Difference between revisions of "RPG-26 Guide"
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The RPG-26 and RShG-2 are two of the more commonly encountered launchers in our modpack. They are also most the most commonly misused launchers we have despite being one of the simplest systems. These launchers require no preparation in ARMA. You pull them out, take aim and fire. They have two methods of sighting. The first is the default 100m zeroed sight post. The second is the alternate sight which is a zero-able ladder sight. You can switch to this with your "optic mode" bind | The RPG-26 and RShG-2 are two of the more commonly encountered launchers in our modpack. They are also most the most commonly misused launchers we have despite being one of the simplest systems. These launchers require no preparation in ARMA. You pull them out, take aim and fire. They have two methods of sighting. The first is the default 100m zeroed sight post. The second is the alternate sight which is a zero-able ladder sight. You can switch to this with your "optic mode" bind which is by default LCTRL+RMB. The RPG-26 can range to 250 meters and the RShG-2 can be zeroed out to 350 meters. | ||
Remember if you are using the 100m sight post, that you need to picture a pumpkin sitting on the post. Also Remember that the RShG-2 is thermobaric, Which makes it useless against armored targets. It is strictly meant for structures. | Remember if you are using the 100m sight post, that you need to picture a pumpkin sitting on the post, this is where your round will go at the zeroed distance. Also Remember that the RShG-2 is thermobaric, Which makes it useless against armored targets. It is strictly meant for structures or infantry in the open. | ||
==='''Pumpkin on Post'''=== | ==='''Pumpkin on Post'''=== | ||
Target at 100m | |||
[[File:rpg26 pumpkin.png|center|900px]] | [[File:rpg26 pumpkin.png|center|900px]] | ||
---- | ---- | ||
==='''Ladder Sight'''=== | ==='''Ladder Sight'''=== | ||
Target at 150m. Its zero-able I promise. | |||
[[File:rpg26 ALTsight.png|center|900px]] | [[File:rpg26 ALTsight.png|center|900px]] | ||
---- | ---- | ||
==='''Overshoot'''=== | |||
Target at 50 meters, zeroed to 100. This rocket is going to go high. | |||
[[File:Dont.jpg|center|1080px]] | |||
---- | |||
==='''Finagle it'''=== | |||
50m With the open sight | |||
[[File:Btr2.jpg|center|1080px]] | |||
---- | |||
===Top RPG26, Bottom RShG-2=== | ===Top RPG26, Bottom RShG-2=== | ||
Note the RShG-2 is camouflaged | |||
[[File:rpg26 rshg-2.png|center|900px]] | [[File:rpg26 rshg-2.png|center|900px]] |
Latest revision as of 03:25, 21 September 2020
The RPG-26 and RShG-2 are two of the more commonly encountered launchers in our modpack. They are also most the most commonly misused launchers we have despite being one of the simplest systems. These launchers require no preparation in ARMA. You pull them out, take aim and fire. They have two methods of sighting. The first is the default 100m zeroed sight post. The second is the alternate sight which is a zero-able ladder sight. You can switch to this with your "optic mode" bind which is by default LCTRL+RMB. The RPG-26 can range to 250 meters and the RShG-2 can be zeroed out to 350 meters.
Remember if you are using the 100m sight post, that you need to picture a pumpkin sitting on the post, this is where your round will go at the zeroed distance. Also Remember that the RShG-2 is thermobaric, Which makes it useless against armored targets. It is strictly meant for structures or infantry in the open.
Pumpkin on Post
Target at 100m
Ladder Sight
Target at 150m. Its zero-able I promise.
Overshoot
Target at 50 meters, zeroed to 100. This rocket is going to go high.
Finagle it
50m With the open sight
Top RPG26, Bottom RShG-2
Note the RShG-2 is camouflaged