COALITION Wiki Anti-Tank Team

Anti-Tank Team

From COALITION Wiki

Knowing how to effectively field your Anti-Tank weapons can make or break a mission. Be it that tank bearing down on you across a bridge, or a Bunker that needs leveled. This guide will include the different types of munitions, various optic guides, and lock procedures to help you understand the Anti-Tank weapon systems in our modpack.


Classes of Anti-Tank

There are three main classes of Anti-Tank weapons, Each one is useful in different situations.

Light Anti-Tank

Most commonly seen in the form of Rifleman AT soldiers in our missions. Light anti-tank is normally the least effective form of anti-tank. These launchers will likely be single shot disposable launchers. Since they are meant to be highly portable they normally have smaller calibers, which means light Anti-tank launchers are most effectively used on lightly armored vehicles, or the sides and rear of medium or heavy armor. If you are trying to use light anti-tank against the front armor of a main battle tank you will most likely have a bad day.

Medium Anti-Tank

We deploy medium anti-tank in the form of three man MAT teams. Medium anti-tank is normally a higher caliber re-loadable launcher with optic mounts and a much longer effective range than its more portable light counterpart. Medium anti-tank packs a punch and normally include various ammo types for more effective use against certain targets. Anything with armor can be engaged by medium anti-tank, though heavy armor may still take more than one round if you aren't going for weak points.

Heavy Anti-Tank

Three man HAT teams should expect to have the least mobile, but most effective anti-tank launcher on the battlefield. With a few exceptions heavy anti-tank is mostly static crew served weaponry. These launchers can be anything from tripod mounted recoilless rifles to wire-guided or even fire and forget lock-on systems. Like heavy anti-tank launchers normally come with multiple munitions.


Munition Types

These are the basic types of munitions you should expect to see available for launchers. More detailed list will be included for each launcher with actual munition names for that launcher.

High Explosive

Also known as HE. High Explosive munitions are meant to be used against unarmored targets and or structures and produce a large area of effect from the explosion. These rounds will be packed to the brim with an explosive, and will typically not have the range or velocity of the lighter anti-armor rounds.

High Explosive Fragmentation

HEF or Frag rounds are area of effect munitions. These are meant to fire at personnel or unarmored targets in the open, or fire into windows in buildings or bunkers. HEF rounds will usually use less explosive than an HE round and will either have a casing designed to fragment or have some type of shrapnel such as ball barrings meant to fly in all directions when the round explodes.

High Explosive Dual Purpose

HEDP rounds are meant to take on fortifications and light armor. They will produce an area of effect smaller than an HE round, Though larger than a HEAT round.

High Explosive Anti-Tank

HEAT rounds are going to be the most common type of munition you see. Despite having high explosive in the name, these are not area of effect munitions. HEAT rounds use a high explosive shaped charge to effectively melt through armor and kill the crew using the monroe effect. This method of piercing armor is very effective.

Tandem HEAT

These rounds are meant to defeat reactive armor. Take a HEAT round and strap a second smaller HEAT charge a few inches in front of it, and you have a tandem HEAT. These rounds are very effective at what they are made for. However the drawback is the added weight which gives tandem rounds a shorter effective range and velocity.

Thermobaric

These munitions are meant to make a large, high temperature explosion. Fuel Air Bombs are an example. These munitions are typically slow and heavy due to the large amount of fuel and explosives loaded into them. That means you will need to lob these rounds to get distance.

Illumination and smoke

These two are pretty self explanatory, they are general support munitions. Illumination rounds will be a flare to produce a large amount of light at night time. Smoke rounds will produce large amounts of smoke for concealment or even marking purposes.


NATO Anti-Tank

For the purposes of this page, the launchers here are from countries that are part of NATO as well as the NATO in-game faction.

Light launchers

M136 AT4

84mm Single-shot disposable Light AT launcher made in Sweden. There are three variants loaded with different rounds.

  • HEAT 420mm of pen
  • HEDP 150mm of pen
  • HP. High penetration. 600m of pen.

