Gamezone Framework and Forward Deploy
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Revision as of 10:51, 8 November 2024 by Geekx (talk | contribs) (Created page with "Notes for game zone framework * Uses a trigger you can create called like GameZoneTrigger. * Dims the map around the game zone area (May be possible, if not just map markers) * If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don't, your screen will then have a timer, once that 10 seconds is up, then you're killed by an explosion(landmine). * Checks for players in the air, if in the air game zone does not apply. Notes for...")
Notes for game zone framework
- Uses a trigger you can create called like GameZoneTrigger.
- Dims the map around the game zone area (May be possible, if not just map markers)
- If you leave this zone, it will warn you and gives you a 10 second buffer to re-enter if you don't, your screen will then have a timer, once that 10 seconds is up, then you're killed by an explosion(landmine).
- Checks for players in the air, if in the air game zone does not apply.
Notes for forward deploy
- Add another trigger called ForwardDeployTrigger, it's a zone that'll be shaded blue, red or green depending on BLUFOR, INDOFR, OPFOR.
- In the map, during safestart if a leader Ctrl+Shift+Alt+Left Clicks the map in the forward deploy zone of their faction it will teleport them there.
- Once safestart is over it deletes the zone.