COALITION Wiki Fire Team Leader

Fire Team Leader

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Revision as of 05:23, 19 February 2018 by Hawk (talk | contribs)

Team

You are running a team of 6 men, including yourself. The loadout types vary slightly but stick to a general rule:

Knowing what each role does and how to use them will improve your leading, your teams performance, and overall enjoyment of gameplay.

  • FTL- The leader of a fireteam. Carries a radio to communicate to his Squad Leader and a short range to talk to the fireteam. Typically has an underbarrel GP launcher with a few HE and Smoke rounds.
  • Auto Rifleman (AR)- Second in command of a fireteam. If FTL dies, he grabs his radio and keep the fireteam going. Typically has a fully auto machine gun of some nature.
  • Assistant Auto Rifleman (AAR)- Third in the chain. Carries spare ammo for the AR but also helps to keeps situational awareness for him while he maintains fire towards a target as well as spotting with binoculars if engaging at longer ranges.
  • Grenadier (GR)- Explosive throwing, smoke making, flare sending machine. You almost always will have an underbarrel GP launcher or some form of launcher in a secondary slot. Cleans out heavy contacts with HE rounds, gives smoke to move forward for his team, and in some cases gives light to the group during the night.
  • Rifleman AT (RAT)- Standard rifleman only with a explosive stick on his back. A very important member to keep alive as you may run into light/heavy armor contacts and hes got the tool to remove it.
  • Combat Life Saver (CLS)- A reduced medic with reduced abilities but great importance. Carries extra medical supplies for the squad and others that may be around him. The first contact you will make when you need medical help and the Squad medic isn't at your location.


Team 1

  1. FTL
  2. AR
  3. AAR
  4. GR
  5. RAT
  6. CLS
  • Team 1 normally preforms the first movements of a Squad and is set up to move quickly and accurately

Team 2

  1. FTL
  2. AR
  3. AAR
  4. AR
  5. AAR
  6. RAT
  • Team 2 normally preforms Covering Fire/BoF/Suppression as they possess 2 ARs. Increased firepower at the cost of less maneuverability

Planning and Orders

Management