Difference between revisions of "Search & Destroy"
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(added the pinned TLDR to the page, more soon.) |
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** For 1980s: <code>US</code> and <code>USSR</code> (or <code>FIA</code> for IND) | ** For 1980s: <code>US</code> and <code>USSR</code> (or <code>FIA</code> for IND) | ||
* Place two <code>BaseTrigger</code> entities where you want the bomb sites and name them: <code>aSiteTrigger</code> & <code>bSiteTrigger</code> | * Place two <code>BaseTrigger</code> entities where you want the bomb sites and name them: <code>aSiteTrigger</code> & <code>bSiteTrigger</code> | ||
=== Step 1 - The Play Area: === | |||
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area. | |||
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them. |
Revision as of 21:56, 7 January 2025
WORK IN PROGRESS
TLDR to add S&D:
- add the
CRF_GameMode_SearchAndDestroy
component to your game mode manager - Set the faction keys in the component
- For modern:
RHS_US_USMC
andRHS_RF_MSV
- For 1980s:
US
andUSSR
(orFIA
for IND)
- For modern:
- Place two
BaseTrigger
entities where you want the bomb sites and name them:aSiteTrigger
&bSiteTrigger
Step 1 - The Play Area:
Find the area where you want the mission to take place, this could be a town or towns, a series of buildings or a forested area.
The important thing is it has two large-ish areas for you to place down the BLUFOR and OPFOR groups, along with a reasonably large area of space between them.