Difference between revisions of "Tactics"
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(→Movement: Updated reacting to contact with our standard + less verbose) |
m (Expanded ADD into Alert, Direction, Distance for clarification.) |
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**DO NOT start sprinting off and breaking the formation you have just because a shot rings out. | **DO NOT start sprinting off and breaking the formation you have just because a shot rings out. | ||
'''C'''ommunicate | '''C'''ommunicate | ||
* ADD report. Talk to your teammates so Red team can start suppressing and green team can make a plan to maneuver. | * ADD report. This stands for '''A'''lert, '''D'''irection, '''D'''istance. Talk to your teammates so Red team can start suppressing and green team can make a plan to maneuver. | ||
*If in a formation, an ADD report can be something along the lines of: | *If in a formation, an ADD report can be something along the lines of: | ||
**"CONTACT LEFT! 100 METERS" | **"CONTACT LEFT! 100 METERS" |
Latest revision as of 00:50, 14 March 2022
We conduct war as a Team
One of the first things you learn in the Forces is that everything is done as a team.
There's a specific safety in this principle. If you ever find yourself alone and separated from your element, the prospects of survival diminish, significantly. And as such it is imperative that one remain an active member of their combat element. For if one were to be wounded or find themselves in enemy contact, the formation allows for a concentration of martial power - thus the bundle of twigs becomes the fasces.
Contact
Types of enemy contact
There are two main forms of enemy contact; "soft", and "hard". Soft contact being when a your element observes or encounters an enemy force - who is oblivious to your existence. Alternatively, hard contact is defined as your element's reaction to receiving enemy fire.
Lesser forms of contact include "sporadic fire" and "audio contact". At some point the enemy may engage you from a considerable distance, hurling volleys that may be essentially inaccurate fire. If struck by these rounds they will wound and in rare occurrences kill if they strike a lucky blow. This is commonly referred to as "sporadic fire".
Audio contact is more disconcerting for light infantry elements than anything else, and refers to actively hearing a vehicle, though generally uncertain as to what the source actually is. This could be a civilian vehicle driving by, or a suicide bomber, or even an enemy IFV/APC or tank. With this being said, one should not dismiss the audio contact as the civilian potential and expect imminent contact with enemy mechanised and/or armoured elements.
Reacting to contact
React to soft contact by finding cover and notifying your nearest superior. Do not act upon said contact unless the planned ROE is RED (weapons free).
React to hard contact by FCKing.
Find cover
- A lot of times, this means simply to hit the deck
- DO NOT start sprinting off and breaking the formation you have just because a shot rings out.
Communicate
- ADD report. This stands for Alert, Direction, Distance. Talk to your teammates so Red team can start suppressing and green team can make a plan to maneuver.
- If in a formation, an ADD report can be something along the lines of:
- "CONTACT LEFT! 100 METERS"
- Your formation should naturally switch into a LINE facing the contact
- Team leaders will generally begin issuing orders in this phase
Kill
- Keep the enemy suppressed so they cannot move on your location or gain advantage
- Maneuver on them while they're suppressed
- Send them to spectator
Movement
Because 90% of what we do involves moving from place to place, movement becomes both a critical element of our game play and a powerful tool to be used by each individual. With this in mind, it would be almost impossible to summarize movements for all the different team and roles we play each time. As such we have compiled information on specific roles or groups you want to know about.