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== Ranks: == | == Ranks: == | ||
Rank has little bearing on your place in a session. | Rank has little bearing on your place in a session. However, we do have SOPs when it comes to ranks within sessions: | ||
Additionally, if you are new to the group, you should generally heed the advice of those who have already been in the group for a while. This applies both in game and out of game. | *The higher your rank, the more you're expected to lead | ||
*As a draftee or reservist, you are only to take GI roles. | |||
Additionally, if you are new to the group, you should generally heed the advice of those who have already been in the group for a while. This applies both in game and out of game. | |||
== Important Roles: == | == Important Roles: == |
Revision as of 21:09, 8 October 2017
Ranks:
Rank has little bearing on your place in a session. However, we do have SOPs when it comes to ranks within sessions:
- The higher your rank, the more you're expected to lead
- As a draftee or reservist, you are only to take GI roles.
Additionally, if you are new to the group, you should generally heed the advice of those who have already been in the group for a while. This applies both in game and out of game.
Important Roles:
Platoon Command - Platoon (referred to as PLT) is the top dog in a mission. Platoon command determines the overarching plan and manages the element as a whole. The goal for platoon is to minimize casualties and make the mission go well for everyone. Platoon's secondary goals are to make sure the mission is fun for everyone. This role is for experienced players who know how to make plans and apply them.
Squad Leaders - A secondary leadership position to platoon, Squad leaders manage fireteams. Squad leaders follow the plans laid out by plat command. SL's are often a more tactical role than plat command. Expect to be in the thick of it far more than you would be as plat command. It's your job as an SL to make sure your fireteams are in the right place, have enough ammo, medical support, and transport. It's your job to relay information from your fire teams' eyes to the ears of plat command.
Fire Team Leaders - FTLs manage 3 other individuals. Fire teams are the core of any infantry fighting element. They consist of various combat roles. It's the job of the fire team leader to keep his team members alive. FTL is arguably the hardest position in a mission, as you have to manage very specifically the actions of 3 other people. It can get quite hectic. With fire team leading, cooler heads prevail.
Automatic Riflemen - ARs are the core of any fire team. They hold the main casualty producing weapon. They are able to lay down large volumes of fire to allow fire team movement across spaces they would not otherwise be able to traverse. Covering fire, suppression, and plain old killing are the main things an AR will be doing. As an AR, be aware of the need for suppression above all else. Enemies react to you shooting near them as well as reacting when you shoot them directly. Be aware of this and use your high rate of fire and large volume of ammunition to keep the enemy down. This is imperative if you don't want your fire team to become immobile. Note that ARs are typically second-in-line for Fire Team Lead, should the original become a casualty. Be conscious of this if you take the role.
XML Requirements:
Every full member of Coalition should have their XML set up. You can Find the info on that here. For certain roles you are expected to have the XML set up to slot. As we grow and possibly do more public events it helps keep track of things and just looks good in general.
You are typically expected to have your XML for the following slots:
- Specialties
- Leadership, especially Squad and above
- Medics
If you slot as these without an XML the person running the slotting reserves the right to ask you to reslot elsewhere.