Difference between revisions of "Safe and Risky Compositions"
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(Created page with "'''<big>[WORK IN PROGRESS]</big>''' The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger's development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops. Note, every prefab with an asterisk (*) next to them are discove...") |
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'''<big>[WORK IN PROGRESS]</big>''' | '''<big>[WORK IN PROGRESS]</big>''' | ||
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger's development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops. | The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger's development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops. | ||
Where possible, both Tan and Green versions of these prefabs have been created. | |||
Note, every prefab with an asterisk (*) next to them are discoverable in "''ArmaReforger > Prefabs > Compositions > Slotted"'' and is then it's specified folder below. All the rest are under "''COALITIONFramework > Prefabs > Compositions > Slotted",'' then it is located in the specified folder below. | Note, every prefab with an asterisk (*) next to them are discoverable in "''ArmaReforger > Prefabs > Compositions > Slotted"'' and is then it's specified folder below. All the rest are under "''COALITIONFramework > Prefabs > Compositions > Slotted",'' then it is located in the specified folder below. | ||
== Safe to Use: == | == Safe to Use: == | ||
==== SlotRoadLarge: ==== | ==== SlotRoadLarge: ==== | ||
* COAL_Barricade_L_US_Green | |||
* CheckpointUnderConstruction_L_US_01* | *COAL_Barricade_L_US_Tan | ||
*COAL_Barricade_L_USSR_Green | |||
*COAL_Barricade_L_USSR_Tan | |||
*COAL_Checkpoint_L_USSR_Tan | |||
*COAL_Checkpoint_L_USSR_Green | |||
*COAL_Checkpoint_L_US_Green | |||
*COAL_Checkpoint_L_US_Tan ('''!!THIS IS CURRENTLY BROKEN, WHILST IT SHOULD BE FIXED BEFORE BEING PUSHED TO RELEASE, THIS MIGHT NOT BE THE CASE!!''') | |||
*CheckpointUnderConstruction_L_US_01* | |||
* CheckpointUnderConstruction_L_US_02* | * CheckpointUnderConstruction_L_US_02* | ||
==== SlotRoadMedium: ==== | ==== SlotRoadMedium: ==== | ||
* CheckpointUnderConstruction_M_US_01* | * CheckpointUnderConstruction_M_US_01* | ||
* CheckpointUnderConstruction_M_US_02* | * CheckpointUnderConstruction_M_US_02* | ||
==== SlotRoadSmall: ==== | |||
* CheckpointUnderConstruction_S_US_01* | |||
* CheckpointUnderConstruction_S_US_02* | |||
==== SlotFlatLarge ==== | |||
==== SlotFlatMedium ==== | |||
==== SlotFlatSmall ==== | |||
== Not Safe to Use: == | |||
Most of these are probably fine, but we suspect that the PatrolPoint entities are crashing the server in certain maps. | |||
==== SlotRoadLarge: ==== | |||
* Barricade_L_US_01 | |||
*Barricade_L_USSR_01 | |||
*Checkpoint_L_US_01 | |||
*Checkpoint_L_USSR_01 | |||
==== SlotRoadMedium: ==== | |||
* Barricade_M_US_01 | |||
*Barricade_M_USSR_01 | |||
*Checkpoint_M_US_01 | |||
*Checkpoint_M_USSR_01 | |||
==== SlotRoadSmall: ==== | ==== SlotRoadSmall: ==== | ||
* Barricade_S_US_01 | |||
*Barricade_S_USSR_01 | |||
*Checkpoint_S_US_01 | |||
*Checkpoint_S_USSR_01 | |||
==== SlotFlatLarge: ==== | |||
* LivingArea_L_USSR_01 | |||
* LivingArea_L_US_01 | |||
* Helipad_L_USSR_01 | |||
* Helipad_L_US_01 | |||
==== SlotFlatMedium: ==== | |||
* FieldHospital_M_FIA_01 | |||
* FieldHospital_M_US_01 | |||
* FieldHospital_M_USSR_01 | |||
* FiringRange_M_US_01 (doesn't seem to have anything in it but will probably crash server) | |||
* VehicleMaintenance_M_US_01 | |||
* VehicleMaintenance_M_USSR_01 | |||
==== SlotFlatSmall: ==== | |||
* | * AmmoStorage_S_FIA_01 | ||
* | * AmmoStorage_S_US_01 | ||
* AmmoStorage_S_USSR_01 | |||
* Antenna_S_FIA_01 | |||
* Antenna_S_US_01 | |||
* Antenna_S_USSR_01 | |||
* Bunker_S_US_01 | |||
* Bunker_S_USSR_01 | |||
* FuelStorage_S_FIA_01 | |||
* FuelStorage_S_US_01 | |||
* FuelStorage_S_USSR_01 | |||
* Headquarters_S_FIA_01 | |||
* Headquarters_S_US_01 | |||
* Headquarters_S_USSR_01 | |||
* LivingArea_S_FIA_01 | |||
* LivingArea_S_US_01 | |||
* LivingArea_S_USSR_01 | |||
* Every varient of: | |||
** MachineGunNest_S_US/USSR | |||
** SandbagPosition_S_FIA/US/USSR | |||
** SupplyCache_S_FIA/US/USSR | |||
* PlayerHub_S_FIA_01 | |||
* PlayerHub_S_US_01 | |||
* PlayerHub_S_USSR_01 | |||
* VehicleMaintenance_S_FIA_01 | |||
* VehicleMaintenance_S_US_01 | |||
* VehicleMaintenance_S_USSR_01 |
Revision as of 00:42, 23 October 2024
[WORK IN PROGRESS]
The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger's development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops.
