Convoys
Views
Actions
Namespaces
Variants
Tools
The Guide to Convoy Operations
Getting Started
Convoys start by defining a mount order. A mount order describes which units are in which vehicles, and it also defines where those units are riding in the convoy.
Generally, larger, more armored vehicles will take the lead in open terrain. That said, armored assets should be kept back in urban terrain environments, only to push up when infantry or other lighter vehicles require support, or when confirmation is given that the anti-armor threat is not present in the direct vicinity.
Convoy order will be posted on map near your spawn location. Vehicles are for the most part spawned at the vehicle spawners so that we can match the number of vehicles to the player count. In most situations the fire team leader drives the vehicle, and the automatic rifleman mans the gun. Once you've spawned your vehicle, and you've started moving, you should keep your eyes on the road the best you can. Spacing is key for convoy ops. Go into the Eden Editor at some point and measure off 25, 50, 75, and 100 meters. See how far that really is and base you spacing on those distances. Mostly, spacing should default to 50 meters. At that distance no IED blast will carry over and kill two vehicles, you'll have enough stopping distance, and there's no risk of you damaging each other's vehicles in a collision.
Rolling Out
Your gun on your vehicle is a powerful asset most of the time. It turns your automatic rifleman into a heavy machine gunner. Don't abandon this gun upon dismount. Ask to take it with you if you must - try your very best to take it along. This gun is useful in the convoy itself especially. It's a suppressing force that can allow you to roll through contact or take out high level threats (RPG Gunners, technicals, etc). The gun is only useful, though, if you have it pointing mostly in the right direction in the first place. That's where pre-defined fields of fire come in. Coalition SOP for our fields of fire - if at all possible - in a convoy should look like this image
Stop on Contact - Roll Through Contact?
The decision to stop or roll through is made by the squad leader, and ultimately by the platoon leader, but sometimes the situation demands quick decision making that determines the game plan for everyone else as well. If the lead vehicles stops, or if it blasts through; well that usually determines how the following vehicles choose to act, too. Be aware of this as a lead vic.
If you are rolling hot (big guns) it might be a better idea to stop and neutralize contact, simply to guarantee the safety of less equipped vehicles that may follow. Considering the people behind you is important when you do anything in a convoy.
Generally, you should only roll through if you think the following vics can make it. Of course it also depends on ROE. Green ROE, you'll generally push right through because you don't want to shoot back. ROE is red and you better bet you're stopping unless the contact is very light and does not pose a threat to you or any one in the company.
Dismounting
Most dismounts depend on what kind of terrain you're dismounting on. Chances are if you're in a convoy, you'll also be on a road. [unfinished]