COOP
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General rules
- DO NOT CHANGE TEAM STRUCTURE. Certain instances will be allowed but this will be very rare and approved by the QA Team and QA Admin.
- Troops should not be walking past 1k without contact
- Convoys are generally a no-go. They are time sinks that usually have little purpose in relation to the mission. Consider a deploy point near the objective if you want to use vehicles.
Assault
Our most common type of gameplay is an assault mission. Mostly consists of infantry warfare with the options of assets used (helicopters, IFVs, HAT teams, etc). A straightforward mission consists of
- A few objective (1 large or 2-3 smaller) on average.
- If specialties are included, resistance that challenges them
- Tanks should have other armor to neutralize
- Air should have targets that are entrenched or very mobile
- SAM team should encounter air contacts (Attack and/or transports)
Defense
Defense missions are a difficult COOP type to do. We DO NOT accept a defense mission that involves sitting in one central location and just shooting until mission over. Should you want to make a defense mission it MUST have another purpose i.e.
- Hold the location and counter-attack after you have held
- Assault a location and hold it from the enemy counter-attack
- Transport supplies/civs/etc from your location, then retreat
These are just examples of purpose. As always, we encourage you to make it interesting and flavorful to your mission.