Where possible, both Tan and Green versions of these prefabs have been created.
Note, every prefab with an asterisk (*) next to them are discoverable in "ArmaReforger > Prefabs > Compositions > Slotted" and is then it's specified folder below. All the rest are under "COALITIONFramework > Prefabs > Compositions > Slotted", then it is located in the specified folder below.
Safe to Use:
SlotRoadLarge:
- COAL_Barricade_L_US_Green
- COAL_Barricade_L_US_Tan
- COAL_Barricade_L_USSR_Green
- COAL_Barricade_L_USSR_Tan
- COAL_Checkpoint_L_USSR_Tan
- COAL_Checkpoint_L_USSR_Green
- COAL_Checkpoint_L_US_Green
- COAL_Checkpoint_L_US_Tan (!!THIS IS CURRENTLY BROKEN, WHILST IT SHOULD BE FIXED BEFORE BEING PUSHED TO RELEASE, THIS MIGHT NOT BE THE CASE!!)
- CheckpointUnderConstruction_L_US_01*
- CheckpointUnderConstruction_L_US_02*
SlotRoadMedium:
- CheckpointUnderConstruction_M_US_01*
- CheckpointUnderConstruction_M_US_02*
SlotRoadSmall:
- CheckpointUnderConstruction_S_US_01*
- CheckpointUnderConstruction_S_US_02*
SlotFlatLarge
SlotFlatMedium
SlotFlatSmall
Not Safe to Use:
Most of these are probably fine, but we suspect that the PatrolPoint entities are crashing the server in certain maps.
SlotRoadLarge:
- Barricade_L_US_01
- Barricade_L_USSR_01
- Checkpoint_L_US_01
- Checkpoint_L_USSR_01
SlotRoadMedium:
- Barricade_M_US_01
- Barricade_M_USSR_01
- Checkpoint_M_US_01
- Checkpoint_M_USSR_01
SlotRoadSmall:
- Barricade_S_US_01
- Barricade_S_USSR_01
- Checkpoint_S_US_01
- Checkpoint_S_USSR_01
SlotFlatLarge:
- LivingArea_L_USSR_01
- LivingArea_L_US_01
- Helipad_L_USSR_01
- Helipad_L_US_01
SlotFlatMedium:
- FieldHospital_M_FIA_01
- FieldHospital_M_US_01
- FieldHospital_M_USSR_01
- FiringRange_M_US_01 (doesn't seem to have anything in it but will probably crash server)
- VehicleMaintenance_M_US_01
- VehicleMaintenance_M_USSR_01
SlotFlatSmall:
- AmmoStorage_S_FIA_01
- AmmoStorage_S_US_01
- AmmoStorage_S_USSR_01
- Antenna_S_FIA_01
- Antenna_S_US_01
- Antenna_S_USSR_01
- Bunker_S_US_01
- Bunker_S_USSR_01
- FuelStorage_S_FIA_01
- FuelStorage_S_US_01
- FuelStorage_S_USSR_01
- Headquarters_S_FIA_01
- Headquarters_S_US_01
- Headquarters_S_USSR_01
- LivingArea_S_FIA_01
- LivingArea_S_US_01
- LivingArea_S_USSR_01
- Every varient of:
- MachineGunNest_S_US/USSR
- SandbagPosition_S_FIA/US/USSR
- SupplyCache_S_FIA/US/USSR
- PlayerHub_S_FIA_01
- PlayerHub_S_US_01
- PlayerHub_S_USSR_01
- VehicleMaintenance_S_FIA_01
- VehicleMaintenance_S_US_01
- VehicleMaintenance_S_USSR_01