COALITION Wiki Difference between revisions of "Tactics"

Difference between revisions of "Tactics"

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m (Expanded ADD into Alert, Direction, Distance for clarification.)
 
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There's a specific safety in this principle. If you ever find yourself alone and separated from your element, the prospects of survival diminish, significantly. And as such it is imperative that one remain an active member of their combat element. For if one were to be wounded or find themselves in enemy contact, the formation allows for a concentration of martial power - thus the bundle of twigs becomes the fasces.
There's a specific safety in this principle. If you ever find yourself alone and separated from your element, the prospects of survival diminish, significantly. And as such it is imperative that one remain an active member of their combat element. For if one were to be wounded or find themselves in enemy contact, the formation allows for a concentration of martial power - thus the bundle of twigs becomes the fasces.


 
==Contact==
===Types of enemy contact===
===Types of enemy contact===


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=== Reacting to contact ===
=== Reacting to contact ===
'''React to soft contact''' by finding cover and notifying your nearest superior. Do not act upon said contact unless the planned ROE is RED (weapons free).


In day to day life it is easy to become complacent in our movement. How we saunter from room to room or from street to street requires limited awareness on our part. But in combative environments one's survival hinges on their ability to find cover and concealment. Cover can be any obstacle that would effectively stop an enemy's bullet. Concealment, however, may not stop incoming rounds but will obscure the enemy's view of you and thus their ability to accurately shoot you. At this time, our AI mod will instruct AI to still fire at you if they sense you're within a particular piece of concealment, however the fire is generally sporadic and wild.
'''React to hard contact''' by '''<u>FCK</u>'''ing.
 
With all that being said, move with purpose, always with a keen eye for your next piece of cover. Ultimately this principle carries over to formations and reacting to contact [http://coalitiongroup.net/wiki/index.php?title=Formations as a formation].


'''F'''ind cover
* A lot of times, this means simply to hit the deck
**DO NOT start sprinting off and breaking the formation you have just because a shot rings out.
'''C'''ommunicate
* ADD report. This stands for '''A'''lert, '''D'''irection, '''D'''istance. Talk to your teammates so Red team can start suppressing and green team can make a plan to maneuver.
*If in a formation, an ADD report can be something along the lines of:
**"CONTACT LEFT! 100 METERS"
*Your formation should naturally switch into a LINE facing the contact
*Team leaders will generally begin issuing orders in this phase
'''K'''ill
* Keep the enemy suppressed so they cannot move on your location or gain advantage
*Maneuver on them while they're suppressed
*Send them to spectator


So in the event of hard contact, seek cover behind the nearest thick tree; hard wall, hesco, or boulder, and use your senses to locate the source of enemy fire. Generally we use sound. The sound of the bullets ripping through the air around us or the sound of their weapons firing. In low light levels one can also look for enemy muzzle flash to find their targets. Finally, once determined, call out their location on the radio or through local speech referencing any landmarks and their azimuth.
==Movement==


Example: ''"Enemy contact, on the hill, bearing 267, by those trees."''
Because 90% of what we do involves moving from place to place, movement becomes both a critical element of our game play and a powerful tool to be used by each individual. With this in mind, it would be almost impossible to summarize movements for all the different team and roles we play each time. As such we have compiled information on specific roles or groups you want to know about.
<br/>
Here we're noting to our group that the enemy, is on the hill at azimuth 267, by the treeline. This information should be transferred up the chain of command by fireteam leaders so that command can better understand the situation on the ground. But for the infantry element, its greatest strength is in concentrating the group's fire on the enemy.  


If you're generally certain of their location, although you don't directly see any individual enemy troops due to distance or concealment/cover - place a volume of fire on their location to suppress them. If engaged, our AI will cease fire and seek cover, allowing us to suppress them and better understand their location. You and your element may fire thousands of rounds in a large-scale firefight, and yet wound or kill only a couple dozen enemy fighters. This is entirely acceptable, as the objective is to overwhelm the enemy with our volume of fire. We can always get more ammunition, we cannot always get more troops.
[[Fire Team Movement]]

Latest revision as of 00:50, 14 March 2022

We conduct war as a Team

One of the first things you learn in the Forces is that everything is done as a team.
There's a specific safety in this principle. If you ever find yourself alone and separated from your element, the prospects of survival diminish, significantly. And as such it is imperative that one remain an active member of their combat element. For if one were to be wounded or find themselves in enemy contact, the formation allows for a concentration of martial power - thus the bundle of twigs becomes the fasces.

Contact

Types of enemy contact

There are two main forms of enemy contact; "soft", and "hard". Soft contact being when a your element observes or encounters an enemy force - who is oblivious to your existence. Alternatively, hard contact is defined as your element's reaction to receiving enemy fire.

Lesser forms of contact include "sporadic fire" and "audio contact". At some point the enemy may engage you from a considerable distance, hurling volleys that may be essentially inaccurate fire. If struck by these rounds they will wound and in rare occurrences kill if they strike a lucky blow. This is commonly referred to as "sporadic fire".

Audio contact is more disconcerting for light infantry elements than anything else, and refers to actively hearing a vehicle, though generally uncertain as to what the source actually is. This could be a civilian vehicle driving by, or a suicide bomber, or even an enemy IFV/APC or tank. With this being said, one should not dismiss the audio contact as the civilian potential and expect imminent contact with enemy mechanised and/or armoured elements.


Reacting to contact

React to soft contact by finding cover and notifying your nearest superior. Do not act upon said contact unless the planned ROE is RED (weapons free).

React to hard contact by FCKing.

Find cover

  • A lot of times, this means simply to hit the deck
    • DO NOT start sprinting off and breaking the formation you have just because a shot rings out.

Communicate

  • ADD report. This stands for Alert, Direction, Distance. Talk to your teammates so Red team can start suppressing and green team can make a plan to maneuver.
  • If in a formation, an ADD report can be something along the lines of:
    • "CONTACT LEFT! 100 METERS"
  • Your formation should naturally switch into a LINE facing the contact
  • Team leaders will generally begin issuing orders in this phase

Kill

  • Keep the enemy suppressed so they cannot move on your location or gain advantage
  • Maneuver on them while they're suppressed
  • Send them to spectator

Movement

Because 90% of what we do involves moving from place to place, movement becomes both a critical element of our game play and a powerful tool to be used by each individual. With this in mind, it would be almost impossible to summarize movements for all the different team and roles we play each time. As such we have compiled information on specific roles or groups you want to know about.

Fire Team Movement