Fire Team Leader
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Team
You are running a team of 6 men, including yourself. The loadout types vary slightly but stick to a general rule:
Knowing what each role does and how to use them will improve your leading, your teams performance, and overall enjoyment of gameplay.
- FTL- The leader of a fireteam. Carries a radio to communicate to his Squad Leader and a short range to talk to the fireteam. Typically has an underbarrel GP launcher with a few HE and Smoke rounds.
- Auto Rifleman (AR)- Second in command of a fireteam. If FTL dies, he grabs his radio and keep the fireteam going. Typically has a fully auto machine gun of some nature.
- Assistant Auto Rifleman (AAR)- Third in the chain. Carries spare ammo for the AR but also helps to keeps situational awareness for him while he maintains fire towards a target as well as spotting with binoculars if engaging at longer ranges.
- Grenadier (GR)- Explosive throwing, smoke making, flare sending machine. You almost always will have an underbarrel GP launcher or some form of launcher in a secondary slot. Cleans out heavy contacts with HE rounds, gives smoke to move forward for his team, and in some cases gives light to the group during the night.
- Rifleman AT (RAT)- Standard rifleman only with a explosive stick on his back. A very important member to keep alive as you may run into light/heavy armor contacts and hes got the tool to remove it.
- Combat Life Saver (CLS)- A reduced medic with reduced abilities but great importance. Carries extra medical supplies for the team and others that may be around him. The first contact you will make when you need medical help and the Squad medic isn't at your location.
Team 1
- FTL
- AR
- AAR
- GR
- RAT
- CLS
- Team 1 normally preforms the first movements of a Squad and is set up to move quickly and accurately
Team 2
- FTL
- AR
- AAR
- AR
- AAR
- RAT
- Team 2 normally preforms Covering Fire/BoF/Suppression as they possess 2 ARs. Increased firepower at the cost of less maneuverability
Planning and Orders
Movement
In regards to movement, there are numerous ways to operate as a Fireteam. As a Fire Team leader it is important you know how to use your fireteam in safest and most effective way to insure success of your objective and the longevity of your members.
Many times as a fireteam leader you will have to choose a formation to move your squad in. There is no 100% perfect formation to call but there are some that usually work well in certain situations.
For a quick review of the formations you can call, reference Formations
Jungle
For jungle movement, the overall most used formation is line. It keeps all eyes moving forward and to the flanks helping you to spot enemies that might be hidden by foliage or just in obscure lines of sight
Open or exposed terrain
For more open terrain, a wedge or echelon are usually the most used formation. Keeping your group together and watching a full 180 will help you to spot units that might be in the distance in the direction your headed
City
For cities, most common formations are column or a staggered column depending. Mostly it will be column because of keeping sectors watched and for making crossing roads and open lanes easier and safer. These are used when taking contact from a flank is more likely. It leaves the front and rear slightly weaker but ensures that you cant get hit from the sides. The safest way is to keep your FT against a wall so 1 out of 4 directions are always safe... mostly.
Roads
For roads or long paths, You will almost always want to run a staggered column, unless you have your other FT running side-by-side with you in which case it will be just a column. Staggered gives both sides a close to equal amount of firepower and visibility as the team moves and keeps the spread apart in case of very close contact.