COALITION Wiki Advanced Mission Making

Advanced Mission Making

From COALITION Wiki

Advanced Mission Making Topics

Rule of Twos: Leadership

As a rule of thumb, all leadership elements in a mission should contain at least two subordinates under it, but does not exceed four subordinates.

Example:

A company command element is useless if there's only one platoon element. If a company element is warranted, then that implies there are at least two infantry platoons who need a company command as well as an number of attached specialties.

This applies all the way down the structure. A platoon needs at least two squads, but no more than four, and a fireteam has two color teams.

Group Hierarchy

You can establish group hierarchy in two ways in the workbench:

Alphabetical, directly under the lead elementArmaReforgerWorkbenchSteamDiag CN6aSn2lj7.png

Forced, directly under the element they're below on the slotting menuArmaReforgerWorkbenchSteamDiag 5f1ZKtA7Cs.png


Both work, but the "forced" way ensures that they never change.

Callsigns - Faction Manager

Standardized callsigns are important for provided a streamlined experience to attendees of all events. While they may not necessarily be realistic in nature to their real-world counterparts, they prevent confusion and ensure everyone can understand what element their apart of regardless of player count or side

Callsigns are established in the faction manager and directly correlate to the order in which each group is placed in the world editor.** If your callsigns are out of order, ensure the hierarchy of the groups are in the correct order.

ArmaReforgerWorkbenchSteamDiag WlyO0Lltle.png

Company

COY

In the event of multiple companies: COY A, COY B, etc...

Platoon

Platoon Number + PLT

Example: 1PLT

In the event of multiple platoons: 1PLT, 2PLT, 3PLT

Squads

Platoon Number - Squad Number in platoon

Example: 1-1 is 1st platoon, 1st squad

Third platoon second squad would be 3-2

Fireteams

Platoon Number - Squad Number + Color Team

Example: 1-1R is red team inside 1st platoon, 1st squad

COALITION uses Red and Green for color teams.

More info on color teams can be found in Structure and Roles

Squad/Platoon/Company Structure

A standard COALITION Reforger Framework infantry company structure is:

Company - COY

- Company Commander

- Executive Officer (2IC)

- Supporting Role (1SG, JTAC, etc...)

1st Platoon - 1PLT

- Platoon Leader

- Platoon Sergeant (PLT 2IC - Optional)

- Medical Officer

First Squad - 1-1

- Squad Leader

- Medic

- Fireteam Leader (Red - BOF - Squad 2IC)

- AR

- AAR

- Fireteam Leader (Green - Maneuver)

- Rifleman (AT)

- Rifleman (AT)

- Rifleman (Demo)

Second Squad - 1-2

- Squad Leader

- Medic

- Fireteam Leader (Red - BOF - Squad 2IC)

- AR

- AAR

- Fireteam Leader (Green - Maneuver)

- Rifleman (AT)

- Rifleman (AT)

- Rifleman (Demo)

2nd Platoon - 2PLT

- Platoon Leader

- Platoon Sergeant (PLT 2IC - Optional)

- Medical Officer

First Squad - 2-1

- Squad Leader

- Medic

- Fireteam Leader (Red - BOF - Squad 2IC)

- AR

- AAR

- Fireteam Leader (Green - Maneuver)

- Rifleman (AT)

- Rifleman (AT)

- Rifleman (Demo)

Second Squad - 2-2

- Squad Leader

- Medic

-Fireteam Leader (Red - BOF - Squad 2IC)

- AR

- AAR

- Fireteam Leader (Green - Maneuver)

- Rifleman (AT)

- Rifleman (AT)

- Rifleman (Demo)

Any other supports/specialties come after.

Changing Infantry Structure

Missions are encouraged to deviate from the provided path of the infantry structure if the mission calls for it. However, remember that not every mission that has real-world loadouts or structure necessarily implies good game play. Game play should always be forefront in your design.

Any structure, such as mechanized/motorized or airborne that is added to the CRF by your mission is your responsibility to maintain.