COALITION Wiki Difference between revisions of "Fire Team Leader"

Difference between revisions of "Fire Team Leader"

From COALITION Wiki
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''Occasionally another role like breacher, or some other unique role will replace either a RAT or GRN.''
''Occasionally another role like breacher, or some other unique role will replace either a RAT or GRN.''


Both teams within the Squad have the exact same composition and makeup. Within the team, there is also a color team movement structure defined in the Color teams section.
Both teams within the Squad have the exact same composition and makeup. Within the team, there is also a color team movement structure defined in the Color teams section below.


===Fireteam Leading SOPs===
===Fireteam Leading SOPs===

Revision as of 21:42, 22 July 2019

Fireteam

You are running a team of 6 men, including yourself. The loadout types vary slightly but stick to a general rule:

Knowing what each role does and how to use them will improve your leading, your teams performance, and overall enjoyment of gameplay.

  • FTL- The leader of a fireteam. Carries a radio to communicate to his Squad Leader and a short range to talk to the fireteam. Typically has an underbarrel GP launcher with a few HE and Smoke rounds.
  • Auto Rifleman (AR)- Second in command of a fireteam. If FTL dies, he grabs his radio and keep the fireteam going. Typically has a fully auto machine gun of some nature.
  • Assistant Auto Rifleman (AAR)- Third in the chain. Carries spare ammo for the AR but also helps to keeps situational awareness for him while he maintains fire towards a target as well as spotting with binoculars if engaging at longer ranges.
  • Grenadier (GRN)- Explosive throwing, smoke making, flare sending machine. You almost always will have an underbarrel GP launcher or some form of launcher in a secondary slot. Cleans out heavy contacts with HE rounds, gives smoke to move forward for his team, and in some cases gives light to the group during the night.
  • Rifleman AT (RAT)- Standard rifleman only with a explosive stick on his back. A very important member to keep alive as you may run into light/heavy armor contacts and hes got the tool to remove it.


Team Composition

  1. FTL
  2. AR
  3. AAR
  4. GRN
  5. RAT
  6. RAT

Occasionally another role like breacher, or some other unique role will replace either a RAT or GRN.

Both teams within the Squad have the exact same composition and makeup. Within the team, there is also a color team movement structure defined in the Color teams section below.

Fireteam Leading SOPs

Always mention what formation you want prior to movement.

Always mention what team you want on each side of your formation prior to movement.

Always place your fireteam members as priority.

Always keep your squad leader informed (Casualties, ammunition, TIC, etc...)

Planning and Orders

Within a full Fireteam is its own color team. Each team has their own role, and as such, you should not attempt to change their color(s).

Color Teams

Red team will typically be the AR and AAR, while green will be GRN,RAT, and CLS.

  • Red will be your base-of-fire team, that is the team that keeps the FT's main area of danger covered. If you're clearing a building, they will be outside holding security with the FTL.
  • Green is your assault or flanking team. They are lighter, faster, and have the ability to keep themselves moving and safe.

Movement

In regards to movement, there are numerous ways to operate as a Fireteam. As a Fire Team leader it is important you know how to use your fireteam in safest and most effective way to ensure success of your objective and the longevity of your members.

Many times as a fireteam leader you will have to choose a formation to move your squad in. There is no 100% perfect formation to call but there are some that usually work well in certain situations.

For a quick review of the formations you can call, reference Formations

Regardless of formation, always keep your color teams together and provide cohesion amongst the two.

Jungle

For jungle movement, the overall most used formation is column. This keeps all units able to keep an eye on each other as they move through dense foliage as well as keeping visual in all directions. As soon as contact is taken, you will make a line and engage

Open or exposed terrain

For more open terrain, a wedge or echelon are usually the most used formation. Keeping your group together and watching a full 180 will help you to spot units that might be in the distance in the direction your headed

City

For cities, most common formations are column or a staggered column depending. Mostly it will be column because of keeping sectors watched and for making crossing roads and open lanes easier and safer. These are used when taking contact from a flank is more likely. It leaves the front and rear slightly weaker but ensures that you cant get hit from the sides. The safest way is to keep your FT against a wall so 1 out of 4 directions are always safe... mostly.

Roads

For roads or long paths, You will almost always want to run a staggered column, unless you have your other FT running side-by-side with you in which case it will be just a column. Staggered gives both sides a close to equal amount of firepower and visibility as the team moves and keeps the spread apart in case of very close contact.

Qualification

You can find the FTL qualification guide at this link.