AT4 Guide

M72a7 LAW

66mm Single-shot disposable Light AT launcher made in the US

  • HEAT 305mm of pen

M72 Guide

NLAW

150mm Single-shot Light AT launcher. This thing is borderline MAT. Check the guide for all functions.

  • HEAT 600mm of pen

NLAW Guide

Panzerfaust 3

110mm Single-shot disposable light AT launcher made in Germany.

  • Tandem HEAT. 700mm of pen

PZ3 Guide

RGW90

90mm Single-shot disposable light AT launcher. Worked on by Israel and Germany. Also known as the MATADOR.

  • HH HEAT-HESH. HEDP effect in ARMA. 500mm of pen

RGW90 Guide


Medium Launchers

M3 MAAWS

Also Known as the Carl Gustav. This is an 84mm reusable recoiless rifle manufactured by Bofors, it is used By numerous NATO members. We currently have 2 MAAWS variants in our modpack. The Leuchtbüchse is the model used by the Bundeswehr, and appears to actually be an M2 model with a shorter effective range.

  • Tandem HEAT. 500mm of pen.
  • HEDP 150mm of pen
  • HE
  • Smoke. Bundeswehr model only.
  • Illumination. Bendeswehr model only.

MAAWS Guide

Mk153 SMAW

83mm reusable rocket launcher designed in the US.

  • HEAA High Explosive Anti Armor (HEAT). 600mm of pen.
  • HEDP. can pen up to 20cm of concrete.
  • 9x51mm Spotting rounds for the included ballistically matched spotting rifle.

SMAW Guide


Heavy Launchers

FGM-148 Javelin

127mm Fire and forget missile launcher.

  • Tandem HEAT. 800mm of pen.

Javelin Guide

M41A4 TOW

152mm Wire guided missile launcher. Crew served or vehicle mounted.

  • BGM-71E Tandem HEAT. 900mm of pen
  • BGM-71H Bunker Buster. 200mm of concrete.

TOW Guide

Titan Compact & Mini Spike

127mm Fire and forget missile launcher.

  • AT. 900m of pen
  • AP Anti-Personnel. Wire guided HE round.

Titan Guide


Chinese and Russian Anti-Tank

Normally designed to be cheap, rugged, and easy to produce. These launchers will pop up anywhere there's a market.

Light Launchers

RPG-26 and RShG-2

72.5mm single shot disposable launcher designed in the late stages of the soviet union.

  • RPG-26 HEAT. 440mm of pen.
  • RShG-2 Thermobaric.

RPG-26 Guide

PF89

80mm single shot disposable launcher. Chinese origin. Various preloaded munitions available

  • PF89 AT. HEAT. 600mm of pen
  • PF89A Anti Structure Tandem. Good for fortifications and light armor
  • PF89A Multi Purpose. Mostly meant for structures and soft targets. This round will pen 60mm of armor and then catch the surrounding area on fire.
  • PF89B AT. Tandem HEAT. Defeats reactive armor and then pens 600mm
  • WPF89-2. Thermobaric.

PF89 Guide


Medium Launchers

RPG-7V2

40mm-105mm Depending on the rocket. Reusable multi-role rocket launcher.

  • PG-7V 85mm HEAT. 260mm of pen. 650m max range
  • PG-7VL 93mm HEAT. 500mm Of pen. 650m Max range
  • PG-7VR 105mm Tandem HEAT. 600mm of pen with ERA. 700mm of pen without ERA. 300m Max range
  • OG-7V 40mm Fragmentation. 150m kill radius without body armor. 7m With body armor. 500m Max range
  • TBG-7V 105mm Thermobaric. 10m radius. 300m Max range
  • Type 69 75mm Airburst. Bounces 2m in the air and rains down 800 steel balls on the surrounding 15m. 800m Max range

RPG-7 Guide

RPG-32 and RPG-42

72mm-105mm Depending on the rocket. Reusable multi-role rocket launcher. Vanilla launcher (RPG-42) Renamed by ACE3 to its real world counter part.

  • 105mm Tandem HEAT. 650mm of pen
  • 72mm HE.

RPG-32 Guide