Difference between revisions of "What is CFC"
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== Idea and intent == | == Idea and intent == | ||
We started Coalition Fight Club as a weekly PvP night which is open to the public and outside communities! We hope this becomes a place where people can come and enjoy organized milsim sessions in a quality environment. We intend to grow these large enough to host large combined arms missions. | We started Coalition Fight Club as a weekly PvP night which is open to the public and outside communities! We hope this becomes a place where people can come and enjoy organized milsim sessions in a quality environment without all the other hassle. We intend to grow these large enough to host large combined arms missions. | ||
These PvP nights differ from CCOs by being weekly, and focusing on single life missions instead of a single long mission with respawns and associated logistics. | |||
[[File:CFC1.png|thumb|500x500px]] | |||
== Features == | == Features == | ||
* | * Quality and performant mods with a focus on realism | ||
* | * Quality-of-life mods created by COALITION to improve game play | ||
* Purpose built game modes | *Three (3) missions per CFC MINIMUM | ||
* Purpose built game modes like: | |||
**Rush | |||
**Search and Destroy (S&D) | |||
**Advance and Secure (AAS) | |||
*All missions feature: | |||
**1 life per player | |||
**Dedicated roles & gear / no arsenal | |||
**Company/Platoon/Squad/Fireteam structure | |||
**Spectator after death | |||
*Optional verbal and text after-action-review (AAR) | |||
*Stat tracking per player and unit (in development)<br /> |
Latest revision as of 03:50, 23 April 2024
Idea and intent
We started Coalition Fight Club as a weekly PvP night which is open to the public and outside communities! We hope this becomes a place where people can come and enjoy organized milsim sessions in a quality environment without all the other hassle. We intend to grow these large enough to host large combined arms missions.
These PvP nights differ from CCOs by being weekly, and focusing on single life missions instead of a single long mission with respawns and associated logistics.
Features
- Quality and performant mods with a focus on realism
- Quality-of-life mods created by COALITION to improve game play
- Three (3) missions per CFC MINIMUM
- Purpose built game modes like:
- Rush
- Search and Destroy (S&D)
- Advance and Secure (AAS)
- All missions feature:
- 1 life per player
- Dedicated roles & gear / no arsenal
- Company/Platoon/Squad/Fireteam structure
- Spectator after death
- Optional verbal and text after-action-review (AAR)
- Stat tracking per player and unit (in development)