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- 10:52, 8 November 2024 High-Value Target (hist | edit) [519 bytes] Geekx (talk | contribs) (Created page with "Its pretty simple just place a baseTriggerEntity (name it) where you want the HVT to spawn and add the component to your lobby prefab and change transponder entity to what you name the baseTriggerEntity and your good to go. The hvt prefab can be anything that can be moved by the player (uncon pilot or Ural) or they can have in their inventory (like a cellphone or intel) there some other customizations you can find in the component as well. [Image](https://cdn.oki.cx/fi...")
- 10:51, 8 November 2024 Gamezone Framework and Forward Deploy (hist | edit) [825 bytes] Geekx (talk | contribs) (Created page with "Notes for game zone framework * Uses a trigger you can create called like GameZoneTrigger. * Dims the map around the game zone area (May be possible, if not just map markers) * If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don't, your screen will then have a timer, once that 10 seconds is up, then you're killed by an explosion(landmine). * Checks for players in the air, if in the air game zone does not apply. Notes for...")
- 10:46, 8 November 2024 Extra Mission Making Information (hist | edit) [2,323 bytes] Geekx (talk | contribs) (initial)
- 20:24, 29 October 2024 Setting up Dedicated Server Tool (hist | edit) [629 bytes] Geekx (talk | contribs) (page with text and image) Tag: Visual edit
- 19:26, 22 October 2024 Safe and Risky Compositions (hist | edit) [3,477 bytes] Geekx (talk | contribs) (Created page with "'''<big>[WORK IN PROGRESS]</big>''' The following is a list of both the safe to use fortification compositions that should have little risk of crashing the server and those that might have risks associated, mostly to do with AI features in those prefabs. Due to the ever changing nature of ArmA Reforger's development by both BI and Coalition, this just is subject to change as the CRF and Reforger develops. Note, every prefab with an asterisk (*) next to them are discove...") Tag: Visual edit
- 18:02, 22 October 2024 Quality Assurance Guide (hist | edit) [35 bytes] Geekx (talk | contribs) (added wip text) Tag: Visual edit
- 19:15, 12 October 2024 Gearscripting (hist | edit) [3,182 bytes] Geekx (talk | contribs) (init)