're taking unwanted naps.

Note: As general infantry, always keep an eye on your mates. Someone passing out and getting left behind sucks. It's up to you as a member to make sure medics know about any possible stragglers so they can get them treatment in a timely manner.

Morphine/Epinephrine

Medics are the only people in possession morphine or epi. As a medic, when you have finished treating someone for bleeding they may still be in pain. Always ask if people are in pain when they come to your for treatment, as they have no way of dealing with it themselves. Keep in mind, you can easily kill someone using morphine in the most recent version of the CMF. Keep track of who you're giving morphine to, never give someone more than three shots in a half hour. If you must, use their triage card for this.

As general infantry, part of your main motivation behind not picking up extra morphine is your inability to know how dead you will be after you inject it. Only medics should be keeping track of these things, the burden should not be on them to let you know you received morphine.

CCP placement/usage

CCPs are deployed using ACE self interact. When you have deployed your CCP, it will resemble a pile of back packs. In this state, it can be repacked and moved to a more advantageous location. Once you have unpacked the CCP and it transforms into a MASH tent, you can no longer move it or take it down. You only get one CCP per medic so be very careful you construct your CCP in a good spot.

Once you've built your CCP and it's in it's final tent form, you can use the action menu inside the tent to request a reinforcement wave. Once you've done this, the admins will take note, assign roles to currently dead players, and then respawn them at the CCP. It will be your job as the medic to make sure they're reasonably organized and ready to fight. Coordinate with command elements to get reinforcements to the front line effectively, don't let them out of your sight until you've got a plan for them.

Understanding the Medical Officer

  • The medical officer is the only person who can place the field hospital and access the medical transport vehicle.
  • Placement of the field hospital will grant you surgery kits, surgery can then be performed in the field hospital or inside of CCPs.
  • The medical officer works with other medics and medevac crews to provide medical attention in the field.
  • This is a position of responsibility, it is not a combat position. Take if you want to facilitate the survival of your friends, not necessarily if you want to shoot people.