Difference between revisions of "RPG-26 Guide"
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==='''Quick target acquisition'''=== | |||
Here, we use the open sights to aim horizontally for the highest part of the vehicle, where the turret is, but set the sights for the lowest possible point under the turret. This way, any target is hit anywhere between the gun and the main body, a hit sufficient to destroy or severely damage the vehicle and kill the crew. This technique is meant for quick target acquisition in close situations where you do not have the time to estimate the range and aim properly, yet the target is clearly within 100 meters. | |||
==='''Overshoot'''=== | |||
Target at 50 meters, zeroed to 100. This rocket is going to go high. | |||
[[File:Dont.jpg|center|1080px]] | |||
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==='''Finagle it'''=== | |||
Same range, but this time, we aim low. | |||
[[File:Btr2.jpg|center|1080px]] | |||
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===Top RPG26, Bottom RShG-2=== | ===Top RPG26, Bottom RShG-2=== | ||
Note the RShG-2 is camouflaged | Note the RShG-2 is camouflaged | ||
[[File:rpg26 rshg-2.png|center|900px]] | [[File:rpg26 rshg-2.png|center|900px]] |
Revision as of 11:04, 25 February 2018
The RPG-26 and RShG-2 are two of the more commonly encountered launchers in our modpack. They are also most the most commonly misused launchers we have despite being one of the simplest systems. These launchers require no preparation in ARMA. You pull them out, take aim and fire. They have two methods of sighting. The first is the default 100m zeroed sight post. The second is the alternate sight which is a zero-able ladder sight. You can switch to this with your "optic mode" bind witch is by default LCTRL+RMB. The RPG-26 can range to 250 meters and the RShG-2 can be zeroed out to 350 meters.
Remember if you are using the 100m sight post, that you need to picture a pumpkin sitting on the post. Also Remember that the RShG-2 is thermobaric, Which makes it useless against armored targets. It is strictly meant for structures.
Pumpkin on Post
Target at 100m
Ladder Sight
Target at 150m. Its zero-able I promise.
Quick target acquisition
Here, we use the open sights to aim horizontally for the highest part of the vehicle, where the turret is, but set the sights for the lowest possible point under the turret. This way, any target is hit anywhere between the gun and the main body, a hit sufficient to destroy or severely damage the vehicle and kill the crew. This technique is meant for quick target acquisition in close situations where you do not have the time to estimate the range and aim properly, yet the target is clearly within 100 meters.
Overshoot
Target at 50 meters, zeroed to 100. This rocket is going to go high.
Finagle it
Same range, but this time, we aim low.
Top RPG26, Bottom RShG-2
Note the RShG-2 is camouflaged