New Infantry Guide
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THIS PAGE IS A WIP
Introduction
Welcome to the new infantryman's guide to surviving the coalition session. The purpose in the guide is to introduce you to how the community of Coalition conducts warfare and what you need to know before the bullets start flying, rather than what the US military does in the real world. While our tactics, techniques, and procedures sometimes match and greatly pull from our real-world counterparts, it would be silly to teach you real-world tactics for a virtual environment like some "super-milsim" group.
With that in mind, take this guide seriously as you'll be expected to know and perform techniques written here in real time during sessions.
The Basics
The Platoon Structure
PL - Platoon Lead Element Size: 2-4 Players Rank(s): Lieutenant Command position: 1st in command Consists of the platoon leader (PL) and chief medical officer. Depending on the mission scenario, supports such as aircraft, armored vehicles, and/or crew served weapons will also be attached to the PL's command.
ASL - Alpha Squad Lead Element Size: 2 Players Rank(s): Staff Sergeant Command position: 2nd in command Consists of the Alpha Squad Leader (ASL) and Alpha Medic. These two work directly with the fireteam leaders to maneuver infantry in the most efficient manner possible. When not commanding, reports all battle information higher to the platoon leader and/or supports above him.
BSL - Bravo Squad Lead Element Size: 2 Players Rank(s): Staff Sergeant Command position: 3rd in command Consists of the Bravo Squad Leader (BSL) and Bravo Medic. These two work directly with the fireteam leaders to maneuver infantry in the most efficient manner possible. When not commanding, reports all battle information higher to the platoon leader and/or supports above him.
CSL - Charlie Squad Lead Element Size: 2 Players Rank(s): Staff Sergeant Command position: 4th in command Consists of the Charlie Squad Leader (CSL) and Charlie Medic. These two work directly with the fireteam leaders to maneuver infantry in the most efficient manner possible. When not commanding, reports all battle information higher to the platoon leader and/or supports above him.
A1 - C2 Fireteams Size: 4 (minimum) - 6 (maximum) Players Rank(s): Corporal (FTL) - Private (RAT) Command position: N/A Each squad element consists of two fire teams. Each fire team consists of at least four troops: FTL - Fireteam Leader AR - Automatic Rifleman (Second in command) AAR - Assistant Automatic Rifleman RAT1 - Rifleman Anti-tank If using a six-man fireteam, the extra two roles will also be added to the team: GREN - Grenadier RAT2 - Rifleman Anti-tank
Fireteam Roles
There are five roles in each fire team that you must know:
FTL - Fireteam Leader
- The FTL's job is to command and control in a chaotic environment and ultimately ensure the enemy is killed by utilizing his team properly.
- Loadout:
- Rifle with M203/M320 or GP25 GL
- Binoculars
- Short-range radio (Fireteam), Medium-range radio (Squad)
AR - Automatic Rifleman
- The AR's job is to cover all sectors of fire issued as a base-of-fire as well as cause maximum casualties possible to the enemy.
- Loadout:
- Automatic Rifle or LMG
- Pistol
- Short-range radio (Fireteam)
AAR - Assistant Automatic Rifleman
- The AAR's job is to spot for the AR, adjust his fire, and ensure he maintains a healthy amount of ammunition when possible.
- Loadout:
- Rifle or Carbine
- Binoculars
- Short-range radio
RAT - Rifleman Anti-tank
- The RAT's job is to serve as a generally room-clearing or maneuver rifleman as well as destroy any armored assets the fire team may encounter.
- Loadout:
- Rifle or Carbine
- Single-use anti-tank launcher
- Short-range radio
GREN - Grenadier
- The GREN's job is to serve as a maneuver rifleman with the added ability to lay extra indirect fire on to enemy positions.
- Loadout:
- Rifle with M203/M320 or GP25 GL
- Extra grenades
- Short-range radio
Fireteam Break-down
A Coalition fireteam is broken down into two color teams with their own purpose:
RED TEAM - FTL, AR, AAR
GREEN TEAM - GREN, RAT, RAT
Red team serves as a base-of-fire (BOF) team with the FTL, AR, and AAR. The combination of an underbarrelled grenade launcher, light machine gun (LMG), and two sets of binoculars enables red team to provide command and cover to green team in a multitude of environments.
Green team serves as a maneuver element within the fire team. Their job is to clear buildings, flank if pinned, and generally destroy any vehicle threats that may happen upon the fire team.
A competent fire team leader will combine both teams efficiently to ensure they work together across multiple types of terrain.
Formations
To be added
Radios
We utilize a mod called Advanced Combat Radio Environment, or "ACRE2" for short, to communicate while in game. This uses your normal push-to-talk key in teamspeak to transmit your voice into a 3D environment. It also adds new radio items to communicate long distances. A brief guide can be found here, but don't look to deep into it. You will automatically be assigned a radio per mission and it will be setup to be on your fire teams frequency from the start.